Central System Posted June 7, 2013 Report Share Posted June 7, 2013 UPlaod MAP: UPload http://www.halowaypoint.com/en-us/players/canadabus420/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=078fb9bb-84c7-4214-9099-6e23c296923f GAME TYPE: UPload (EXTRACTION) http://www.halowaypoint.com/en-us/players/canadabus420/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=824aab12-f72b-404d-bb07-6897876b4854 (this is the original game type for the map, variant game types welcomed for this map) Payers: Between 4 vs 4 and 8 vs 8 Win: Extract 5 out 9 floors DESCRIPTION Uplaod is a 9 story narrow building. Each team starts on opposing sides at the bottom of the building and battles their way to the extraction point in the middle of the level. Once a team has secured the point, it is then possible to reach the second level. Both teams then rush up the new flight of stares and battle for the new level. The game is over when one team has captured 5 extraction points. Closer games result in going higher in the building. Each floor has its own unique layout. After every extraction a new path is spawned in as well as new re-spawns to keep you close to battle. At the floors 4 and 8, teleporters are spawned right over older re-spawn points to ensure your close to the current floor. GAME TYPE DESCRIPTION I have this game set up so you can choose between a scout and a guard. GUARD: grenade detonator, rail gun, hard light shield SCOUT: sword, hammer, hologram Each is the weakness to each other. teams will have to use both types to gain a foothold on an extraction point. the Guard is made to be the long distance protectors of the extraction point where as the scout goes about hunting the other team. both have infinite ammo and infinite armor ability. 5 seconds to extract and a 40 second hold out. 5 seconds to convert. HOPE YOU ENJOY! Link to comment Share on other sites More sharing options...
Central System Posted June 8, 2013 Author Report Share Posted June 8, 2013 just a different view for lower amount of players. decrease the time of extraction to the lowest or appropriate setting in relation to number of players. 1v1 hold it out for 15 plus a 7 second initial extraction. best out 3 series Link to comment Share on other sites More sharing options...
Jinx Posted June 8, 2013 Report Share Posted June 8, 2013 Looks pretty cool! Link to comment Share on other sites More sharing options...
0IAH Posted June 12, 2013 Report Share Posted June 12, 2013 looks very neat Link to comment Share on other sites More sharing options...
0IAH Posted June 12, 2013 Report Share Posted June 12, 2013 our stairs wouldnt spawn when the other team would extract it Link to comment Share on other sites More sharing options...
Central System Posted June 12, 2013 Author Report Share Posted June 12, 2013 i realized after posting this if players are too close to the area where the stairs are they will not spawn ( that goes for anything getting spawned in any game)... unfortunately. Waiting within the level for 2- 3 seconds after extraction will spawn the stairs, I will have an updated version on with the bugs fixed. sorry Link to comment Share on other sites More sharing options...
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