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chadwithagun

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    chadwithagun

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  1. FLOOD FIREFIGHT I for one think this would be an amazingly fun game to play with some spartan buddies battling wave after wave of flood. If your teammate is killed, he can become a flood and join the swarm. Whoever else thinks this would kick butt, please help promote the idea! It won't happen unless 343 gets a look at this post There are a few good ideas in this, but there are also a good many bad ideas as well. Here are the bad ones IMO: no duel wielding, no sprint, no personal ordnance, armor abilities as pickups, descope if it means you don't want scopes on non-sniper weapons, no dmr, less range for carbine, no classes, no damage boost. Here is why they are bad in the order I gave them: It makes no logical sense not to allow duel-wielding because you could balance the power boost by decreasing accuracy. It added fun dynamics to the gameplay and was sorely missed. Sprint has also added a dynamic to the halo multiplayer that was needed and has made it much more fun to play. Sprint is balanced because if you sprint too long you will have somebody jump you and get the first shot off. They earned that personal ordnance! However I am not a fan of how random it is at times and would like to see the choices reflect one's performance. Armor abilities each have their pros and cons and I have talked with many people who prefer one over the other so there doesn't seem to be one in particular causing unbalanced gameplay. Armor abilities give players customization over how they like to play, and it is a bad idea to try to take away that unless there is a very good reason. Descope? Really?? What do you want to descope? The dmr has a place and should be changed if it needs to be, but not replaced. The unsc needs that weapon in its arsenal, so it makes sense to have it in multiplayer. Don't mess with my carbine! It is one of my favorite weapons BECAUSE of the range, recoil, and damage it can do. If the fire rate is vamped and the damage dulled accordingly, I'd be ok with that because it would help you take out people trying to get behind cover. Taking away classes takes away one of the best features I have seen Halo incorporate in the entire series and again gives players customization and a way to play in the style they want to. It would be a travesty to take that away. The damage boost powerup is not an unbalanced mechanic and takes skill to make use of. I have played every halo game since halo ce on a halo edition xbox legacy, and they have only gotten better in terms of multiplayer. There are some things that can be changed and improved, but I feel like you were simply rattling off a list of things that cause bad games for you in halo 4. I would suggest playing more and feeling out the working of all the things you don't like to see if they really are a problem like you say they are, but maybe you have and I don't know. Let me know and we can talk about why you feel this way. Btw, anyone who says they don't like how Halo is trying to be like Call of Duty is saying something comparable to Ford is trying to be like Honda in terms of how similar cars have gotten nowadays. If it works it WORKS! Call of Duty will never be as good as Halo, and Halo will NEVER be like Call of Duty. You see people complaining about cod advanced warfare trying to be like halo?? That's because it will NEVER be as good. Period. Halo will always remain halo because of the spartans, aliens, weapons, gameplay, graphics, storyline, and the amazing community it has developed.
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