Mister Spock 93 Posted December 31, 2012 Report Share Posted December 31, 2012 Gamertag:Mister Spock 93 Map: Castle Gametype: Medieval Slayer This gametype recreate an intense medieval battle and it's based on 3 balanced classes: Knight,Paladin and Archer. Knight The Knight is a balanced class that has both defensive and offensive strategies; He is equipped with a Sword(Energy Sword) and a Shield(Hardlight Shield); Strong against Archers; Weak against Paladins; His shield is unlimited. Paladin Assault Class; He is equipped with an Hammer(Gravity Hammer) and a Rock(Plasma Grenade); Has unlimited sprint; his hammer can overcome the shields; Strong against Knights; Weak against Archers. Archer Long ranged class; Equipped with a Bow(Railgun) and a Quiver(Ammo Perk); Strong against Paladins; Weak against Knights. I really enjoyed playing this gametype, so i shown this to you. Gameplay Video: 2 Link to comment Share on other sites More sharing options...
Curly Parmesan Posted January 27, 2013 Report Share Posted January 27, 2013 At first I was going to suggest you turn off weapon pickup, so people can't overcome the rock-paper-scissor balance, but then I realized the Hardlight shield, Mobility, Ammo trio was pretty balanced in itself (Though the ammo seems kind of underpowered compared to the other two if you can't stay alive to use the entire quiver.) I really love the feel of the game (especially using railguns as bows, that's awesome) and can't wait to try it out myself! Oh, few more questions: Is this a team regicide or slayer variant? Although slayer is just fine, I think it would be really cool if you had to protect your king (to go along with the entire medieval theme.) Also, is the personal ordnance always set to a railgun, overshield, and pulse grenade? If so, I was just curious what your motivation in that was. But anyways, the gameplay looks amazing. Link to comment Share on other sites More sharing options...
Mister Spock 93 Posted January 30, 2013 Author Report Share Posted January 30, 2013 Mediaval Wars: Expansion is out! Added two more classes: The Wizard(Needler,Plasma Pistol,Promethean Nades,Autosentry) as a supportive class, and the Assassin(Boltshot and Active Camo) as a Stealth class; This two new classes break the Rock/Scissor/Paper mechanic for a more complex Rock/Scissor/Paper/Lizard/Spock, if you get the reference; Weapon Pickup turned off; Unlimited ammos; added potions(power-ups) as personal ordenance(Speed Boost/Overshield/Demange Boost) added 5 shmeefs around the map, each one with a different class; removed rock from Paladin loadout; Removed the ammo perk from Archer. @Curly Parmesan This is a team slayer variant but i'm working on a team regicide variant too. 1 Link to comment Share on other sites More sharing options...
Curly Parmesan Posted January 30, 2013 Report Share Posted January 30, 2013 Oh my goodness this is just getting more and more awesome. Link to comment Share on other sites More sharing options...
Sorminato Posted January 31, 2013 Report Share Posted January 31, 2013 Can you play this on other maps too? Link to comment Share on other sites More sharing options...
SlenderMannCo. Posted February 1, 2013 Report Share Posted February 1, 2013 Is it alright to make a map based on this gametype? 1 Link to comment Share on other sites More sharing options...
Mister Spock 93 Posted February 2, 2013 Author Report Share Posted February 2, 2013 Is it alright to make a map based on this gametype? of course you can Link to comment Share on other sites More sharing options...
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