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@  Maestro : (20 November 2019 - 09:28 PM) yeah, but I think that shouldn't matter when you play with your buddies in campaign or screw around in custom games
@  RedStarRocket91 : (20 November 2019 - 05:03 PM) @Maestro I mean, Halo's aim assist is good, but like... it's just never going to be able to compete with a mouse for precision
@  343iBot : (19 November 2019 - 03:31 PM) Welcome to the forums, Lloydwem! :welcome: View Lloydwem's Profile
@  343iBot : (19 November 2019 - 02:05 PM) Welcome to the forums, Woodrowabsemo! :welcome: View Woodrowabsemo's Profile
@  Maestro : (19 November 2019 - 12:32 PM) I'm hoping at least the campaigns and custom games are cross-platform. I've heard PC players may have an advantage with matchmaking but I'm not 100% sure about it
@  RedStarRocket91 : (18 November 2019 - 03:30 AM) @UNSC Spartan-II No clue, but I hope so
@  343iBot : (17 November 2019 - 03:41 PM) Welcome to the forums, Skyanics! :welcome: View Skyanics's Profile
@  343iBot : (17 November 2019 - 01:44 PM) Welcome to the forums, OksanaDek! :welcome: View OksanaDek's Profile
@  UNSC Spartan-II : (17 November 2019 - 08:13 AM) Site Poll 106 is up: http://www.343indust...iring/?p=394088
@  UNSC Spartan-II : (17 November 2019 - 07:52 AM) They've done so with HW2, I'm sure they will with MCC as well.
@  UNSC Spartan-II : (17 November 2019 - 07:51 AM) @RedStarRocket91 I'm on board, will cross-platform sessions be available?
@  UNSC Spartan-II : (17 November 2019 - 07:50 AM) @Melody @Vitamin Pwn @Tommy @RedStarRocket91 Hey fam
@  343iBot : (16 November 2019 - 11:44 PM) Welcome to the forums, Feliciabaw! :welcome: View Feliciabaw's Profile
@  343iBot : (16 November 2019 - 03:55 PM) Welcome to the forums, leighca16! :welcome: View leighca16's Profile
@  Vitamin Pwn : (16 November 2019 - 12:52 AM) im down to play some reach when it's out on pc
@  343iBot : (15 November 2019 - 11:38 PM) Welcome to the forums, Balkonmepgotuyj! :welcome: View Balkonmepgotuyj's Profile
@  Tommy : (15 November 2019 - 10:37 PM) I agree
@  RedStarRocket91 : (15 November 2019 - 05:24 PM) Scrape together everyone who's still here and just play the heck out of some customs
@  RedStarRocket91 : (15 November 2019 - 05:24 PM) You know, once Reach comes out fully on PC, we should have a big old community event on it
@  Vitamin Pwn : (15 November 2019 - 02:22 PM) :sofa:


Ai training

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#1 MrBazooka



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Posted 23 April 2017 - 11:17 PM

Since nobody has answered my question in the discord server..


Is there going to be any AI in the game where i can fight against, not talking to something like firefight. I was thinking more of the lines of hosting a private game for myself and fighting off AI that is programmed to act like human players, FFA/Capture the flag/King of the hill/Etc..


The ranges of difficulties: Easy(AI Are passive easy to shoot at and they move around and pick up weapons but they act like noobs) Medium(They're challenging and their accuracy of shooting weapons are raised up and they can kill you more often. Hard(They're extra challenging and they know where the weapons are located and they will often camp on certain maps for their advantages and taken high power weapons and use DM/BR/pistol or high powered weapons.). Legendary(Accuracy is at 95% they play like MLG players, they know the whole map and they're just harder to kill, they jump and they're aggressive..)


So what do you guys think? Maybe this gametype can be called training mode, or Ai-mode :P

#2 Buns


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Posted 24 April 2017 - 04:51 PM

 So you mean Bots? The term you're looking for is Botmatches

The only reason bots existed in old multiplayer games was because back then playing with other people was hard and also to train you for actual matches since the skill curve was so high in old arena shooters

I am not a developer for Installation 01 but I think they're using the Unity engine right? Bots are pretty hard to implement but maybe once the core features and balance of the game has been finished Bots will probably be next.  

If you're having trouble aiming and being accurate watch this video: 


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