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ONI Agent Locke

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Posts posted by ONI Agent Locke

  1. A couple years ago, Rainbow Six: Vegas was available as a free Game with Gold. I hadn't any experience with the franchise before, so I downloaded it and I enjoyed it. Got the second game soon after (one of three instances where a Game with Gold leads me to buy the sequel), and enjoyed it as well. It was definitely a new experience different from other FPS games I've played.

     

    Don't have it on Steam, though. It's only $10 I see, but I've a backlog of things I plan on purchasing already. Maybe if my paycheck is sizable enough this Friday, I'll get it.

  2. Yeah, I watched Rev3 Games a lot when Adam joined. When he left, I stopped, because I wasn't really interested. I liked Adam for his calm, objective approach to games and gaming news. I remember he got a lot of flak last year because when he'd discuss the Xbox vs. PlayStation situation, he wasn't a totally biased PlayStation fanboy, and so people disliked him. They also disliked him for not being a raving animal whenever some big controversy happened.

     

    Although part of the problem is just branding. "Rev3 Games" sounds odd. Rev3? Not a business that's easy to market in any way. Imagine having a plumbing business called "Tek6 Plumbing." Not gonna catch on.

  3. We're not even 343i, lol. This thread was copied off a bulletin by 343i. We're just a fan site.

     

    But I'm also sure they'll sort everything out. You can thank them on the Waypoint forums, that place is their site. This place, however, has a much better fan community, so stick around!

     

     

    We arent 343i dude.  You need to head to HaloWaypoint for them.  we are a fan forum.

    To be fair, it's not entirely clear that this isn't a fan site.
  4. You should probably just refrain from posting about things. You have no idea what you are talking about. The Halo PC community is a strong and alive as it has ever been. ever watched CELive? Obviously not.

     

    The light generation in Halo 4 was not even on par with Halo Reach. Saying it was improved is true in comparison to Halo 4, but not the previous title.

     

    And for the record, The amount of modding that was done for Halo 2 and Halo 1 on the Xbox platform, is light years ahead of what Forge can do. Scripting can be done quite easily on either platform, PC or Xbox. There's a reason why serious Halo Community Content Creators all refer to Forge as Playschool Mode.

    Oh damn, didn't know I was talking to the Prime Minister of All Halo PC Knowledge. I apologize for my ignorance and will commit seppuku in shame.

     

    The Halo PC community is NOT as strong and alive as it's ever been. I don't know who you're trying to fool, but I've played Halo PC since 2006 and even made machinima shorts with it, and the community is nowhere near as large as it was back then. I just logged on to check, and across Halo PC and Halo CE, there were only a little over 800 players. Most of them on stock maps rather than Custom Edition maps. On hce.halomaps.org, a website with which I'm quite familiar, new maps are lucky to get even a thousand downloads these days. And I've never even heard of CELive, and apparently neither has Bing or Google.

     

    Halo Reach didn't have light generation. Make a map in the Coliseum and you'll see what I mean. I had a map that was almost completely boxed in, but the light went through and reflected off the geometry rather than get blocked by it, making everything look awkward. Halo 4 fixed this problem, except that players are not shadowed like Forge geometry, so if you have an entirely closed off room that's dark, the Spartan is still bright as day. Halo 2:A doesn't have this problem.

     

    Yes, mods made by people who know how to manipulate the game as such are better than Forge. No one is disputing that. But anyone can use Forge, very few can hack their Xbox and put whatever they want on it. Even on PC, not everyone can model and script and code. The people that can make astounding content, but it's takes knowledge and talent not available to everyone. In Forge, you press the button, and a box spawns. You move it, place it, and it stays, and that's all there is to it, and there's no secondary program or extra knowledge required. And most importantly, it can be played by anyone, not just by hacked systems or programs. It's accessible to everyone and works well. Does it compare to full-blown modding? Of course not. But Forge doesn't need to exist in the first place, which is part of what makes it so great. Look at any other AAA game on the market, and you'll see nothing has this kind of proprietary map customization.

