Jump to content

An Awesome Firefight Variant


SXCS23

Recommended Posts

A friend and I wanted to create a challenging Firefight variant that was both extremely challenging, yet fun to play. So, we made the AI extremely challenging by increasing damage resistance (110%), awareness, sight, hearing, accuracy, and how often they throw grenades. We lowered the player's melee damage (75%,) increased the speed (110%) and jump hight (110%,) turned on health regeneration (50%), turned on poor active camo, and gave unlimted use of equipment (evade only.)

 

The reasoning behind most of the changes were to give you the feeling that you are a Spartan-III. Spartan-III's would rely on superior battle tactics, teamwork and sheer numbers rather than advanced technology and equipment, to achieve their effectiveness.

 

What changes could be done? Should enemies be changed ore randomized? Any input would be greatly appreciated.

 

If you would like to play Firefight with us, add SXCS23. I am online for a couple of hours at a time multiple times a day.

 

http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22539126&player=SXCS23 - Firefight

http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22539127&player=SXCS23 - Generator

Link to comment
Share on other sites

I made two similar game types where you played with the traits of a marine or a freelancer. But I do not know how to increase the awareness of the enemy and such.

 

Custom Skull Settings > Wave Traits > Shooting/Vision/Hearing/Luck

 

Shooting - Normal/Marksman/Trigger Happy

Vision - Normal/Eagle Eye/Near Sighted

Hearing - Normal/Sharp/Deaf

Luck - Normal/Lucky/Leprechaun/Unlucky

 

That's what I have set. I did Leprechaun for Luck, but it was way to insane. They never missed a shot and rarely missed a grenade placement.

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...