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  1. Firstly sorry I have been inactive with the news the past few weeks I have been busy with the family the Christmas and all and I had some Internet problems too also the latest gaming news has been pretty slow over the holidays and nothing much has been reported, again sorry for the inactivity. So on with the news. It has been said that Sony will be making second hand games not playable on the PS4 by filing a patent and will verify if a game has been used on another console. This may indicate that the PS4 may also not be backward compatible as well as restrictions to PS4 games. So no more preowned games? Will friends not even be able to loan each other games? Will microsoft be going down the same road for the next gen Xbox? Read more about what Sony is doing with this below This article is from Gamingbolt. Sony has filed for a new patent which will restrict second hand game sales if it is granted since the tech attempts to verify if a game has been used before on another console or not.The patent reveals a lot of information about how they will suppress second hand game sales and while it’s a bit complicated we will attempt to explain it a bit for you. First here’s why the patent was filed for via Gamechup and Free Patents Online. “In such a scheme where the electronic content is bought and sold in the second-hand markets or the like, the sales proceeds resulting therefrom are not redistributed to the developers. Also, since the users who have purchased the second-hand items are somehow no longer potential buyers of the content, the developers would lose their profits otherwise gained in the first place,” the patent reads. What it suggests is that, developers are losing revenue on second-hand game sales and it’s something that cannot be eliminated unless it is stopped at the core. The tech needs to be implemented in a way that prevents the game from loading before a check is completed. What check? Here’s an explanation. Consider, for example, a case where used is a game package 200 distributed in the second-hand market. Then the ID of reproduction device for the game disk 210 differs from the legitimate use device ID stored in the use permission tag 220, so that the game disk can be reproduced in a mode which is predetermined for those bought and sold in the second-hand market. Also, for example, a content key may be supplied to the reproduction device 130 and the encrypted game AP may be decrypted using the content key only if the reproduction device ID matches a legitimate use device ID. Hence, use of game APs bought and sold in the second-hand market can be eliminated.
  2. The next generation systems from both PlayStation and Microsoft will retail at the $350-$400 range, a games analyst has claimed. This article is from CVG Basing his numbers partially on off-the-record meetings with "a number of companies" at CES 2013, analyst Colin Sebastian of Baird Equity Research said the new consoles will likely sit around the $400 range. In 2005, Microsoft retailed its Xbox 360 premium bundle at $400, while one year later Sony was at the centre of controversy for offering the premium PS3 system at $599. The rumoured next-gen price points, if accurate, would imply that both Sony and Microsoft are willing to sell their systems at higher losses to appear to an increasingly diversified market. "Given the fragile state of the console game market, we expect the E3 trade show in June will take on added significance, most likely providing the industry with the first public opportunity to examine next-generation hardware," Sebastian wrote in his notes. "Our checks suggest that next-generation console hardware will be largely built from 'off the shelf' high-end PC components, along with hybrid physical/digital distribution models, enhanced voice controls and motion sensing (Kinect integration with every Xbox), and broad multi-media capabilities," he added. "Moreover, a PC-based architecture (Intel chips in the case of Xbox) should have a number of advantages over custom-developed silicon: for one, the learning curve for software developers will be shorter than completely new technology. "Second, the cost of production and retail price points should be lower than prior console launches. "Third, it will be easier to build online services around PC chip architecture, including flexible business models (free-to-play, subscriptions) and multi-media (over the top) content offerings. For Microsoft, this design will also allow for moreintegration with Windows 8 and Windows Mobile devices."
