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  1. WARNING: THIS IS FOR 343 TO READ SO NO UNINTELLECTUALS or Highschool comments on this thread unless youve read "Reading for Dummies" or perhaps "Reading a paragprah for Dummies" Or even "Writing a story for Dummies" Allthough i spread if out for your childish eyes for important parts being double tabbed First ill give you a backround of me to give you more incentive i was a professional level cs player with .99 fpr esea before they patched it to make easier bulier numbers that were easer to keep and hold couldve gone pro halo if i was with the right friends. wow arenas 2900 exp also was #1 world ladder for worse viable composition before we quit and sold accounts. ive been on here since i had a surgery on my hip causing me to be unable to use my genetics for a scholarship so i sat inside for a few months playing greg hastings on xbox and started playing halo 2 every day after a few months. i can give you perfect layouts for competitive maps as i only see improvements that can be made through my eyes. and as i want to play halo on a perfect level i suggest you listen as you normally only look but you dont look at the community in the parts of mlg on standards. you should first only look at the mlg players for answers. i know you hold back for your next games as that is how buisinesses run. meaning, like wow they have everything already simulated as all games are made out of are calculations and all you do is calculate your decisions and purposely leave things out. What needs to happen is only look at the competitive mlg or any other community of peopel that play weeks strait and make sence out of what they want. Halo 4 felt great even had antialiasing on xbox! the problem was with halo 4 the maps were made for free for all it felt. the pit is what i would suggest looking at for a map of team base. this map provides a "team game" to actually happen and not a free for all where its safe everywhere and everyone can split up no matter what. you cant make sence out of these maps for team based games. i never played the halo 4 dlc so i do not know about those but im guessing they are the same. the pit caused people to sneak and attack together in casual team games even with recreational players. it was amazing! it worked! this map caused us to play forcefully and pleasingly in a team manner. haven is a map that felt like you can run around and do what you want without a team and so did all other maps. this idea does not work. it feels like its meant for free for all and you mastered free for all but stopped teamplay and only kept us from playing as a team. what i suggest is making team based maps like the pit, maybe sanctuary. sanctuary is an issue since the way you play it is no matter how many teamates are up or down SPAWN; RUN TO THEIR SIDE distract or its a forcefull push even with one person; die; spawn; run to their side; REPEAT; if you section the map mechanics like this it just doesnt work as well but can be an idea if you are looking for a multiple style set of maps but you should be looking at 3 push together or 2 push together kind of ideas allowing them to defend in more intelligent ways as a map maker would understand. Next I will cover, BXR, BXB, double shot, super bouncing > side activity for a minigame for map exploration with forge as unlocks using passed cultures to syngerize success. these are basics for a buisness what is the issue? i will start with the most appealing discussion for the 343 Devs. ~Forge~ Please stay with me i know how many times you heard this and that around super bouncing but its not about that. Superbouncing was a great passed time, it allowed us to see things in a better perspective and when we didnt want to kill things we could hop around the map and break barriers into locations that could kill or let us survive. this is a known bug and as you will be stubborn this is only the greatest idea ive had. ~i will now tell you what my idea is~ Forge is a realtime mini | map editor allowing you to make custom maps with props allowed in those maps that are also usually in there or somewhere in another map. you can make a system out of superbouncing causing it to be a option for game settings allowing "purposed" game exploration. now if you discreatly add things like this and give unlocks for forge like an extra piece which is a presumed addition with halo 5, this would allow you to have control over a discrete system of glitches from a setting. this superbouncing took us 4 years to master in techniques and caused us searching for the biggest easter egg in all of gaming history which was all the superbounces and where they took us. it may not be as visual of a easteregg as it is in parts but what would it be like to have puzzles built into the maps because thats all superbouncing was. this could work in a free roam game or maps as big as halo 2's maps. What you do is you synergize our culture of halo 2 by including these glitches that only made it harder and more fun "both the competitive and the fun" there were keys to the multiple types of superbouncing ill list a few. Holding forward right before you land jump right after the end of a map piece casuing you to be the perfect hight and not too high or low to not register this [key] to cause it to shoot you up into the air and ontop of a otherwise unreachable spot. you can even allow a sort of these for big team maps with the helicopter as it is a game, and multiplayer can be an utter joke[think of timesplitters for xbox] <[this multiplayer didnt even relate to the campaign!] at the end of TeamFX's journey of finding all superbounces and ghost jumps and slide jumps we came accrossed an ability to do pal xbox superbounces on NTSC. [Yes i was in teamFX] what we did is go to the same crack as the pal bouncer and we jumped from sometimes lower heights and crouched and hit uncrouch on it at the .001 perfect time and it would launch you to spots aswell. so let me simplify this section. Think of these as keys and the map as a map with a built in maze to burn time when you dont want to kill people but explore like the man on the boat who discovered america. to achieve new areas and unlock new forge parts. and with all of that you can be pointed at that it was our culture of halo to do that in custom games when we dont want to actually play. these would be the keys; hold forward when landing hold forward from start of jump till end dont press anything hold forward until it feels like you are coming in at a proper diaganol angle. jump late causing less height on the jump. hold forward then back hold back jump into the certain area from outside in jump out of slot to back into the slot. so on. these took months each to master and the most famous x building bounce took over a month