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William Joseph Deschaine

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  1. As much as we can make a custom map or game type, the facts remain the same. We wanted something more. Though many like THFE have become huge the forge system is missing something. What would be missing after the past games in the halo series? A world that feels alive. Yes there was fire fight and now spartan ops. Yet both were missing a sense of life. Why do I bring this up. To keep the ball rolling. Forge with all its physics is amazing and yet there's flaws. When Halo 4 grant you the ability to sprint the maps than began to feel smaller. More arena based, and with less vehicles. We downsized from forge world only to still find limitations we wish were not there. Number of certain items and the unused areas of maps made us wonder what could be in store. Ideas emerged to be passed on like no one cares. Bring back vehicles and weapons from relic games. Bring back older maps such as sandbox or containment. Allow people to wonder off the already made path. How do you do this? That's the real issue. If I were to add certain features to games I would give is new face. How? Let the players have more slack on the chain. Imagine a forged map where a player can set up AIs spawns for there own interests. Make forge bigger and better. Let someone take a custom map and make there own series. Add civilians,unsc, covenant, animals and other things to make a simple city feel reel. By giving the player more tools and options people would give back more. The community would be funner and you could obtain a bigger market. Players would create a better halo universe and/or something bigger.
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