  3. The next generation systems from both PlayStation and Microsoft will retail at the $350-$400 range, a games analyst has claimed. This article is from CVG Basing his numbers partially on off-the-record meetings with "a number of companies" at CES 2013, analyst Colin Sebastian of Baird Equity Research said the new consoles will likely sit around the $400 range. In 2005, Microsoft retailed its Xbox 360 premium bundle at $400, while one year later Sony was at the centre of controversy for offering the premium PS3 system at $599. The rumoured next-gen price points, if accurate, would imply that both Sony and Microsoft are willing to sell their systems at higher losses to appear to an increasingly diversified market. "Given the fragile state of the console game market, we expect the E3 trade show in June will take on added significance, most likely providing the industry with the first public opportunity to examine next-generation hardware," Sebastian wrote in his notes. "Our checks suggest that next-generation console hardware will be largely built from 'off the shelf' high-end PC components, along with hybrid physical/digital distribution models, enhanced voice controls and motion sensing (Kinect integration with every Xbox), and broad multi-media capabilities," he added. "Moreover, a PC-based architecture (Intel chips in the case of Xbox) should have a number of advantages over custom-developed silicon: for one, the learning curve for software developers will be shorter than completely new technology. "Second, the cost of production and retail price points should be lower than prior console launches. "Third, it will be easier to build online services around PC chip architecture, including flexible business models (free-to-play, subscriptions) and multi-media (over the top) content offerings. For Microsoft, this design will also allow for moreintegration with Windows 8 and Windows Mobile devices." View full article
  4. Here are some stunning images of what Mass Effect 4 could look like on the next gen Playstation and Xbox. This could be giving us an idea of what the next generation of gaming may very well look like and the power of what the next consoles could be capable of. Read below for more details. Article and images are from Examiner Some images have popped up online on Saturday giving us a taste of what the next “Mass Effect” video game, presumably “Mass Effect 4,” could look like on next-generation systems like the PS4 and Xbox 720. As reported by DSOGaming, Baolong Zhang was able to put together several character models using the Unreal Engine 3 with DirectX 11. You can check out his “Mass Effect 4” images, as well as some concept images of the PS4 and Xbox 720 from Yanko Design. Late last year, Bioware announced that they are currently working on the next installment for the “Mass Effect” series, which many think will end up being “Mass Effect 4.” The latest title, “Mass Effect 3,” was released for multiple platforms in North America on March 6, 2012.
  5. Developers already talking about the Halo series and next gen console. In a recent article found at CVG.... 343 discusses Halo 5's next generation potential. Studio will take advantage of any technological developments in the console space. Halo 4 isn't out until November, but that hasn't stopped new series developer 343 Industries talking about the game's successors. Photo credit: 343 Industries/Microsoft "While he was careful not to walk into the trap of directly discussing the likelihood of Halo 5 and Halo 6 appearing on Xbox 720, 343's lead game designer Scott Warner told the Independent that the studio would take advantage of any potential new console hardware when it comes to making future series entries. "I mean certainly as things develop, we have the advantage of working for a publisher and first party development, and if things happen we would certainly want to take advantage of those things," he said. "There's always kind of a careful balancing act between what you decide to improve upon, what you have that you think is really good, what's the great mixture of that to put you in the best position to be successful as a team. But certainly as things go on in development we have an advantage in the sense that we can cross those streams a bit." Warner added: "Obviously we're always attuned to new developments with what's happening internally and externally. "Our current development is all centred around the Xbox 360 and trying to harness everything we can get out of that box, so everything you're seeing is sort of custom built for the 360 experience. Obviously depending on what happens and develops with our company, we'll try to develop our technology and take advantage of it." Will 343 be able to live up to the standards set by series creator Bungie? Get our latest hands-on impressions in this Halo 4 preview. Microsoft has confirmed a Halo 4 release date of November 6."
  6. Here are some stunning images of what Mass Effect 4 could look like on the next gen Playstation and Xbox. This could be giving us an idea of what the next generation of gaming may very well look like and the power of what the next consoles could be capable of. Read below for more details. Article and images are from Examiner Some images have popped up online on Saturday giving us a taste of what the next “Mass Effect” video game, presumably “Mass Effect 4,” could look like on next-generation systems like the PS4 and Xbox 720. As reported by DSOGaming, Baolong Zhang was able to put together several character models using the Unreal Engine 3 with DirectX 11. You can check out his “Mass Effect 4” images, as well as some concept images of the PS4 and Xbox 720 from Yanko Design. Late last year, Bioware announced that they are currently working on the next installment for the “Mass Effect” series, which many think will end up being “Mass Effect 4.” The latest title, “Mass Effect 3,” was released for multiple platforms in North America on March 6, 2012. View full article
