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Posted 03 March 2018 - 03:00 PM
The Rig tailored for infection. Interactive door ways and switches paired with map themed structures
The Rig has been one of my all time Halo 5 maps since the games launch. More popular with the competitive crowd I was always hoping it would join the infection playlist but it never has.
Infection has always had a special place in my heart, I've been playing the game type since its incarnation in Halo 2 when you had to abide by the honor system which at times was a nightmare to say the least. Through out the games many incarnations one thing has stayed consistent. Hold Out Rooms.
Mostly barren rooms with a crate or a few shelves these rooms defiantly have the ability to get your heart pounding.
(Interactive Switch for Bay Doors) light turns red when activated.
Holding out? Why not jam out to some tunes as you rack up your killing spree.
(Hold out room with Interactive working boom box)
In the early days of forge in Halo 3 the maps I did make were aesthetic only. I was a great artist in high school, one of my greatest accomplishments in life was having my art hung in a museum. Although I didn't continue on as an artist I had a passion to create and became a Welder in the Union quickly after high school.
Making things that look like they belong are always easy one the eyes.
The wall to the top left of the nest is made with forge objects. Can you tell?
No Invisible blockers on "the cage" hold out on the top but don't forget get to look down.
Spartans will never feel completely safe in one area and the Infected will always have multiple approach angles making it hard to survive on your own.
Several power weapons are scattered around the map. Some in plain view and others you'll have to get creative.
Some secretes are better left unsaid but its a known fact that this steam will leave you dead.
End of the Line and River of light are close to the Infected initial spawn.
Any feedback would be greatly appreciated.
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