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AssaultCommand

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Posts posted by AssaultCommand

  1. Woah, I thought this thread was dead in the water by now but I guess not :)

     

    I just want to say one thing, And I am not sure many people noticed... But... The first post was made in May 2013, Three months before the champions bundle. And the 343i staff gamercards have that content, Unless it was updated after it had come out. I don't know... Just noticed it. And I like the generator, It is easy and reliant. Though there are some minor glitches, All it takes is a refresh and retry and fixed. Good work.

     

    And yes, the first post was made in May 2013, but the gamercard's get replaced when you regenerate them, which means anywhere they're shown they will be updated as well.

    For example, any images with the URL below with the same parameters would now show the new updated version.

    http://armorwatcher.com/gamercard/v1/normal/AssaultCommand_blue_1.png

     

    It used to get the stats live on each load, so that everytime you loaded a gamercard it got all the data to display. This system was fun but caused me to run out of CPU on the server so I had to move to a paid host, after that, I still kept running out of CPU even when I made it save the images only on generation. But now I do not need to worry about that because Bigstack is hosting it for free. He owns HaloCustoms.com and runs his own hosting company and the uptime and support is impeccable.

  2. Now, let me ask you this: when will the Moa Card be released? Those are the most vicious creatures of all; Moas are meaner than an Elite Zealot armed with a Fuel Rod Gun on LASO when you encounter them on EASY.

     

    And in all seriousness, yes, Guta are pretty easy to kill. One plasma grenade will take care of them.

    I'm not sure if there's a set number of Moa's per mission, which means I can't include the number of moa encountered and the stats related to that. Kills and Deaths are possible but you won't have any deaths.

     

    So while it sounds like a cool idea sadly there's not much point in it. As in even less of a point than gutacards.

  3. For a long time now people have asked me to make gamercards for Reach.

    When I finally got motivated enough to do it, somebody on forgecafe mentioned a Guta and I finally knew which stats to display.

    So without any further ado, click the link below to get your own :)

     


     

    Here are some examples:




     

    Be sure to share your below :D

    • Like 2
  4. bookmarked for now. getting off so not enough time to use it.

     

    question AC (assault command too long to type)

    are any of the avatar sizes we make within regulations if we want to use it for this forum avatar?

    Just checked and I'm pretty sure it should fit. I'm planning to implement a scaling feature anyways.
  5. Want to show off your armor and emblem from Halo 4 but don't feel like opening paint or photoshop?


    We have the perfect avatar for you right here!


     


    There are quite a few customization options available for you, including the option to show the emblem or not, whether you want the background to be a solid color or which image you want as a background.


     


    Here are some examples of what can be achieved with this generator:


     


    UnevenFloris_crashed_1.png  iHaloFollower_forklift_0.png  B%20Is%20For%20Bravo_skyline_1.png


     


    BS%20Angel_serenity_0.png  H3YL0W_promethean_1.png  LctrcShock_natural_1.png


     


    They can be scaled down easily, but I'll add that to the interface later as this was all made today and I need some sleep :P


     


    Enjoy, and please give post feedback below!

    • Like 4
  6. 4yay.png

    mc.gamerzcraft.tk:25625 - gamerzcraftmc.enjin.com

     

    Here at GamerzCraft we have several things to do! Along with our friendly Staff and Players we also have a website so that you can be caught up on what's new. We have 300 players slot's, so enjoy!

     

    Here's a list of activities that we feature:

    1. Factions

    2. Creative World

    3. Spleef

    4. Bow Spleef

    5. Parkour

    6. Paintball

    7. Skyblock

    8. Capture The Flag

     

    We really hope that you enjoy the server!

     

    ~ GamerzCraft Staff

  7. I want one but I am ashamed of my K/D ratio as it was 1.29 but got slaughtered during the Global Championship Playlist so its down to something like 0.89 really did bad on that playlist will just have to play more Halo to get it back up :)

    Don't be ashamed man, K/D isn't all there is to the game :P

  8. I don't find this to be true. Especially this

    Humans (yep you will gith humans, but not UNSC, those are Insurrectionists)

     

    So you went rogue from the UNSC, the first thing that comes to mind is. Why don't they hunt Master Chief down? He went AWOL with a multi-billion dollar suit and is exceedingly dangerous. So you probably end up fighting the UNSC but this can be contradicted with a couple of theories. 

    Master Chief has gone rogue, has own ship and can visit different planets (6-8 planned). Each planet has several regions with main objectives and several side missions

    In my belief, I think this would be taking it too far, now we're going to have problems with Mass Effect fans.

    Thats it for the moment. Just a small glimpse into what you will eventually play in November 2014.

    I wouldn't say a small glimpse, you just relatively just told us what we will literally have in the game.

    I think this is just someone's hopes to what's in the game, not an actual leak.

     

    Apparently, the original post somewhere has been deleted or it's always been a pastebin post, so take this info (as with any leaks you'll ever come across) with a grain of salt.

  9. I just came across this post stating some very interesting details regarding Halo 5...

     

    Apparently, the original post somewhere has been deleted or it's always been a pastebin post, so take this info (as with any leaks you'll ever come across) with a grain of salt.

     

    At the moment 343i is in the prototype phase, but i will post the current state of Halo for Xbox One.

    Just a reminder that the game you will see probably wont feature everything you are reading here.

     

    Tech:

    60 FPS has been confirmed at E3, now the team around Corinne is basically taking the Halo 4 Engine, "dumps" it on Xbox One Devkits and measures the perfomance and goes from there.

