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H2A Lockout Reveal


I_Make_Big_Boom

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H2A: Lockout concept art

 

Concept-art-Lockout.jpg

 

 

Today it was officially announced (Gamespot seems to be the main source) that Lockout will be the 5th map remake in Halo 2: Anniversary (which is inside Halo: The Master Chief Collection like those weird dolls that can be crammed inside of each other); along with Sanctuary, Coagulation, Zanzibar, Ascension, and the final unannounced map (which seemingly will be revealed at PAX).

 

 

On Gamespot, a Representative from Microsoft wrote:

 

"As one of the flagship Halo 2 tournament maps, Lockout was home to a wide host of game types, including Free-for-All, Oddball, King of the Hill, 1-Flag CTF, and of course, Team Slayer. Get ready to return to this classic battleground as Lockdown, part of the Halo 2 Anniversary multiplayer experience in Halo: The Master Chief Collection."

 

 

Original Lockout from Halo 2

 

2638784-pax-2014-halo-2-anniversary-lockout-elbow-classic.jpg

 

 

Lockout from Halo 2: Anniversary

 

2638785-pax-2014-halo-2-anniversary-lockout-elbow.jpg

 

 

Max Hoberman, one of the lead designers on the original Halo 2 MP and President of Certain Affinity, wrote (yet again on Gamespot), "Lockout was hands-down the most popular small arena-style map in Halo 2. We're thrilled to be bringing this fan-favorite back, and are paying close attention to the details and subtleties that made the original great while also making a couple of very careful, very calculated enhancements."

 

"Most prominent among these are a bit of cover added to the 'Elbow' , the long walkway connecting the grav lift to the sniper tower, and a dynamic element that should help counter an entrenched group of enemies. Of course this can be disabled in Forge for players who want a near-match of the original experience."

 

 

Here's more screenshots and comparisons of H2A Lockout, and the original Lockout:

 

 

2638786-pax-2014-halo-2-anniversary-lockout-lift-classic.jpg

 

2638787-pax-2014-halo-2-anniversary-lockout-lift.jpg

 

2638788-pax-2014-halo-2-anniversary-lockout-shotgun-hall-classic.jpg

 

2638789-pax-2014-halo-2-anniversary-lockout-shotgun-hall.jpg

 

(is that Flood???)

 

 

- - - - -

 

Well that's that. If you haven't been paying attention at all, Max Hoberman specifically stated that the Dynamic Element of H2A Lockout can be disabled (like the other map remakes) in Forge.

 

This weekend at PAX 343i will be going into depth about The Master Chief Collection's Forge aspects, along with some MCC Tournaments, so keep an eye out!

 

Here's the PAX schedule for Halo:

 

 

I think the time is in EST

 

Friday, August 29

 

- Halo PAX Prime Showdown Qualifiers

10:00 a.m. - 5:00 p.m.

 

Saturday, August 30

 

- Halo: The Master Chief Collection Panel

Halo and the Journey of The Master Chief

11:00 a.m. - 12:00 p.m.

 

- PAX Prime Showdown Tournament

12:00 p.m. - 6:00 p.m.

http://Twitch.tv/Halo

Day 1 of the Halo PAX Prime Showdown

 

Sunday, August 31

 

- PAX Prime Showdown Tournament Finals

11:00 a.m. - 6:00 p.m.

Grand finals: 4:00 p.m. - 6:00 p.m.

http://Twitch.tv/Halo

Final day of the Halo PAX Prime Showdown

 

Full schedule here:

https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-8-27-14

 

- - - - -

Thoughts?

 

Sources: Halo4Nation, Gamespot, HaloWaypoint


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