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Snockooz

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  1. 1. New Forerunner weapons... The weapons in Halo 4 were new and fun but they didn't seem Forerunner from what I've seen and heard of their weapons. Now I do know that the Forerunner weapons in Halo 4 were made for the Forerunner Flood War so there really should be a whole other class of Forerunner weapons. From what I know the weapons they used before the Flood War were more organic and could combine shots with other weapons fired with them. These weapons, if put in to the game, would be more powerful than their human covenant equivalents. In campaign enemies with these weapons would be able to group together and combine there's shots to make one that would be at least 2x more powerful than if they just shot all there guns once. The power of the shot. would also depend on what weapons they had. Even if they didn't combine the shots simply being near other functioning, ally, energy weapons would allow it to drain a small amount of energy from these guns to make the shots slightly more powerful. At max there should be only 4 types of these weapons. A small Pistol like one that acts like an under powered Rail gun with a charged shot that shoots a straight shot with damage in between that of the beam Rifle and the DMR. A some what larger automatic rifle that you charge up and it would fire like a plasma turret but more powerful and less accurate. The longer you charge it the longer it will fire. Holding it for at least 10 sec would have it firing until drained of energy. A larger long ranged rifle that locks on to a target and fired a very lengthened beam that follows the target like the plasma Launcher in reach. It would have a 3 sec lock on time and the shot its self would move at a similar speed as the Bolt Shot's. And last but not least the biggest one of all. This gun would shoot 8 of the same shots as the last gun but at the same time, all 8 would shoot forward and then separate and move on different path toward where ever the crosshair is pointing and if the crosshair was to move the beams would react to the best of there ability to follow it, unless they had already hit something. This weapon would work best in a larger wide open space. Also add the War Sphinx and Forerunner tank. http://www.gophoto.i...pg#.UOLn5ZPjnn0 http://www.gophoto.i...ed-Sentinel.png 2. Firefight 3.0 You need to bring back firefight however you should add some aspects of Spartan Ops and allow the maps to be forgeable. More customization, we should be able to make our own mini campaign. Bring back all the things that were in reach firefight, allow there to be objectives. AI teammates, not just marines but Covenant, Prometheans, flood and what ever else is in the game. Space battles too, let us fight in big dog fights in space or in atmosphere in firefight. 3. Forge 3.0 Terrain editing in forge. We want this so bad it would make it so we can really make our own maps. 4. Real Forerunner Warrior Servants. The Prometheans in Halo 4 are nowhere near as smart or as powerful as real Forerunner Warrior Servant so please can you add them in halo 5. If you do add them then maybe they could be like this. They would be faster and stronger than spartan 4s, when in combat they would act somewhat like Skirmishers did in reach. They would be about 7 to 8 feet tall. They would be able to teleport faster and have much stronger shields than Prometheans, at least 1.5 times stronger than a Commander and they would use those new weapons. If more than one is on the battle field they could combine their shields to make large walls or bubble shields. These servants would be able to summon Knights but only 4. Some might have holograms like the Heretic leader in halo 2 and some would also have the Force grip that the Didact had but all Spartans would need to have something to disable it on their armor. When killed the Watcher could use their remains to create a Promethean Commander unless the player disintegrated the body. 5. Quick time Events. Ok I'm not saying that they are bad but if you need to use them make MC do something really cool. Look at the QTEs in Resident Evil 4. Mostly the fighting ones. 6. Armor customization. Take a tip from forge and let us build our own armor… Give us shapes and let us place them on our characters like in Soul caliber 5, let us pick the parts of the armor we want to color, let us make our emblems like in CoD, and let us choose what weapon we want to pose with. Oh yeah and MC needs to get a kick yoink set of Forerunner Combat Skin! his armor only rates as a class 2… he should at least be at a class 12. Tell me what you think.
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