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Jesus in Malibu

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Posts posted by Jesus in Malibu

  1. We just gotta be patient.

     

    I love custom games and forge with a passion but patience runs somewhat thin when these profound issues are destroying custom gaming & forging communities and friendships right before my eyes.  I'm not attacking 343 by any means when I say this but its been nearly 5 months now and custom games and forge have remained largely untouched. This movement's goal is to get them to focus on custom games and forge sooner than later as matchmaking has been their focus for very long.

     

    If anybody has not done so already, watch the video in full and hopefully you will understand why. :)

  2. This has been greatly affecting our site as well. 

     

    We've had to resort back to using the 360 in order to host some Halo playdates again. There was even a major lull in site gamenights from November up until March due all these issues. Heck we cant hosts contests either because of the lack of file sharing system. For now we have resorted to other games like Titanfall or Destiny but that just isnt the same as playing Clue on Halo 4 or Ghostbusters on Halo 3. 

     

    Its nice to see all of us uniting under one banner to get 343i's attention. Lets stay confident and hope they fix it soon. 

     

    Although sadly with the news of Halo:Online this might get foreshadowed just slightly while people are in rage about its Russian closed beta exclusivity. 

     

    Dogspeed 343i 

     

     

    In other news 343i still isnt that great in the PR Department. 

     

    Yeah, its really unfortunate. Before MCC launched, I wanted to host a contest for the first time for Clue in H2A but due to the profound issues with customs and forge, I still haven't even been able to test Clue at all to see if it works/fun enough in H2A to be eligble for a contest. I cannot even host any custom games due to the fact that MCC makes party hosts always the network hosts and my connection is far too slow to handle more than 5 players in a game. Thanks for the support, hopefully customs and forge will be back to the way they were supposed to be soon! :)

     

     

  3. Greetings 343i Community forum! As we all know by now, Halo: The Master Chief Collection has had a terribly rocky launch and even to this day, over 4 months later, the game still suffers from numerous issues. Today I present to you the latest Halo movement: #FixMccCustoms. Matchmaking has finally had its chance to work as it should have after the latest update but since then, custom games and forge have still been left forgotten about with its own plethora of issues. This is not a complaint nor is it bashing towards 343 Industries, our only goal with this movement is to spread awareness to the public about the many issues relating to custom games and forge and to hopefully get them acknowledged and fixed by 343 Industries as soon as possible. Custom games and forge have been a very substantial part of Halo for many, many years and these issues in MCC basically render custom games virtually unplayable and the forge modes extremely difficult to work with.
     

    This is #FixMccCustoms


    Click here to view a public document which lists all known issues with custom games and forge

     

    If we want to help get custom games and forge to work as intended without issues in MCC as soon as possible, we all must do our part and pitch in to help get these issues acknowledged and fixed by 343 Industries. You may take the steps detailed in the video description but even simply sharing this video in any way possible helps a lot. The current state of custom games and forge is greatly hurting many great Halo communities and content creators. We need custom games and forge in MCC to be fixed as soon as possible! So far, a couple of well known Halo channels and even websites and blogs have started to pick up this movement and hopefully everybody everybody else can too!

    That's about it and I hope everybody can help by taking their part in this movement in some way possible. Thanks!

     

    • Like 4
  4. i'll definitely try it i like the initial loadout camera :respect:

    Thanks man.

     

    Anyway, I updated Boom Smash yesterday to version 1.1 to fix up some minor issues. Changes below. File Share Links updated in OP.

    -Shortened survival platform vertically

    -Caged the boxes more to prevent interaction with other fusion coils

    -Few asthetic changes

     

    Also, if your fusion coil detonates randomly before reaching its destination, there is a quite simple and funny explanation for it. What happens is another player hits their fusion coil on the other platform which detonates another fusion coil nearby before it reached the platform, and another one and so on. Just a simple and hilarious chain reaction that I cannot fix, however, it does not break the game and is somewhat rare when it does happen.

