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Features that should return from previous Halo games


Esteemed Vitamin

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So Halo 4 is gonna have tons of new stuff in it, and 343 have said themselves that they also want to make it unmistakably Halo. What better way is there than to have some feedback from the fans about stuff that they like from the other Halo games?

 

4-player Campaign--One of the best parts of any Halo campaign is the fact that you can play it with other people. 2-player campaign in Halo and Halo 2 was already kickass. Halo 3 featured 4-player campaign, which was also kickass. The campaign is made that much better when you have a bunch of people fighting aliens together.

 

Campaign Collectibles--When people discovered the hidden skulls in Halo 2, it generated some serious excitement. And the addition of hidden skulls in Halo CEA was also an awesome addition. The same goes for the terminals. Unlocking the backstory of the Halo universe from terminals and gameplay mechanics from skulls is extremely fun.

 

Lots of Custom Game Options--Even if people didn't like certain aspects of matchmaking in Halo 3 or Halo Reach, they always had the option of making their own custom gametypes and playing them with friends. You could make lots of different gametypes based off of all the options. It's another thing that makes multiplayer a lot of fun.

 

Forge--Halo 4 needs Forge, or something similar to it. There were many cases in Halo Reach in which community forged maps were even more fun than the default maps. Some people even remade maps from other Halo games in Forge. It's been in the Halo series since Halo 3, and it should be in Halo 4.

 

A Sandbox Map--Halo 3 had Foundry and Sandbox. Halo Reach had Forge World and Tempest. Halo 4 also needs a massive map that players can use to Forge from scratch.

 

Firefight--Introduced in Halo 3: ODST, Firefight is a popular gametype and should be in Halo 4.

 

Armory with a Credit System--People liked unlocking armor pieces from the armory using all the credits they collected. It was fun and it was another way to customize your spartan. From watching the "First Look" video, it looks like players can customize their armor in Halo 4.

 

Ranking System--While the credit system in Halo Reach was decent, it was not considered a ranking system. It would be awesome if Halo 4 had a Halo 2-style ranking system in addition to earning credits--winning games increases the level in any given playlist while losing games will cause that person to lose their rank.

 

Vehicle Weaknesses--In Halo 2, if you shot that disc on the side of the ghost, you could actually destroy the ghost depending on how much you shot the disc. In Halo 1, you could shoot the driver of the Scorpion through the hatch. In some of the later games, you could also destroy the hatch on the Wraith and shoot the driver. Halo 4 should incorporate these vehicle weaknesses so that vehicular combat is not overpowered.

 

Post stuff that you want from other Halo games in Halo 4.

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I'd pretty much love to see a predetermined set of skies, backgrounds, terrain, and object types to choose from. Along with customizable weather and time of day. I'd like to see different Textures for all Forge pieces, Multiple Forge Worlds, each with their own setting. However, they're smaller than our current FW to ensure both better detail and framerate. I want to to have civilian vehicles, prior to the UNSC vehicles, and If I created a room in forge I would like to add house hold objects such as a fridge, tables, chairs or even something like a computer, arcade machine, soda machine e.t.c

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