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@  Twinreaper : (17 July 2018 - 11:47 AM) Truth be told, I just started recently to notice how bland and plain the skyboxes in Destiny 2 are, because everything else is so beautiful and detailed and expansive that you dont really take notice of the sky.
@  Twinreaper : (17 July 2018 - 11:46 AM) You can only look out into skyboxes so much...
@  Twinreaper : (17 July 2018 - 11:45 AM) The snese of being somewhere truly expansive and overwhelming?
@  Twinreaper : (17 July 2018 - 11:45 AM) Here's what I never did like about Halo or standard campaigns in general. It never felt natural. No matter what, you always started off exactly where you needed to be. there was no getting lost or side tracked. I realize a story is being told, but where are the mishaps? The wrong turns?
@  Twinreaper : (17 July 2018 - 11:42 AM) 343 already did the whole CoD gameplay mechanic copy and paste, why not just go full fledged Open World style at this point?
@  Twinreaper : (17 July 2018 - 11:41 AM) I dont care what anyone says.... if you took Mass Effect, Destiny or the new game Anthem (coming 2019) and replaced it with all content items from the Halo Universe..... that **** would seel like hotcakes!!!
@  Twinreaper : (17 July 2018 - 11:38 AM) of coarse players who have the absolute best luck in the game, will never see anything wrong with the system.
@  Twinreaper : (17 July 2018 - 11:37 AM) Gut's comments on how good the REQ system is, negates his good idea for Vid master
@  UNSC Spartan-II : (17 July 2018 - 10:25 AM) Love Guts' suggestion of bringing back Vidmaster challenges, those were great in Halo 3 and ODST.
@  UNSC Spartan-II : (17 July 2018 - 10:24 AM) I would love for 343 to go back to Halo 3's way, or at least Halo: Reach or Halo 4's way.
@  UNSC Spartan-II : (17 July 2018 - 10:24 AM) I don't even think it should be reworked in anyway. There's no way to work for specifically what you want, RNG reward systems are a massive failure for Halo. They were perfect for Mass Effect 3's multiplayer (one of the best multiplayers I've seen in my life), but horrible for Halo.
@  UNSC Spartan-II : (17 July 2018 - 10:22 AM) The more I think about it, the more I realise how much I don't want the REQ system to be in Halo at all anymore. Red summed things up for me perfectly.
@  UNSC Spartan-II : (17 July 2018 - 01:26 AM) @Jack Of Harts Thanks bro :yay:
@  UNSC Spartan-II : (17 July 2018 - 01:26 AM) @I_Make_Big_Boom Great response, loving the thought and effort members are putting into this poll
@  343iBot : (16 July 2018 - 06:36 AM) Welcome to the forums, sanjaysinghania838! :welcome: View sanjaysinghania838's Profile
@  343iBot : (15 July 2018 - 11:20 PM) Welcome to the forums, annamolly! :welcome: View annamolly's Profile
@  Jack Of Harts : (15 July 2018 - 02:30 PM) @UNSC Spartan-II Lookin' good in that colour buddy!
@  Jack Of Harts : (15 July 2018 - 02:27 PM) Heyo
@  I_Make_Big_Boom : (15 July 2018 - 12:08 PM) @UNSC Spartan-II I replied yo
@  UNSC Spartan-II : (15 July 2018 - 07:42 AM) If I'm ever interested again, I'll certainly give it another shot.

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Rigor Mortis

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#1 Mags II

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Posted 03 March 2018 - 03:00 PM

RIGOR MORTIS
The Rig tailored for infection. Interactive door ways and switches paired with map themed structures
 
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The Rig has been one of my all time Halo 5 maps since the games launch. More popular with the competitive crowd I was always hoping it would join the infection playlist but it never has.
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Infection has always had a special place in my heart, I've been playing the game type since its incarnation in Halo 2 when you had to abide by the honor system which at times was a nightmare to say the least. Through out the games many incarnations one thing has stayed consistent. Hold Out Rooms.
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Mostly barren rooms with a crate or a few shelves these rooms defiantly have the ability to get your heart pounding.
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(Interactive Switch for Bay Doors) light turns red when activated.
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Holding out? Why not jam out to some tunes as you rack up your killing spree.
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(Hold out room with Interactive working boom box)
 
In the early days of forge in Halo 3 the maps I did make were aesthetic only. I was a great artist in high school, one of my greatest accomplishments in life was having my art hung in a museum. Although I didn't continue on as an artist I had a passion to create and became a Welder in the Union quickly after high school.
 
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Making things that look like they belong are always easy one the eyes.
 
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The wall to the top left of the nest is made with forge objects. Can you tell?
 
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No Invisible blockers on "the cage" hold out on the top but don't forget get to look down.
 
Spartans will never feel completely safe in one area and the Infected will always have multiple approach angles making it hard to survive on your own.
 
Several power weapons are scattered around the map. Some in plain view and others you'll have to get creative.
 
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Some secretes are better left unsaid but its a known fact that this steam will leave you dead.
 
End of the Line and River of light are close to the Infected initial spawn.
 
Any feedback would be greatly appreciated.
 
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#2 I_Make_Big_Boom

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Posted 03 March 2018 - 10:17 PM

That tunnel cage is like something from Jurassic Park, I freaking love that. Overall really cool and funny, nice job.  :turned:


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#3 Halo6 Follower

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Posted 04 March 2018 - 11:24 AM

This is fantastic! great work! I love that interactive door. 


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The Purple shall stay. Thanks to JXZAW for putting up with my cat placement!

#4 Mags II

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Posted 04 March 2018 - 12:05 PM

Glad to hear that! I hadn't done any scripting before like that. I'm just glad it works @Halo6 Follower

 

That's kind of where I got the idea from the 3rd Jurassic park with the "bird cages"@ I make big boom






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