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  1. CUSTOM MATERIAL UPDATE 11/29/12 @ 11:36 PM CST Added Map: - Sirius : This map is built to pay homage to a once great map, Ascension. This is not Ascension, and it isn't intended to be exactly like Ascension. However, it is built remniscent of the H2 map with the familiar layout with a stellar spin. My disclaimer is as follows, regarding this map. I do not consider myself a master forger, forge sculptor, remaker of maps, or anything like that. It is best to enjoy this map simply for what it has in itself. '-+-+-+-+-+-+-+-, Game Variants: - Swat BRs - Swat DMRs - Swat Magnums - Swat Shotties - Swat Deluxe (BRs, DMRs, and Magnums, no initial secondary) Map Variants : - Tungsten : I boxed in the erosion base to make it just a little more narrow, then added building blocks, pipes, bunkers, and other structures to make an urban combat style map. Suited for non-objective game types like slayer, team slayer, swat, etc. - Interstitial : This map happened by accident. I was trying to enclose the circular base in Impact when I got knocked above the ceiling bars with the grid. I found that I was unable to escape this area, so I floored it in, set up spawn points, threw a few guns in there, and made it extremely tight quarters with many narrow spaces. Great up-close and in-your-face map; will be hell for eight players. Suited for non-objective game types like slayer, team slayer, swat, etc. - Aluminum : Built inside the Impact round base (closed in), it is a radially symmetric map that spans from floor to ceiling. The underlevel of the map is floored in. If you are interested, you are welcome to them. Just add me up (GT: MegaLowVoltage) and download from my fileshare in H4. Let me know what you think if you try them out. I'll continue forging and changing up the game, so you can be sure I will add more content later. New content will be posted as an edit to the OP along with an updated date and time. New content will be described at the top in bold. This post will be updated when that time comes. Happy gaming!
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