Admiral Ackbar Posted November 25, 2012 Report Share Posted November 25, 2012 Hi there. I'm trying to make a custom Halo 4 map and game type. Basically my goal is to make a playable Hide And Seek type game. My thought is to mod the standard Flood gametype. I'll Forge a map with plenty of places to hide. My only problem is: Is it possible to have the alpha flood spawn later than everyone else. I want to give the non-flood players 30 seconds to "hide" before the Flood enter the map. Is that doable? If so, how? 2 Link to comment Share on other sites More sharing options...
Craig Delancy Posted November 25, 2012 Report Share Posted November 25, 2012 Make it spawn it a room that takes a bit to get out of? Link to comment Share on other sites More sharing options...
LiQuid BioniX Posted November 25, 2012 Report Share Posted November 25, 2012 Make it spawn it a room that takes a bit to get out of? Yep, make it a big 'ol maze. Link to comment Share on other sites More sharing options...
SkItZo1041 Posted November 25, 2012 Report Share Posted November 25, 2012 Custom powerups are still in the game...right? You could just have the Flood guy spawn on one that makes you unable to move for that amount of time. If they aren't, you could do a trait zone that makes it so you can't jump on the Flood spawn, and place a small ledge in front of them. Then, they can't jump over the block, and after 30 seconds spawn a grav lift or a ramp that allows you over the block and out of the trait zone. That's the best I could come up with, hope it helped! Link to comment Share on other sites More sharing options...
SatanicBagels Posted November 26, 2012 Report Share Posted November 26, 2012 I've got to warn you before you attempt this. You can't remove the waypoint on the Last man standing anymore. Link to comment Share on other sites More sharing options...
Admiral Ackbar Posted November 26, 2012 Author Report Share Posted November 26, 2012 @Craig, That's what we were planning on doing. Making a maze, but that seemed like a lot of work for little reward. So we were hoping to find a way to have a delayed spawn point. Good advice thought! @SweatyBagels: Thanks for the heads up. That is a big disappointment. I didn't even think of the last man waypoint. That's a big bummer. Link to comment Share on other sites More sharing options...
emeraldriver Posted November 26, 2012 Report Share Posted November 26, 2012 Awww..... I was getting more and more excited as I read this thread. Shattered, but the hide and seek concept is a beauty! Link to comment Share on other sites More sharing options...
Admiral Ackbar Posted November 26, 2012 Author Report Share Posted November 26, 2012 I'm still working on the map. Even with the last man waypoint I think the map will be a lot of fun. I still am trying to figure out a way to have the "Seeker" spawn later than the "Hiders". I think I'm forced to make a maze in order to have the "Hiders" have time to hide. Link to comment Share on other sites More sharing options...
Admiral Ackbar Posted November 30, 2012 Author Report Share Posted November 30, 2012 So, I went back to the settings. There is way to turn off the last man waypoint. I'm going to go ahead and press forward with the map and gametype. Hope it turns out good. I'll keep you all posted! 1 Link to comment Share on other sites More sharing options...
emeraldriver Posted December 1, 2012 Report Share Posted December 1, 2012 WINNING. Link to comment Share on other sites More sharing options...
Admiral Ackbar Posted December 1, 2012 Author Report Share Posted December 1, 2012 I know! I'm going to finish up the map in the next couple of days. 1 Link to comment Share on other sites More sharing options...
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