Zandril Posted April 14, 2013 Report Share Posted April 14, 2013 Ethereal is a small to medium-sized map that plays well from 3v3 to 1v1 to FFA. Gamertag: Zandril S312 Gametypes: Slayer, Infinity Slayer, SWAT, Regicide, KOTH, Oddball Recommended number of players: 2-6 Map link: http://www.halowaypoint.com/en-us/players/zandril%20s312/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=f27a9938-4866-4ed2-97a7-397d650ea3b0 This is the second version of Ethereal. I had to make a second version because the first one barely had any aesthetics, it could only play Slayer gametypes, and some weapons on the map were too overpowering. But on this version, I fixed those problems. There are now decent aesthetics, the map is now compatible with KOTH and Oddball, and I removed the overpowering weapons and replaced them with balanced ones. Weapons and powerups are: - 2x Sniper Rifle - 1x Railgun - 1x Overshield - 1x Sticky Detonator - 4x Plasma Grenade - 1x Light Rifle - 1x Battle Rifle - 2x DMR This map gets fun and hectic at 3v3s. It gets chaotic when played with more than 6 people. So I suggest keeping the number of player 2-6. Here are some pics VIEW FROM OVERSHIELD SPAWN VIEW FROM STICKY DETONATOR SPAWN BRIDGE AT MAP CENTER W/ RAILGUN AESTHETIC TANK ROOM WHERE STICKY DETONATOR SPAWNS W/ AESTHETIC BANSHEE SNIPER WITH ANOTHER AESTHETIC TANK There are also some aesthetic Banshees I placed near the windows of the map. Download the map if you're interested and If you have something in mind that will make the map better, please tell me so that I can look into it. I would really appreciate feedback so if you must, criticize the map in a constructive manner. Cheers! Link to comment Share on other sites More sharing options...
Thanny Posted April 17, 2013 Report Share Posted April 17, 2013 The map looks quite confined. And you could do with a smaller area for the initial spawn since the battlefield isn't even that big. The aesthetics are pretty cool though. I'll give this a download later and test it for myself. Link to comment Share on other sites More sharing options...
Zandril Posted April 18, 2013 Author Report Share Posted April 18, 2013 I'll try to make the initial spawn smaller. Although I don't think I'll be able to "unconfine" the map. But I'll still try. Link to comment Share on other sites More sharing options...
Zandril Posted April 19, 2013 Author Report Share Posted April 19, 2013 Picture links have been fixed! Link to comment Share on other sites More sharing options...
Crimon Posted April 21, 2013 Report Share Posted April 21, 2013 The map looks a but gray. Maybe add some windows to let more light in? Link to comment Share on other sites More sharing options...
Zandril Posted April 28, 2013 Author Report Share Posted April 28, 2013 The map looks a but gray. Maybe add some windows to let more light in? I did that actually. If you want, I can send you a link. Link to comment Share on other sites More sharing options...
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