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Hydrolysis

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  1. I'll fix that asap! Thanks for pointing that out. I had no idea. Good eye, no one had ever mentioned that before!
  2. Zandril is right, the Large antenna act as a railing of sorts, but in addition they do offer a small amount of cover (especially for incoming grenades). They haven't seemed to negatively effect gameplay, but I'll keep my eyes open...if I notice that they cause any problems in the future I'll remove them. Thanks for the observation. -Hydrolysis
  3. Any feedback (good or bad) would be greatly appreciated!
  4. Gamer-Tag: Hydrolysis Map: .Synthesis v2.1 Game Types: Slayer, Infinity Slayer, SWAT, Oddball, & KotH Description: In the aftermath of the fall of Reach, humanity urgently strove to discover a new planet in which to call home; however, despite humanity's years of space exploration, no planet had previously been discovered which could support life. On many of these uninhabitable planets, scientists performed tests to artificially foster life. Scientists were able to extract energy from the planet's star and successfully synthesize chlorophyll. This artificial chlorophyll was then pumped into the planets crust in the attempt to foster plant growth. While the project proved successful the it was ultimately terminated as a result of limited funding. Though long abandoned, this facility continues to flourish. Inspired by great Halo maps Midship, Zealot, and Countdown, Synthesis is a small-mid sized competitive multiplayer map designed for 2v2 to 4v4 gameplay. Weapons on Map Frag Grenade 2x 45 sec Plasma Grenade 4x 45 sec Pulse Grenade 2x 45 sec Ordinance Drops Scatter-Shot: 120 sec Sticky Detonator: 120 sec Rail Gun: 120 sec Synthesis has gone through several iterations and had numerous testings, so I hope you enjoy! Thanks to everyone who helped test and gave feedback/suggestions for improvement. May the Forge gods smile upon you! -Hydrolysis
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