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McGeezle

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Everything posted by McGeezle

  1. "scout the battlefield" and "during battle"... spoken like a true spastic (and casual Halo player at that). How did I avoid your argument? You can't even manage to read my arguments. I'm asking for them to KEEP it the way H2 and H3 (off host) ALREADY WERE before they ADDED animations, so what the **** are YOU talking about? It's not about realism you freak, it just looks infinitely better and I've already addressed that "audmiring the bodies" point, but go ahead and say it a third time. The only other games I can think of that use death animations are Far Cry 3 and the CoD series, and they look bad. Try to pay attention and stay on topic. You don't even know what I'm comparing
  2. Pitiful. Why would I try to create animations? My whole point is about srapping them and letting the physics do their thing. No, I don't "stick around" to watch people's bodies but you kinda notice it as you headshot people. I like a bit of eye candy in the game, not just ******* stats and numbers. Sue me. If you think the way people die doesn't affect the satisfaction of sniping them then your brain is made of sand. "Realistic" and "animations" don't even belong in the same sentence. As soon as you try to force animations into the game you suck the realism out of it. "continue to scout the battlefield for more kills"... pathetic.
  3. Read my post again and you will see that I said HEADSHOT animations. Yes they die a different preset way depending on where they're shot, but it's the same every time they get shot there. All presets like I said. Yes the physics are better in the newer games but the physics only come back into play AFTER the forced animation has finished playing out Read my previous reply to the other guy, and I just meant "scripted" as in "preset". Who cares what word I used? I'm talking about headshot animations. It is the same one every time in Reach and H4. I don't care if there's a different animation for each type of death, that's my point - limited set of preset deaths. What is this, 2004? But of course, Bungie/343 can do no wrong to the degenerates on these forums. More realistic my ass...
  4. Idiot. They now die exactly the same every single time and it looks so UNrealistic. They never flipped all over the floor. It's much more realistic to let the physics do the work instead of awful looking ps1 esque animation
  5. for Reach and H4 they spent the time and effort to force scripted animations over the ragdolls and I have no idea why because when they let the ragdolls do the work in H2 and H3 it looked god damn beautiful
  6. ...in H2 Anniversary is that they pleeeease don't use those headshot death animations from H4. They are atrocious. Just stick with the classic H2 ragdoll as it is infinitely better in every imaginable way.
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