AlexJ189 Posted November 6, 2013 Report Share Posted November 6, 2013 How this track came about? When I started forging this map I was planning to only use the terrain of ravine. A lot of the track section happened by accident, when I realised I couldn’t make a complete circuit without it.What was the hardest part? The kill zones, hands down. The bit at the end of the course, where you go under those two bits of track (screenshot 2), was especially hard. With so little room between the tracks and the terrain, fitting a hard kill zone in there was not easy. Map Link: https://www.halowaypoint.com/en-gb/games/halo4/fileshare/details/74e4727f-ae15-4482-9dc8-b9cefe02fd52 Gametype Link: https://www.halowaypoint.com/en-gb/games/halo4/fileshare/details/b533b7c7-6fab-4ea3-88a0-435c5a3416b7 Number of checkpoint per lap? 25Average lap time (when racing against other people)? 2 minutes 10 secondsFastest lap time achieved? 1 minute 46 seconds Screenshots: Note: This map will only work with the 'Race V1.1' gametype. 1 Link to comment Share on other sites More sharing options...
treez0 Posted November 7, 2013 Report Share Posted November 7, 2013 looks like a good track will have a look at it later DL'ding now 1 Link to comment Share on other sites More sharing options...
AlexJ189 Posted November 7, 2013 Author Report Share Posted November 7, 2013 Thanks. Be sure to let me know what you think. Link to comment Share on other sites More sharing options...
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