  5. Download Links:

    -Map

    -Boom Smash Gametype

    -Boom Smash (under 10p) Gametype

    -File Share GT: Shore Jesus

     

    Map name: Boom Smash

     

    Gametypes:

    Boom Smash, KOTH mode, made for games with 12-16 players

    Boom Smash (under 10p), KOTH mode, made for games with 10 or less players

     

    Rules/Restrictions: Even teams of Red and Blue

     

    Description/Information:

    This minigame features 1 minute rounds of 6 of one team trying to survive the longest while the other team smashes fusion coils at them. Each round, the sides will swap and both teams will have the role of smashing the explosives or dodging them 3 times in the game. Survivors on the platform attempting to survive the longest will have faster speed and a fast regenerating thruster pack but no jumping and you only have one life. The attackers smashing the fusion coils will have slower speed, no jumping and no AAs, just you, your hammer, and a fusion coil; stop the enemy team from surviving at all costs. This minigame is not about surviving to the end of the round (although that is a plus) but to surviving the longest by dodging the explosives effectively. The team that survives the longest in the hill after 6 rounds is the winner.

     

    Pictures:

    Loadout Screen:

    boom1.jpg

     

    View from side:

    boom2y.jpg

     

    Survival Platform:

    boom3x.jpg

     

    View of attacker boxes:

    boom4.jpg

     

    Action Shot:

    boom5.jpg

     

    Action Shot 2:

    boom6.jpg

     

    Videos:

    Featured by The Halo Forge Epidemic:

     

    Featured by oomishday3:

     

     

  6. That is a good point. Though it didnt have to be Halsey, it could be another person. Not ruling it out, but remember, she's about 60 at the time of the 2550s. She'd be nearly 100 at that time...

     

    Remember, its the 2500s, I bet people live well over 120 in that time.

     

    Also, I don't believe Halsey will be an antagonist for the next game, that just sounds downright silly to me. However, if Season 2 is around the corner in Spartan Ops, I could believe she could be the main antagonist for that. However, my gut feeling tells me, her "revenge" may even just be a convoluted plan to lead Jul on.

  7. Map Name: Odyssey

     

    Downloads:

    -Map

    -File Share GT: Shore Jesus

     

    Gametypes Supported: Slayer, Flood, Capture the Flag, King of the Hill, Oddball, Extraction

    Recommended players: Team games of 4 - 10 players, plays best with 8.

    Recommended modes: Infinity Slayer, Capture the Flag, King of the Hill

     

    Description/Information:

    "This UNSC cargo base was deployed six months following the disaster of New Phoenix to ship important cargo to and from the UNSC Infinity atop this large, curious structure inside Requiem." Symmetrical map which provides many tight corners and close quarters with a couple of flank routes. A sniper tower provides great cover but has many easy entrances. Appealing asthetic and scenic views within and even outside the map.

     

    This symmetrical map provides great cover and close quarters combat for some fast-paced 4v4 games. A sniper tower in the back of the map holds a Sniper Rifle ordnance and gives the player lots of cover all around but has some many deadly entrances that may leave you more vulnerable than you may know. Meanwhile on the other side of the map, a tunnel holds a Needler ordnance along with a breathtaking view of the exterior of this base, but be cautious as deadly fusion coils sit nearby. The center platform holds a random ordnance which may contain a deadly line-up of either a Shotgun, Scattershot, or an Energy Sword. The three room bases on each side of the map also provide some good cover and a defense for your base and also holds an Assault Rifle if you need to properly re-arm yourself.

     

    Pictures:

     

    Initial Loadout Camera:

    locamera.jpg

     

    View of Sniper Tower:

    oppositeside.jpg

     

    Red Loadout Camera:

    redsidem.jpg

     

    Blue Loadout Camera:

    blueside.jpg

     

    Overhead View, above Red:

    overheadc.jpg

     

  8. Thanks. Yeah, I tried the best I could to fix that.

     

    Anyway, I just playtested the map on the last update and I proceeded to make another needed update, change log below:

     

    2/16/13 Update:

    -Many exposed spawn points deleted

    -New spawn points added

    -Minor change on respawn zones (non-CTF)

    -Increased Rocket Warthog's spawn time

    -Increased both Sniper Rifle spawn times

    -Slightly increased Rocket Launcher spawn time

    -Added two Plasma Pistols (90s spawn time)

    -Slight adjustment in vehicle placement

    -Added more Kill Boundaries

    -Shrunk both base door sizes to stop vehicles from entering

  9. I was a big fan of this map on Halo PC, and it looks like you've done a good job of remaking it. However, I'm afraid that the map won't transfer over to Halo 4 terribly well, largely due to the ridiculous range of the DMR. Still, I'll be checking this out soon.

