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Specializations - what would you have done?


Elite

Specializations - what would you have done?  

3 members have voted

  1. 1. What do you think of specializations?

    • Yes, perfect!
      0
    • It is ok.
    • It needs improving.
    • The whole thing is sketchy and poorly done.
      0
  2. 2. How many specializations would you have?

    • 3
      0
    • 4
      0
    • 5
      0
    • 6
      0
    • Over 6
  3. 3. How effective should specializations be?

    • Very effective; it should give a complete, thorough tactical advantage if used properly.
      0
    • Should give a minor advantage to simple things and be possible to counter.
    • Should be objective-based and give a helping hand in objective-based playlists.
      0
    • It should give no tactical advantage in multiplayer.
      0


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So here is some of the things I would have put it based on gameplay and the game's system. Many are in game already, or slightly changes. I will update this in the future.

 

1. Pick up grenades

 

2. Extra grenades to start, additional throw distance

 

3. Faster reload and weapon swaps.

 

4. Faster start for shield recharge, but slower recharge

 

5. Ammo, 2 dlips for starting weapons, 1 extra clip for ordinance

 

6. Take less melee damage, still 2 hit melee or 1 hit without sheilds, 1 hit sword, 1 hit with gravity hammer if in The direct swing.  Boltshot charge only lowers shields (purpose is to still have sliver of shield left so if meleed with full shields, can't be headshoted except by snipers)

 

7. Infinite sprint

 

8. Faster AA recharge

 

9. Smaller dot on radar to enemies, quiet sprint, outline for promethean vision

 

10. Turrents take longer to overheat, faster with turret, but not as fast as without

 

11. When driving a vehicle, less plasma pistol shortage, less likely to flip, less hijack stun time

 

12. Faster ordinance

 

13. Ordinance re-roll, but only 2 options second time around

 

14. See game ordinance 10 seconds before drop

 

15. See enemy incoming ordinance, drop marker remains for 5 seconds after picked up

 

16. Extra xp if played with for most of the game

 

17. Longer radar

 

18. Radar when scoped in

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