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How this track came about? When I started forging this map I was planning to only use the terrain of ravine. A lot of the track section happened by accident, when I realised I couldn’t make a complete circuit without it.

What was the hardest part? The kill zones, hands down. The bit at the end of the course, where you go under those two bits of track (screenshot 2), was especially hard. With so little room between the tracks and the terrain, fitting a hard kill zone in there was not easy.

 

Map Link: https://www.halowaypoint.com/en-gb/games/halo4/fileshare/details/74e4727f-ae15-4482-9dc8-b9cefe02fd52

 

Gametype Link: https://www.halowaypoint.com/en-gb/games/halo4/fileshare/details/b533b7c7-6fab-4ea3-88a0-435c5a3416b7
 

Number of checkpoint per lap? 25

Average lap time (when racing against other people)? 2 minutes 10 seconds

Fastest lap time achieved? 1 minute 46 seconds

 

Screenshots:

post-74951-0-96487900-1383755245_thumb.jpg

post-74951-0-31702800-1383755234_thumb.jpg

post-74951-0-59343300-1383755236_thumb.jpg

post-74951-0-59779700-1383755241_thumb.jpg

 

Note: This map will only work with the 'Race V1.1' gametype.
 

 

post-74951-0-79723100-1383755238_thumb.jpg

post-74951-0-71785600-1383755239_thumb.jpg

post-74951-0-00788600-1383755244_thumb.jpg

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