  7. Firstly sorry I have been inactive with the news the past few weeks I have been busy with the family the Christmas and all and I had some Internet problems too also the latest gaming news has been pretty slow over the holidays and nothing much has been reported, again sorry for the inactivity. So on with the news. It has been said that Sony will be making second hand games not playable on the PS4 by filing a patent and will verify if a game has been used on another console. This may indicate that the PS4 may also not be backward compatible as well as restrictions to PS4 games. So no more preowned games? Will friends not even be able to loan each other games? Will microsoft be going down the same road for the next gen Xbox? Read more about what Sony is doing with this below This article is from Gamingbolt. Sony has filed for a new patent which will restrict second hand game sales if it is granted since the tech attempts to verify if a game has been used before on another console or not.The patent reveals a lot of information about how they will suppress second hand game sales and while it’s a bit complicated we will attempt to explain it a bit for you. First here’s why the patent was filed for via Gamechup and Free Patents Online. “In such a scheme where the electronic content is bought and sold in the second-hand markets or the like, the sales proceeds resulting therefrom are not redistributed to the developers. Also, since the users who have purchased the second-hand items are somehow no longer potential buyers of the content, the developers would lose their profits otherwise gained in the first place,” the patent reads. What it suggests is that, developers are losing revenue on second-hand game sales and it’s something that cannot be eliminated unless it is stopped at the core. The tech needs to be implemented in a way that prevents the game from loading before a check is completed. What check? Here’s an explanation. Consider, for example, a case where used is a game package 200 distributed in the second-hand market. Then the ID of reproduction device for the game disk 210 differs from the legitimate use device ID stored in the use permission tag 220, so that the game disk can be reproduced in a mode which is predetermined for those bought and sold in the second-hand market. Also, for example, a content key may be supplied to the reproduction device 130 and the encrypted game AP may be decrypted using the content key only if the reproduction device ID matches a legitimate use device ID. Hence, use of game APs bought and sold in the second-hand market can be eliminated. View full article
  8. Developers already talking about the Halo series and next gen console. In a recent article found at CVG.... 343 discusses Halo 5's next generation potential. Studio will take advantage of any technological developments in the console space. Halo 4 isn't out until November, but that hasn't stopped new series developer 343 Industries talking about the game's successors. Photo credit: 343 Industries/Microsoft "While he was careful not to walk into the trap of directly discussing the likelihood of Halo 5 and Halo 6 appearing on Xbox 720, 343's lead game designer Scott Warner told the Independent that the studio would take advantage of any potential new console hardware when it comes to making future series entries. "I mean certainly as things develop, we have the advantage of working for a publisher and first party development, and if things happen we would certainly want to take advantage of those things," he said. "There's always kind of a careful balancing act between what you decide to improve upon, what you have that you think is really good, what's the great mixture of that to put you in the best position to be successful as a team. But certainly as things go on in development we have an advantage in the sense that we can cross those streams a bit." Warner added: "Obviously we're always attuned to new developments with what's happening internally and externally. "Our current development is all centred around the Xbox 360 and trying to harness everything we can get out of that box, so everything you're seeing is sort of custom built for the 360 experience. Obviously depending on what happens and develops with our company, we'll try to develop our technology and take advantage of it." Will 343 be able to live up to the standards set by series creator Bungie? Get our latest hands-on impressions in this Halo 4 preview. Microsoft has confirmed a Halo 4 release date of November 6."
  9. Developers already talking about the Halo series and next gen console. In a recent article found at CVG.... 343 discusses Halo 5's next generation potential. Studio will take advantage of any technological developments in the console space. Halo 4 isn't out until November, but that hasn't stopped new series developer 343 Industries talking about the game's successors. Photo credit: 343 Industries/Microsoft "While he was careful not to walk into the trap of directly discussing the likelihood of Halo 5 and Halo 6 appearing on Xbox 720, 343's lead game designer Scott Warner told the Independent that the studio would take advantage of any potential new console hardware when it comes to making future series entries. "I mean certainly as things develop, we have the advantage of working for a publisher and first party development, and if things happen we would certainly want to take advantage of those things," he said. "There's always kind of a careful balancing act between what you decide to improve upon, what you have that you think is really good, what's the great mixture of that to put you in the best position to be successful as a team. But certainly as things go on in development we have an advantage in the sense that we can cross those streams a bit." Warner added: "Obviously we're always attuned to new developments with what's happening internally and externally. "Our current development is all centred around the Xbox 360 and trying to harness everything we can get out of that box, so everything you're seeing is sort of custom built for the 360 experience. Obviously depending on what happens and develops with our company, we'll try to develop our technology and take advantage of it." Will 343 be able to live up to the standards set by series creator Bungie? Get our latest hands-on impressions in this Halo 4 preview. Microsoft has confirmed a Halo 4 release date of November 6." View full article
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