Jump to content

Tbiesty

Members
  • Posts

    2
  • Joined

  • Last visited

Everything posted by Tbiesty

  1. If they are going to keep Armor abilities like Jet Pack, Active Camo, and Hologram, I think you should not start with them when you spawn. Instead, have them be more like power-ups (Overshield and "old" Active Camo) where you have to pick them up at certain locations. It gives a reason to fight over them (and over certain map locations).
  2. Here's my thoughts: Overall: -- Similar to Halo 3, with just a few tweaks from Reach. Health: -- Health packs (just like Reach). Weapons: (Human) -- BR (5 shot kill) -- Magnum (5 shot kill w/ 2x zoom) (dual wield) -- SMG (dual wield) -- DMR -- Sniper -- AR (32 shot clip -- enables faster melee than other weapons) -- Shotgun -- Frag grenade -- Fire grenade -- Rocket Launcher -- Laser (4 shots total) (Covenant) -- Carbine -- Plasma Pistol (dual wield -- only holds overcharge for 1 second) -- Spiker (dual wield) -- Beam Rifle -- Plasma Rifle (dual wield) -- Energy Sword -- Needler -- Plasma grenade -- Spike grenade -- Hammer -- Brute Shot Armor abilities: -- Sprint only (disabled while carrying equipment) Equipment: -- Regen -- Bubble shield -- Timer mine -- Grav Lift Powerups (fighting over these is half the fun!): -- Camo -- Overshield (stops charging up if shot, instead of being invincible while it is charging up) Spawning: -- You get choices of where to spawn (kind of like Invasion); you are given up to 15 seconds to spawn. -- Indicator shows if enemies are close or if enemies are currently watching spawn point, so you don't pick one that a sniper is watching.
×
×
  • Create New...