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Mckenna5794

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  1. This is how i imagine the introduction to the campaign should be. Introduction to game: You are a spartan (obviously) that has just landed on a UNSC ship. This ship could be Infinity but it could be another frigate exploring the outer reaches. This ship is like Infinity in the sense that there are hundreds of spartans aboard. The ships mission is classified and you have no idea why your there. So you land and you and the 6 other spartans you're with are greeted by the ships commanding officer. He/She decides to put you right into training pinning you against your fellow spartans. This sequence can introduce how the game is played, for new players, such as controls, looking around, weapon changing etc...the usual. So you fight in against your team, learning haw to play and ALL OF THE SUDDEN! the hallagram battle field turns off and you feel the ship is shaking. An alarm begins to go off because the ship is under attack so you and your team go to join the other spartans in defending the ship. First level(s): During the fighing you witness spartans being killed left and right by the enemy (which could be the covenent or more promethians) You see 4 or your team mates die in various brutal ways so you and your team gets pushed back. your team leader gives you orders you to go protect the captain in the control room. you work your way over experiencing death all around you and the brutal force of this enemy. you get to the command room and you speak with the captain and he gives you an AI and tells you to go to a certain part of the ship. Your character is reluctant because you fell you should protect him but you decide to go. You and your AI named Sienna work your way through the battle till you make it to the back of the ship. Sienna directs you to a door and opens it up for you... inside there are slip space capsules that you woke up in as master chief in Halo 1 and 4 but this one is different; it looks bigger with more parts to it. You put sienna into one of the capsule controls and the it happens. Cut scene/next level: The machine connected to the capsule grabs your arms and legs, removing your armor. Sienna tells you to calm down but you keep struggling against it. After your armor is removed it forcefully places you into the capsule, locks you in and injects you with some sort of substance. then BLACK. You start to slowly regain consciousness and the capsule opens but you can hardly see because everything is blurry. the machine picks you up from the capsule and put on a new kind of spartan/forerunner hybrid armor. you fall to your hands and knees (no helmet on) and try to regain strength. Then you hear the capsule right next to yours open up and let another spartan out. but you're still looking at the ground. You hear him walkover to you and he say "On your feet spartan". as you look up you see the spartan standing there. He calmly puts his helmet on just as you were looking up so you don't get to see his face but you realize it's Master Chief in his iconic armor with forerunner upgrades. He puts his hand out and helps you up and you notice the ship around you is destroyed. You turn and put your helmet on and your shield activate. You and master chief work your way throughout the destroyed ship until you get half way through it. You come to an opening in the ship revealing a new world. Half of the ship broke off and the front half landed somewhere else with the captain inside. You then realize you're about to fight your way though the planet of the elites (and covenant). Spartan characters: +Different classes with perks -Heavy trooper spartan- a bit slower (speed wise) but stronger in every way. armor is bigger and bulkier and they can take more damage. heavy weapon loadouts -Pilot spartan- able to fly/drive vehicle better, lock/see on to other vehicles on the battlefield. enemy players on battlefield are marked so the pilot can find then easier (only in vehicle) -Tactical spartan- doesn't appear on uav as easy, less armor resulting in a little bit weaker. able to spawn with silenced loadouts. -spartan troop- normal health, loadouts and can choose from certain perks Character look: -able to customize everything, even more than halo 4. -weapons on back should be vertical (like in gears of war) so all your characters weapons, grenades etc can are completely visible to other players -heavy troopers a little bigger, tactical a little smaller (armor wise) random improvements: -Vehicles should all be first person. covenant vehicles like banshee and wraith would have cool see through aliens display on inside. -able to change reload animations such as swinging the gun around. Being a new spartan with a new AI solves the "bring Cortana back" idea that i disagree with. fight in a campain alongside master chief and show spartans are not an unstoppable force, that they can be broken. All in all make game more realistic and bring back the Arbiter.
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