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  1. Hey, I havn't been here for a while and I just heard 343 are going to really listen to us this time so here goes: Loadout Mechanism: Now I'm not the first to ask for this style of loadout and I certinatly will not be the last. Primary Weapon: your choice between these: UNSC: Assualt Rifle (Shield Break: 12 shots, Health 6 Shots [13 shot kill, really?!]) DMR (Shield Break: 4 shots, Health 1 Hehadshot, 3 Body Shots [Reintroduce the Reach BLOOM]) Battle Rifle (Shield Break: 3 shots, Health 1 Headshot, 3 Body shots [Leave it as is from H4 with maybe more time delay between bursts for balancing matters]) ODST suppresed SMG (Shield Break: 18 shots, Health 10 shots [a scoped fully automatic weapon is new to halo MP]) Storm: Storm Rifle (Shield Break: 8 shots, Health 10 shots [Though I dont see it mentioned in forums alot, the Plasma beats shields, Bullets beat health was removed between the AR and SR in H4]) Needle Rifle (An exact port of reachs, but with a 2.5x zoom [Now as far as canon goes, as the storm uses outdated weapon primarily yet somehow a older beam rifle model is better than H3s, this should technicaly be their precision Weapon]) Covenant: Plasma Rifle (Shield Break 8 shots, health 10 shots [faster fire rate than SR but overheats sooner similar to H2s brute plasma rifle over elite one) Plasma Repeater (An exact port of reachs one) Covenent Carbine (retains all of its H4 ratios) Brute Militia Spike Rifle (Spiker) (Shield Break 10 shots, Health 10 shots, higher fire rate than every other full auto loadout weapon bar SMG and Suppressor) Thorn Rifle: (shield Break 6, health 1 headshot, 3 body shots. as you can tell, a whole new weapon that is a counter to the LR and DMR as it would have a 3.5x zoom, the highest of all loadout weapons but has high recoil and a slower fire rate than all other loadout precision rifles) Forerunner: Light Rifle (leave as is) Suppressor (Again same ratios as H4 but more accurate over range but not by much) Armour Abilities: Evade: The same as reachs version, replaces thruster pack, and you stay in first person one use per cooldown. Drop Shield: This game should reintroduce medpacks, but with automatic pickup. anyway, drop shield does what it does in reach. Regeneration Field: the opposite of Drop shield. instead of healing health and producing a shield, it simply recharges shields like in H4 Active Camo: Anyone who has read reverse active camos effects will know what i want but for those who havnt basically you take active camo and make it work better the FASTER you move to negate the camo campers. also retains ability to hide you from promethean vision while its active. Radar Jamming: as the Active camo would now work better while they are moving fast enough to appear on radar, you can remove radar jammar effect it had in reach and make it an armour ability that also negates you being seen on promeathean vision. promeathean vision, same as H4 but limited to 20 feet. Stamina: While Active your reloads are faster and you can sprint indefinatly. Armour Lock: Remove the emp and stun melee attackers effects and it would be balanced. Hardlight Shield: No Changes Grenade Resistence: 10 seconds of reduced grenade damage with a slow cooldown time you would still die one hit from being stuck. Jump Pack: Hybrid of jetpack and thruster pack a singe use per cooldown upwards thrust that propels you 15 feet in to the air, with a slow rise speed. secondary weapons: Any choice of these two: H4 Magnum (shield break 4, Health 1 headshot, 3 body shots) H3 ODST auto-mag (Shield Break 6 shots, health 1 headshot, 4 bodyshots, more accurate, less BLOOM and faster fire rate) these are my thoughts so far tell me what you think.
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