     

    Infection was never meant to be played the way it is now. The core of what made infection great was lost after Halo 3. Everyone just keeps trying to improve and addon to it, but it fails miserably. At least thats the opinion of this older gamer.

    There is no "way it was meant to be played." The whole idea of Forge, Custom Games, and user content creation in general, is to make and play whatever you want however you want. When restrictions such as those placed on Infection in Halo 4 are added, then that does defeat the purpose, but Halo Reach didn't lack anything that Halo 3 had.
    • Like 3
  5. Only the Strike is exclusive for PS users, everything else is included for Xbox users as well.

    Yet both pay the same price.

     

    Bungie really is dead. They wanted to leave their "evil overlords" at Microsoft so they could work under the worst publisher in the business and make the Waterworld of video games. Joseph Staten, Marcus Lehto, Jaime Griesemer, Frankie, Stosh, and Marty are all gone, and probably many more.

     

    Gonna delete this game off my hard drive to make space for something more worth my time and resources.

  6. Eh not really impressed.  Lighting generation looks sloppy and the scripting stuff is old news.  We've been doing the exact same thing in Halo CE for years.  The variation i cliffs and boulders is kinda small.  Overall, not really anything innovative.  Unless they are holding out actual good add-ons for Guardians?

    Lighting generation is greatly improved over Halo 4's Forge. Scripting in Halo CE is only on PC, and the online community for it is pretty much dead now. Not to mention, it's far more user friendly and intuitive than making a map on Halo CE.
  7. attachicon.gifsaaaaaaaaalty.jpg

     

    CAN YOU TASTE THE SALTINESS FROM HERE?!

     

    But in all seriousness, there's gonna be moaning and your typical PS4/PC/Wii fanboys bashing this, but it's a great move and this is a fantastic strategy. I'll definitely be encouraging friends to buy the less costly One!

    Already have. Saw people calling it the TV Box even today. My response: "Still living in May 2013, I see. Still think the Earth is flat, too?"

     

    Ah well. Can't be helped.

     

    Hope this means all those people lagging behind on 360 will make the jump now. Need more people to play with, especially on Halo.

    • Like 1
  8. I'm all for equality between men, women, black, white, gay, and straight and anything in between, but this is stupid.

     

    Thor is one of the oldest Marvel characters and one of the most loved, to change him and his entire storyline just to bring in a certain group is as pointless as Wonder Woman turning into a man. You've gotta understand, building a new female from the ground up attracts more people then changing a working formula on a male character, which WILL drive people away.

    This. Someone probably complained about there being no real strong woman in the Avengers, so this was their best idea.

     

    Also, Thor is a demigod from Norse mythology. He existed before Marvel. There's artistic liberty, and then there's historical revisionism.

    • Like 1
  9. The armor set from Mass Effect 2? I don't know, I thought the open mouth thing looked kinda weird. Don't think it'd fit Halo at all.

     

    ...Oh, you mean the hovercraft? Well then, yes, I'd like to see it. UNSC air has always been a bit of a problem for Halo. Halo 3 had the Hornet, which was such a freaking tank that it was never put in any official maps until the Legendary DLC came out with new Hornets that were super nerfed. Halo: Reach had the Falcon, which had no real offensive capabilities whatsoever and was only effective when used with a communicating team, which is uncommon.

     

    Halo 4 just said "Screw it, bring in the Pelican with rockets and lasers!"

     

    The Kestrel is the perfect balance for the Banshee. The Banshee is fast, nimble, but fragile. The Kestrel is of a similar design. So I really hope it's put in the game and well balanced, so we can see more air combat in the game.

     

    But let's be real, we all know what Halo 5 needs: Pelicans and Phantoms.

    • Like 2
  10. Halo can and will compete with Destiny for the sole virtue that Halo doesn't fail basic game design. Come Fall 2015, Destiny will be as relevant as what I had for breakfast today.

     

    Ironic that one of Bungie's biggest competitors this year is their own past work.

    • Like 2
  11. So... you want all Halo games to be exactly the same with no new gameplay features at all? Isn't that what we mostly criticise Call of Duty for, yet most of the Halo community want their series to be like that?

