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xSgt Sunshinex

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Everything posted by xSgt Sunshinex

  1. Sorry about the download link. Forgot to add it in. Map: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=xSgt%20Sunshinex#ugc_halo-5-guardians_xbox-one_mapvariant_xSgt%20Sunshinex_a1a16400-5bfb-4ba5-9269-3f4d4f6b8702 Gamemode: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=xSgt%20Sunshinex#ugc_halo-5-guardians_xbox-one_gamevariant_xSgt%20Sunshinex_944ae32d-d0c0-4b70-a83a-e65a2ad71f4f
  2. Will do. Also, I recommend playing the Gang Beasts: Factory map with 8-16 people (Atleast teams of 2). The subway map is hard to win over and is needed to play on with only 8-12 (2 teams to make it more likely to win).
  3. Here's the link to the Gang Beasts: Factory map: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&gamertag=xSgt%20Sunshinex#ugc_halo-5-guardians_xbox-one_mapvariant_xSgt%20Sunshinex_a1a16400-5bfb-4ba5-9269-3f4d4f6b8702
  4. Another map has been released. This is more balanced and easier than the subway map. This map is called: "Factory"
  5. The map is a remake of the famous one in Gang Beasts. I wish to do no more with the map as it will ruin the feel of the original. Also, the train can only move 500 units, which is just enough for going through the map, therefor I cannot make it so it looks like it's coming with the lights. This mini-game is more for fun over aesthetics.
  6. Forgers: xSgt Sunshinex Map Name: "Gang Beasts: Subway" Gamemode Name: "Gang Beasts" Recommended Player Count: 8-16 (14+ if you want chaos) Description: This mini-game brings you various types of maps (more coming soon, like as a series) where you're stuck with your enemy. Show that you're the best with the power of melee combat. Knock your foes into areas where they can get killed, since you're incapable of finishing the job yourself. Some things to note: -Melee knockback is higher -Grenade knockback is higher -Use the plasma grenades wisely -Running into the train and/or getting hit by it will kill you -Clambering is twice as slower -Train might look messy when moving, this is because of the Halo 5 (doesn't ruin it too much and still maintains its shape) Hope you have fun.
  7. First time I saw a competitive map on the surface of a Halo ring. This looks well made and very interesting. I only have 1 personal problem I would like to address though. Since this is just a natural surface, I think it looks dull. Adding some forerunner structures on the rings surface, possibly at the area of the flag would be nice. Another idea is that there should be red and blue bases, where they're to carry the flags back. With this, you can treat the flags where they're keys that are used to activate the ring. If retrieved from a team, their base (which is forerunner made), should have a burst of energy shooting out from its tip (as seen in the final mission of Halo 2). I don't know if this is possible since I am away from home currently, but I somewhat think scripting can do the job.
  8. I went through the whole map through forge and I can say this, there is no way where survivors and/or sharks can break out. There is however, some spots people think are not supposed to be there, but it is supposed to.
  9. Thank you for featuring my first mini game on Halo 5. I'm also happy to announce that I am partnering with the creator of "Mayan Sands" to forge a new map. We've decided to work together since some of my work on this map was inspired by his creations.
  10. ---Update 1.4 (Alpha)--- This update was to fit Zandril's request, and to improve the map. Changes: *Fixed lighting *Removed unnecessary ivy *Added more shots into the intro *Added 2 more structures: -Government Building Ruin -Other Acient Ruin (I wish to not implement any more structures into the map as it already feels crowded)
  11. It'll be really challenging to do so but I think I can create some that were suggested by this weekend. Thanks for the lighting tips.
  12. ---Update 1.3 (Alpha)--- This update was made to fit Zandrils request, and also to improve the whole entire map itself. Changes: *New infected spawn *Toned down bushes, was causing drop in frames from many areas *There's now 4 main structures in the underwater ravine *The following structures have been added in: -Mayan Pyramid -Mayan Tower (thanks to the creator of Mayan Sands for inspiring me to make this) -Sunken/Crashed plane This is a huge map update. Since this has came out, the mini-game is shifting to the alpha stage. The mini-game is now playable.
  13. I advise people not to download the map until the new update comes around. There's still some temporary objects laying around.
  14. As said before, the mini-game is in the beta version right now. The map is subjected to change constantly. I appreciate the feedback and will start fixing it up tomorrow.
  15. ---Update 1.2--- *Increased speed of Spartan, to level out their chance of escaping to the chance of being eaten *Removed the block which disabled the banshee from shooting, caused way too much mess in the shark end *You now have some rounds in the pistol, which allow you to distract the shark when your friend is in the need of being saved *The infected are now vulnerable when out of their banshee, so they're to stay in it to stay alive *A spot which couldn't be reached by the shark has been patched up, so sharks can now reach it This update was released days ago but had to run through another sequence of testing. What are your guys opinion on the mini-game? You think it's ready to be played by the public?
  16. I apologize for any confusion made by this topic. I'm new to this forums. By the way, downloading the current stage of the minigame and testing it will be greatly appreciated. If you do so, please reply to the topic with suggestions to balance out the mini game. This helps me collect suggestions made by you so I can test them out to see if they change the way of playing and if it balances the overall game. I will be calling this the community testing environment (got that from BF4 ). This is where people add me as a friend over Xbox Live and test out maps with me while giving suggestions on how to balance it out. Credit will be given to all that attend the CTE of Shark Attack as they've helped test the minigame.
  17. ---Shark Attack Update (1.1)--- The map has been balanced after a match of testing with around 6 people. Here's the changes: *Increases diver speed by 50% (150%) *Increased ground pound speed by about 3 times as before (30%) *Disabled the function of shooting in the banshee, which helped the infected predict where they were. *Changed numerous score settings ---New features--- 1.) You now have a splinter grenade, which allows you to stun the shark for a small amount of time. 2.) Sharks can now flip over and lose control easily. This gives sharks a disadvantage and balances it out.
  18. I apologize for forgetting to put additional information into the topic. Owner: xSgt Sunshinex Additional forgers: N/A Map name: Shark Attack Gamemode name: Shark Attack Setting of map: It takes place in an underwater ravine, which has shipwreck in it. This is a common destination for sharks. There are many rocks and plant life on the ocean floor where you can hide from the sharks. Due to the deepness of where the map is, visibility is limited and you can barely see a shark from half the map distance.
  19. *This gamemode and map is currently in alpha stage and has not gone through any type of balancing. Feedback will be appreciated. ---Story--- You're sent to collect archives from a sunken ship that was destroyed almost 400 years ago. As you make your way back up, a shark appears in your line of sight. Others appear out of the darkness and corner you in an underwater ravine. ---Objective--- Divers: Hide and try not to get spotted by a shark. If spotted, your chances of survival are very slim. Use that chance to your advantage and get the hell out of there! Sharks (Banshees): Search for your prey as they hide from you. Fly directly into them to consume them and infect them. Min. players: 8 Max. players: 16 Time limit is currently at 4 minutes. Map: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=xSgt%20Sunshinex#ugc_halo-5-guardians_xbox-one_mapvariant_xSgt%20Sunshinex_a8555b83-1158-4f46-923a-342ac8493185 Gamemode: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=xSgt%20Sunshinex#ugc_halo-5-guardians_xbox-one_gamevariant_xSgt%20Sunshinex_03def520-c59e-45aa-be5e-17ac63333236
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