for even the experienced of bouncers. we spent months strait jumping around and thats all we would do. it lasted us as long as world of warcraft lasted me and it expanded my playtime on halo perfectly. i know that you have your whole im barely gonna look into this vibe but i really need you to look for things on halo 2 like we did with a few friends like it was new to you and question later how much fun it was and how you could either play halo or explore halo. Ghost jumping can be placed in aswell causing tricks to be placed; think of street fighter and the fact that it can be placed in certain areas of halo with its movement and height and say that adding streetfighter is a bad idea. i remember all we used to do is that stupid plasma punching game or bxrs in teh middle of the map until it was shotgun grade and could not enjoy anything better than bxring someone a floor above and walking off to do it again to someone jumping from mid to you after in retaliation and landing it before they could react. this also caused us to learn the how to put your pointer finger over ABXY for more persistant play and quicker BXRs. I know one day you would agree with these statements as if you thought about 10 years ahead like buisnesses do you would see you or another company putting this into a game. so lets still a bit from the future and get the gaming population back up with more things to do then just killing on the same game add a puzzle built into the map that causes them to search the broken google for hours or days to figure out a part of the big puzzle that everyone playing or a small group would need to find within the next years. this is the creativity i have in my brain and i cant quite explain it to you as it needs to be shown to you directly. use things you would add to your game in the future if it ever existed. ex; advanced combat for close combat small example BXR BXR long range combat; add more combinations to the controller, ABUSE THE CONTROLLER make the buttons make our fingers hurt once again like back in the day of halo 2 add double shot to br it makes it harder to aim and kills so much better. it fits perfectly to the gameplay just like bxb and bxr with the mele range and control over the game. where we cant move you need to make up for it by adding smooth combinations like BXB BXR to fill the gap of fake, lazy, or slow and give it something as quick as possible. active reloads worked aswell. these button combinations are essential to your games lifeline and it needs to be done soon as you have to deal with the population issues by expanding your game in more appealing ways. Try this yourself as all mlg players do, they all look at the new version of the game reguardless if you add buttons to your game and hand it to a veteran player what will they see when they find it, they will see so much to do and not the"same old things" you need to add bxr bxb and maybe if you have the time make a version of quake with different physic settings and rocket launchers that have a better template or texture as a side game in the game. most of the issue is building the engine and not the map design calculations of movement and damage/health < simplifying to these being the hardest next things to achieve properly. slide jumps were properly reinputed in halo4s release so im not worried about it. make advanced paths in the maps aswell as simple i will show you examples in the end on halo2 with lockout. as this is the only way to advance your game instead of just adding new weapons and different maps with better graphics you should highly suggest it to any dev that reads FYI I know every inch of a competitive map and could make your eyes explode in knowledge that noone has used in the industry and i have only new paths that can be taken and usually only see improvement since ive done so much on here. i know the competitive more then most and the ins and outs of all strategies. its nothing new to me and im only suggesting the very best of ideas from my very intellectual mind. you need to put each section of this post on a piece of paper and create words to imagine and then think of the idea as a whole and you will see only the slight of what i am saying until you put it into your engine and see for yourself. again. use a veteran halo player and put in bxb bxr and as many combinations possible to make the in game as flexible as possible. and hand him the controller with a sheet of combos like street fighter and then ask him yourself. but if you want to do this i suggest spreading it so you can make sequals or add them all right now and only make weapon adjustments in the next game you make. i can go on for months for ideas Also i suggest the streetfighter to enter halo because Halo 3 is going to be in xbox one which may mess you up but most likely wont. FYI PUT MORE USE TO YOUR ENGINES. as its the most expensive piece to your games Allthoughits usually the disk compression but on xboxone im sure you can be suitable for 30 gigs with all types halo 2 had it why wouldnt you do it in halo 5 i just saw this but supoerbouncing is way harder and can be made into a purposed maze i no longer have my halo 4 because i sold it when everyone dissapeared of the face of the earth. I suggest its time to spend everyones time by making everyone look at a paper and making a mainstream commercial and definately not a mass effect 2 commercial. im presuming you wotn bother this late into the build but i really think this is worth rolling the date back and i came from all professional brackets of the pc area in everything i touched i seemed to never and i mean never get caught dumb or ever lose under the time playing/performance and i could lead a game development team to the best of ideas but i have no sources to these ideas. If any 343 dev wants to talk further you have my email and i can go on for weeks literally about things just as knowledged as what i posted and what needs to and can be done without a problem. If you cant read, set your zoom in your chrome or mozilla browser by holding CTRL+MOUSE WHEEL UP. i usually hate bothering with helping people on forums but i was bored since i have the left hemispehere of my brain gone so i sit around here until i can work again. bad luck outside since i was a child with injuries. it seems allthough i am the biggest i cannot stop getting pushed back inside a house If any DEV could give me an email i could go further into depth of things to what you appear to not be seeing. side note, i know that buisness keep themselves years advanced of their current release as it is the only way to make a steady profit. [i know buisnesses around like its nothing.] proof; the only thing you worry is compressing your data while years ahead in the tech
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