    Yep, you hit the nail on the head. Go to Halo Waypoint and you'll find this is a common sentiment. Not as honest as you're putting it, but it's in between the lines.
    • Like 3
  12. Looks interesting. Spartan Assault was fun, so I'll be looking forward to this, especially on my new computer.

     

    People forget that this, like Spartan Assault, is a game designed for phones and tablets. When it gets ported to Xbox, it's still a game for phones and tablets, you just have the convenience of playing it with a controller on a TV. And for a phone/tablet game, they're incredibly fun.

     

    Although the story here seems to be way too backwards. Prometheans in 2552? That the Covenant know about? Don't like the sound of that.

     

    Also, "Warfog" is priceless.

  13. The reason Halo was such a breakout success was because of how good it was for the time.

     

    Halo: CE introduced good, solid FPS controls for the first time on consoles. It also blended outdoor and indoor environments seamlessly, whereas other FPS games at the time (and most games in general) stuck with just one or the other. Its music was great and atmospheric, perfectly complementing the beautiful art direction and cutting edge graphics. The multiplayer was also well done, despite being cobbled together in just a few weeks, with memorable maps. But most importantly, the story and the characters were interesting, providing something more than just gameplay to string everyone along.

     

    Halo 2 built off that success by introducing matchmaking, a revolutionary system that was further complemented by its fun gameplay. The graphics, music, and story were all better as well by leaps and bounds, with more detailed models and textures, more varied and quality music, and a cinematic storyline that wasn't matched until Halo 4.

     

    Halo 3 then blew things out of the water with not only its further improvements to multiplayer, but also its new and revolutionary Theater and Forge modes, providing for unprecedented creativity and replayability. Halo 3 became the biggest selling media launch of all time, the golden age of Machinima began, and everyone was playing.

     

    And then, of course, Halo 3: ODST came out. A marvelous game, and one of my favorites, but just a small spinoff that lacked matchmaking and content, and put up against Modern Warfare 2. Then Halo Reach, my favorite of the series, was released the following year, but its anachronistic story wasn't as sellable as, say, Halo 4's.

     

    I mean, if you remember Halo 3's trailers, the first was Master Chief in the ruins of an Earthen city overlooking a giant excavation by a massive Covenant fleet, only for a huge machine to fire up a big death cannon, followed by one where Master Chief gets thrown out of a Warthog in the middle of an intense battlezone, then dodging a Wraith mortar by using a new Bubble Shield, and charging into a pack of Brutes. And of course, the diorama commercials were just pure works of art. None of that magic and emotion was captured in the following releases, and we still have yet to see anything like it.

     

    Although when you look at the numbers, Reach and Halo 4 sold just as well as Halo 3. The franchise is still popular and thriving, nowhere near dead.

     

    But, like the article says, the coffin was both crafted and sealed by the movie deal with Peter Jackson. How on God's green Earth that fell through the floor is a mystery, but had that been released in 2008 or 2009, things would be much different. Halo would still be in the public consciousness, and it'd be something everyone can enjoy. Mom and Dad can watch it on TV, and the kids can play it on Xbox.

     

    Bungie also had a hand in Halo's fall from mainstream. Their decision to leave the franchise meant that the next five years would be without a solid followup to the story in Halo 3, the one that we all remembered and anticipated. This was five years of plot stagnation filled with Call of Duty and Battlefield. All so they could leave the evil Microsoft to be bought buy the saintly Activision to make one of the most overhyped and flawed triple-A releases I've ever seen.

     

    The future of Halo lies on the Xbox One. The Master Chief Collection is a nice rallying call, stringing together the story and gameplay we all recognize and putting it in one valuable package, and then shooting us to Halo 5 through the new Halo 2 cutscenes with Locke and the Arbiter, Halo: Nightfall, and the Halo 5 beta. It falls on Halo 5 to have some outstanding marketing and story, as well as some truly revolutionary features akin to Theater and Forge. Halo 4 was acceptable as a good continuation of the story and the first game developed by the nascent 343 Industries, but Halo 5 needs to live up to the legacy of the first three and take big leaps.

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