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H5 - New Gametypes


RandyROFLSTOMP

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What new gametypes would you like to see in Halo 5?

 

 

Here is what I want:

 

 

Core Slayer

 

"Core Slayer" is a Slayer gametype that mixes in aspects of Assault and Capture the Flag. Each team spawns with a Power Core in their base. This core can be carried and inserted into specific “Interactive Map Elements” (IME). These IME can be anything that can be powered on such as gates, elevators, shield doors, light bridges, gravity lifts, man cannons, teleporters, auto turrets, laser arrays, electromagnetic land mines and more. Once the Power Core is inserted into an IME, the IME will function for a set period of time, after which the Power Core will be consumed, then the IME will power down. The spent Power Core will respawn as a fully charged Power Core back in your base, after a set time, after it has been consumed by the IME. Once inserted into an IME, a Power Core cannot be removed. The act of carrying a core from your base to an IME is like Assault while the act of stealing the enemy team’s respawned core is like Capture the Flag. The gametype is Slayer so it can be played without the use of Power Cores but they can turn the tide of a battle with their map altering properties.

 

 

Battery

 

In the "Battery" gametype, killing enemies gives the player currency. The player's currency is represented by an empty battery symbol on the HUD that gradually fills through kills. This currency can be used to purchase different weapons in different locations throughout the map. Different weapons have different costs. There is a per team limit of how many of each weapon can be in play at once. The on-map weapons would look like the vehicle holograms in Halo 4's Dominion gametype, not physically there until purchased by a player with sufficient currency. A blue holographic weapon means there is not too many of that weapon currently in play and players can buy it if they have the required currency. A red holographic weapon means there is too many of that weapon currently in play and players cannot buy it even if they have the required currency.

 

 

Conduit

 

The "Conduit" gametype is similar to Reach's "Neutral Flag Slayer" gametype in that it is a Slayer gametype but there is also a neutrally located objective on the map. The objective is not tied to scoring though; the only way to score is to kill enemies. When the objective is capped, the carrier and any teammates within a small radius of the capture point would receive a “perk”. One cap gives a faster reload, two caps gives a faster crouch walk speed, three caps gives increased explosive damage resistance, et cetera. The number of kills to win would be higher than traditional Slayer gametypes to give teams who capped objectives a longer period to reap the benefits of the rewards that they earned.

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