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HAggIS the 3rd

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  1. 11. assassinations with the grav hammer (like the knife thing in the back of it) and just crazy badass assassinations12. if the person is one melee from death then you can front assassinate if you hold down the melee button!
  2. this is cool and all but its waaaay to complicated to put into the game because you need to know how the target is going to react to your movements. it would take too much space and the knect just isn't ready for something this awesome
  3. make it an option to have first or third person. make it changeable in the controls menu. this will make custom games really fun if you could set it as a game option in custom games. race maps would be more intense. machinmias will have a better cinematic feel. this could add a new challenge for campaign. and if you don't like first person driving then you can change it very easily. this way it makes both sides happy. here is a video (not spam) its a video of a guy that did a mod that lets you pilot a falcon first person also a warthog and a mongoose all in first person and if you watch this and think this isn't cool or epic at all and don't think that this should be an OPTION for players to use in game then i think you are crazy. lol 343 please make this an OPTION it will make everyone happy.
  4. this is a great idea if 343 lets you choose weather driving (and piloting flying vehicles) is first or third person so like when you are seting up your controls like button layout and sensitivity, you could also have the option to have third person turned on or off. t go more in-depth with this you could set it up to what seat is first person and what seat isn't! so lets say in the warthog when you are gunner you are first person and in passanger you are in first person but for driving you are third person, vice verca. 343 please add the option to do this. i have been waiting for it since halo CE
  5. stuff i would like in halo 4 forge despawn item option: so you can set am object to spawn in 30 seconds then after it spawns it will despawn in lets say 45 seconds glue objects together then save as a nameable object: then put into an "other" folder in your forge menu then place it in other maps, it will cost the same amount as all the pieces you used for the price but would not deduct the objects left #. to balance it out, you will be unable to take apart the "copy, pasted" object unless you go back to the original object then edit it. a greater height limit in maps for forging: you know the spire map, imagine a height limit TWICE that you could do so much more in a map. legit odst drop pods with "pod launchers" as one object: this would work well with the raised height limit. rag doll bodies that don't despawn and placeable blood splatters: imagine the picture of a spartan stuck to a wall with an energy sword through their chest with the Spartans blood splattered against the wall behind him. best infection game ever! a "zip line": you could make a sliding door by making an opening then just have an object in front on a "zip line" that will move upwards and open the door at a specific time in a game. this will add great cinematic value in objective games or infection. and i know that this will be possible for 343 to accomplish because the ideas aren't too insane and ridiculous.
  6. adding to the "glue objects" there should be a "zip line" type of thing where, lets say in invasion,after the first objective is complete the object will start moving along the "zip line" at a chosen speed then either stop or continue on a never ending loop along this "zip line". now we can even expand on this even more by adding the ability to make objects do a bank turn while on the "zip line". now back to the glue objects idea with the zip line you could make pieces on the glued object have a selected pivot point so that you can make scripted movable objects like a forged flying troop carrier where the thrusters move up and down in the middle of an epic fight in like btb or invasion or infection. this is the future of forging lets make it happen! also plz ad legit odst drop pods and maps with an extreamly high height limit
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