o_tallon_o Posted January 4, 2013 Report Share Posted January 4, 2013 Turf - Halo 2 remake Latest Update: 1/5/13 Gamertag: o Tallon o I accept friend requests Slayer/FFA, CTF, Oddball, KOTH Map works with any amount of players but I recommend only two teams for the gametypes. This is my remake of Turf from Halo 2. I have seen other remakes that claim to be exactly the same as the original but they are not, their buildings are too high and the jumps are not correct. While the maps look good, they don't feel like the original. You can't have all aesthetics and accurate map at the same time. I believe I used my budget wisely to make an accurate remake. I played Halo 2 on the screen next to Halo 4 and took a few weeks to make everything correct. Spawns, hills, jump distances, lines of seight. Most trick jumps are retained without being able to leave the map. 1 Link to comment Share on other sites More sharing options...
Matthew Brinicombe Posted January 4, 2013 Report Share Posted January 4, 2013 I like it a lot :-) tis very faithful and has the same urban feel and the only real issue with the map is the unavoidable one that when doing a remake for a map like that you just simply don't have the pallet and pieces to make it look as good as the original :-/ But it plays very well. Well done. Link to comment Share on other sites More sharing options...
o_tallon_o Posted January 4, 2013 Author Report Share Posted January 4, 2013 Yes it's a shame, to start I had power lines, pipes, other decoration around the map. Unfortunately in order to complete the map the way it needs to be you need to remove a lot of that stuff. The main thing was, to me, that it plays the same. I couldn't add a scarab or I would have Thanks for the kind words and trying my map Link to comment Share on other sites More sharing options...
Matthew Brinicombe Posted January 4, 2013 Report Share Posted January 4, 2013 Twas my pleasure :-) but yes game-play wise tis brilliant :-D 1 Link to comment Share on other sites More sharing options...
o_tallon_o Posted January 5, 2013 Author Report Share Posted January 5, 2013 I made changes today I had left things in that I didn't want in and some how a crate disappeared that needs to be there so it is back in changed the trait zones a little bit 1 Link to comment Share on other sites More sharing options...
o_tallon_o Posted January 7, 2013 Author Report Share Posted January 7, 2013 New update today, I made the back alleys more accurate dimension, I cleaned up the map a lot and added objects that I couldn't add before. Front platform and building walk-through is now not so wide. Link to comment Share on other sites More sharing options...
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