    The Xbox One hardware is really powerful, though as many have stated not as powerful as Sony's machine. Nevertheless the team does have the goal to create one of the best looking titles next year. People are seriously overstating the power difference and underestimate the potential of the eSRAM (yes, it was included for bandwidth reasons, but the low latency does increase efficiencs in real world perfomance, if the eSRAM is used in smart way. I basically got the same code, with some optimization with the eSRAM running only 20% worse on Xbox Oen than on a PS4-Devkit from January.

    Now what tech and graphical features will be implemented?

    Deferred Shading will finally be implemented, Halo 4 was really sparse on terms of dynamic lights, a drawback of havin to use a traditional forward renderer. G-Buffer will consist of 4 MRTs. The entire pipeline is HDR and linear space. Those Render Targets will probably be stored in the eSRAM or split between the two pools, depending on perfomance.

    Some form of SSAO will also be implemented, Halo 4 only had static and baked AO which looked great in pictures.

    PRTs will be used, current tests with eSRAM and the results are amazing. Thanks to 5GB of ram (soon 6GB ) the textures will look amazing and the models will have plenty detail.

    There are a few drawbacks with aiming for 60 FPS. First the game will not render in native 1080p. Current resoultion on display plane 2 is 1920x720 (1,3 Megapixel compared to 2 for 1080p), display plane 1 (HUD an weapon) will be native 1080p. You literally cant tell the difference.

     

    Cloud:

    Dedicated Server.

    First titel to showcase true power of cloud processing. Massive battles with 100s of AI (calculated by the cloud); massive worlds with dynamic weathher and global lighting (all done in cloud).

    And yes, this will need an alway online connection(you dont need a powerful connection, those data pakets are really small)

     

    Game:

    Campaign is planned to be 3-5 times longer than Halo 4. No more linear , going open world.

    Master Chief has gone rogue, has own ship and can visit different planets (6-8 planned). Each planet has several regions with main objectives and several side missions. ( Think of Wings of Liberty or Dawn of War 2 cmapaign)

    Core gameplay is still Halo (2 weapons, grenades, melee; "30 seconds of fun"; sevaral different enemies) but there are RPG elements added to it: character progression (mostly items like forerunner relicts you will find that make Master Chief stronger or will give him more ablities), not really loot, but you will have to acquire weapons first, before you can use them in more missions. Weapons are stored in the armory on the ship and chief can choose his loadout, which he will use on the mission start. He can still pickup and use the weapons he finds in the different missions.Loadout weapons are basically the same you have in Halo 4 Multiplayer (you cant start with a rocket launcher, but you can call in those "super weapons" on a mission like in Infinity Multiplayer; difference is this is a limited ability, at "low level" you can call one time, this can be upgraded over time)

    There will be more weapons in campaign than in Halo 4(and yes more "alien" weapons; not just human weapons with a different coat)

     

    Enemies:

    Elites (the same faction you fought in Halo 4), Grunts, Jackals, Hunter, Brutes, Drones

    Promethean (heavily redesigned, more types like Promethean Warlords)

    Humans (yep you will gith humans, but not UNSC, those are Insurrectionists)

     

    Vehicles:

    Biggest number of vehicles ever.

    Warthog (classic, rocket, gauss), Scorpion and yes the Grizzly will be in, Mammoth, upgraded Mantis, more Halo Wars vehicles like rhino, wolverine, cobra, hornets, falcons, vultures

    Chiefs ship can store a limited amount of vehicles (call in similar to weapons)

    Forerunner War Sphinx are in, very powerful enemy "vehicles" (and yep you will fight them)

     

    To put the gameplay in campaign into perspective:

    The team was running an encounter test in the Halo 4 engine with prototype models.

    This encounter featured several hundreds of Brutes with 2 Scarabs, 10 wraiths and several ghosts and banshees fightin against one Forerunner War Sphinx and some Prometheans. Now the player could engage in that battle or just simply watch them fight (Power of the Cloud: AI in short distance to chief is process on the box; rest in the cloud) and pick off the remaing forces.

    Well the current player chose to engange, took his Hornet and landed it on one of the Scarabs ( the AI is amazing, the Brutes had now to choose who to fight, most forces fought against the Prometheans, a few took on the fight with chief; it really looks and feels like every single AI makes smart and menaingfull decisions))

    The Player killed of the crew on the Scarab and well, thise time he doenst destroy the Core, he gets behind the wheel of the Scarav All hell breaks loose, brute forces more and more engage the rogue Scarab, while the Prometheans dont really difference their enemies.

    And yep the Scarabs is destroyed withing seconds , thought the Player surived thanks to god-mode.

    Those are the kinds of encounter you will find in the final game.

     

    Multiplayer:

    Split between two categories.

    Halo Wararena ist basically Halo 2 reloaded. No loadouts, no armor abilites and perks.

    Player Count 8-16, game types are Slayer, CTF(yes classic Halo CTF ), King of the Hill, Assault, Oddball....

    Static weapon spawns, more weapons on map which means more ammo, weapons wont respawn as quick as in Halo 4

    The seconds multiplayer categorie is titles Halo Battlefield (not final name obviously).

    Those are basically really big teams battles like 32-64. Gameplay is more inline with Invasion from Halo Reach.

    Custom Loadouts, "armor abilites" (more like class abilites), Vehicles, Infinity like call ins

     

    Thats it for the moment. Just a small glimpse into what you will eventually play in November 2014.

  10. ksi taco was renamed to the link below, but no stats are showing up despite how it was the profile i played halo reach on. the second link is some of my reach stats

    https://www.halowaypoint.com/en-us/players/shinyspot2001/haloreach

    http://i254.photobucket.com/albums/hh112/mudkip24/Gaming/halo 4/reach4_zpsf3f69a0d.png

    Oh, I see now. That's weird that the stats aren't showing up for that profile but I'm afraid I can't do anything about it if waypoint itself isn't updating it for you :/

    Sorry.

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