     

    Thank you, I appreciate you taking the time to look at the map in the first place. :) In the lobbies I've played, the DMR wasn't much of a nuisance as most players were in vehicles. What I did to encourage players to stay on the main bridge and/or in vehicles is I added the vehicles such as the Banshees and Rocket Warthogs (Gauss in the past) for easy access, rather than camp on the top highrise bridges with DMR's the entire match.

  10. I spent a good portion of the night editing the map, mainly to fix the dynamic lighting issue, and to a great success. All made with 100% love. Here's a change log below.

     

    MEGA 2/14/13 Update:

    -Replaced many unnecessary strut pieces on the bridge

    -Replaced railings with Dominion base stripes

    -Increased the slope on the bottom bridge

    -Changed the teleporter corridor inside the bases and made it more appealing

    -Minor structural adjustments throughout the map

    -Minor change to spawns

    -Removed 2 Shade Turrets

    -Removed 2 Banshees

    -Adjusted Banshee placements

    -Replaced the Gauss Warthogs with Rocket Warthogs and increased it's spawn time

    -Moved the Rocket Warthogs closer to the center of map

    -Moved Ghost placements

    -Fixed spawn time on a Sniper Rifle Ordnance

    -Moved two King of the Hill hills

    *Now supports Extraction gametype

    *Dynamic Lighting is now functioning

    *All known visible z-fighting has been fixed

  11. When you say, "compatible with Halo 4’s Infinity Slayer (including ordinance drops)" do the ordnance drops need to be used the way Infinity Slayer usually uses them - ie. a wide variety of power weapons on random drops, non-respawning initials, no loadout guns, etc?

     

    Or are we just talking about not ignoring ordnance altogether or building maps that are completely broken by PODS?

     

    Can I use respawning initials and random drops with loadout weapons?

     

    I am also curious about this as well.

  12. Odyssey

     

    File Share Gamertag: Shore Jesus

    Canvas Map: Ravine

    Latest Updated Version Date: February 13, 2013

    Supported Gametypes: Slayer, Regicide, Flood, Capture the Flag, King of the Hill, Oddball, Extraction

    Best Gametypes: Infinity Slayer, Capture the Flag, King of the Hill

    Best Team Size: 4 vs. 4

     

    Initial Ordnance: 1 Needler, 1 Sniper Rifle, 1 2x Pulse Grenades, 1 2x Frag Grenades

    *Non-Ordnance: 2 Assault Rifles

    Random Ordnance: 1 Shotgun/Scattershot/Energy Sword

     

    Description: This UNSC cargo base was deployed six months following the disaster of New Phoenix to ship important cargo to and from the UNSC Infinity atop this large, curious structure inside Requiem. Symmetrical map which provides many tight corners and close quarters with a couple of flank routes. A sniper tower provides great cover but has many easy entrances. Appealing ascetic and scenic views within and even outside the map.

     

    Map Intel: This symmetrical map provides great cover and close quarters combat for some fast-paced 4v4 games. A sniper tower in the back of the map holds a Sniper Rifle ordnance and gives the player lots of cover all around but has some many deadly entrances that may leave you more vulnerable than you may know. Meanwhile on the other side of the map, a tunnel holds a Needler ordnance along with a breathtaking view of the exterior of this base, but be cautious as deadly fusion coils sit nearby. The center platform holds a random ordnance which may contain a deadly line-up of either a Shotgun, Scattershot, or an Energy Sword. The three room bases on each side of the map also provide some good cover and a defense for your base and also holds an Assault Rifle if you need to properly re-arm yourself.

     

    Notes: Odyssey is roughly 95% symmetrical and has no known performance and visual issues.

     

    Screenshots:

    -Initial Loadout Camera

    -View of Sniper Tower

    -Red Loadout Camera

    -Blue Loadout Camera

    -Overhead View, above Red

     

    -------

     

    Oyssey was the first map I created in Halo 4, coming from Halo 3's forge. I haven't played a lot of Halo: Reach, therefore I've never fooled around enough with it's Forge 2.0, and it took me some time to get a hang and learn forge again in Halo 4 while creating Odyssey. For the most part, I learned myself, and as for the rest, I spent a lot of time going into the standard maps of Halo 4, looking at other objects and objectives to see how I shall do it in my map, for example, setting up capture plates, CTF stands and spawning. All in all, I finished this map late December, however, I've been polishing it ever since. I've created a few other maps since then but I still believe this is my best work.

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