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Assassinaded

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    Assassinadedyou

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Jackal

Jackal (2/19)

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  1. Only one of the button layouts has left trigger to zoom in. I really wish that the layout for Universal Zoom would use left bummer for jump and left thumb stick for crouch.
  2. Essentially thats what the custom configuration would be for.
  3. Mine is a crossbread of recon bumper jumper and green thumb. Did H2 green thumb forever but there are benefits of bumper jumping also if i have greenthumb on b is zoom much rather have left trigger to zoom.
  4. With 4 different games there's been so many additional button configurations I wanted to get your input. Mine would be mostly for H2. I've been wanting some custom configuration for the games for a while hopefully they will allow it. Also have a blank one so I can see your preferred layout as well.
  5. That's why I need to be a tester I'd try and make sure all the good stuff is in. But sadly the pros get to do that
  6. Fuhhhhhhhhhhhhhhhh accidental topic name =_=. As someone who has played at least 5,000 hours (I'm guessing closer to 10k over with combinations various accounts on Halo 2) there are a few questions I'd love to know that would affect the game play tremendously from that of the original. With the visual updates for the 6 maps that are being redone, I'm assuming that most MLG maps are the ones getting redone. Confirmed- Ascension, Coagulation and my guesses for unconfirmed- (Lockout, Midship, <-- 99.9999% sure these are without a doubt being redone, possibly Zanzibar. I'm really hoping for Warlock or Sanctuary since both of these were remade a lot with forge in H3 and H4, but they will probably make it Ivory Tower . Don't get me wrong I love Ivory tower and it is one of the oldest maps but it has rarely been remade in forge. Even though I don't have statistics on how many times each map was played I can say with the utmost confidence that at least Sanctuary was played more; and possibly Warlock? Maybe put Ivory Tower and other maps as future GFX updates for later on? I know they are not exactly the same maps but will they encompass slide and edge jumping? Red- Love Love Love Yellow- Pretty Pretty Please Green- Tangent Cyan- Don't get me started :wallbash:https://forums.halowaypoint.com/yaf_postsm2795737_Halo-Manifesto.aspx#post2795737 Along with the jumps will certain grenade throws be carried over and not remove? Please ignore the crudeness of the images. They were thrown together in 20 seconds of haste trying to post this thread up. Ex_1 H2 Lockout- Walking up to BR3 from Library there is a crevice to bounce a grenade up to the top of catwalk on BR3; this played a vital way of fighting someone on higher ground. Ex_2- Throwing a plasma into the corner of S3 towards S2 would glitch throw and cause damage to someone on the other side just before drop down to S1. Will these be affected by the new hitboxs or geometry added in for the better aesthetics? If you'd like more examples of tricks and tips crucial for keeping the integrity of the maps listed above, I'd be more than happy to add some.
  7. Clearly you didn't read my other post...
  8. I didn't state people were wrong anywhere...
  9. Not when they go eiufhaweifnawga oh i dieo.
  10. No reason to even state this clearly I made a quick post about the subject no reason to state the obvious. I don't care if people disagree but if they do it in either a disrespectful manor or state the obvious then yes angered. No it's the way you type like Helen Keller makes you seem childish and made me irate. You just probably go around trying to troll people because you think its cool.
  11. There needs to be a legitimate ranking system like a combination of halo 2/3 this CSR ranking system in absurd. The assault rifle is wayyyyy to strong period. Add in dcope with some dedicated servers and the game can turn itself around. What are your thoughts?
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