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thearbiter1997

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  1. Ever played Halo Wars? I for one didn't think an RTS can even be played on a console (I still believe that) but it wasn't that bad.. Reach is ok but it doesn't have that "Halo Style" anymore, we have health and we take fall damage, it really doesn't feel like any of the other Halo games but that doesn't have it an "embarrassment". Reach did lack, but you guys are bagging it a little too hard. I love Halo 3, more than Reach, but Reach wasn't an "embarrassment", it just wasn't up to par with previous Halo games. I admit it lost the regular feeling to the rest of the games, and required readjustment, but it wasn't all bad. And Halo Wars isn't bad whatsoever, it's a different genre altogether. For an RTS, it's not the best, but they didn't maul it, and for a complete blind throw out, it can be given credit as a good addition for the adventurous Halo fans.
  2. Reach did lack, but you guys are bagging it a little too hard. I love Halo 3, more than Reach, but Reach wasn't an "embarrassment", it just wasn't up to par with previous Halo games. I admit it lost the regular feeling to the rest of the games, and required readjustment, but it wasn't all bad. And Halo Wars isn't bad whatsoever, it's a different genre altogether. For an RTS, it's not the best, but they didn't maul it, and for a complete blind throw out, it can be given credit as a good addition for the adventurous Halo fans.
  3. It sounds like the Spartans have a slight advantage over the elites in this game type, and I doubt the servers could handle it. Unless your description is a "best case scenario" for the Spartans, then it sounds like the elites/forerunners have a disadvantage. It's a good idea, just the realistic possibility that forty players could be in one game is a little extreme.
  4. They better bring back the hornet, I really hate how falcons have to be piloted and gunned to actually have an effect, at least in multiplayer.
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