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Mr.Spatula

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    Deadpool882

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  1. They should and probably will make it. I think it will come out before Halo 5, as the last halo title on the 360. Game Wise; They really should and again, probably will, finish the story of Halo 2: explaining what happens in between 2 and 3. They also could maybe include some levels prequeling the campaign, explaining how chief gets home from halo as chronicled in the book Halo: First Strike. So ya 343, do that.
  2. Variety: I feel like one thing halo 4 lacked was weapon variety. Although it was nice to see all the new Promethean weapons they were just slight variants to existing weapons. There should be alot more one handed guns and maybe duel wielding if they could make it balanced and refine it's faults (smg and plasma rifles should return) and crazy weapons like the needler and incinerator cannon. Or variants of weapons so they behaved differently with a slightly diffrent model: shredder AR, silenced pistol... These variations could maybe allow for duel wielding. Only the weaker, no-scope, big clip pistols can be duel wielded kinda thing I would also love to see new vehicles and old ones brought back. A new UNSC flier would be great especially if falcons and hornets returned, also the locust (small scarab) and definetly some forerunner vehicles. I love the way there are variants of the warthog too, that should extend too other vehicles. I also would like to see more enemy variants. Not new enemies necessarily as the Prometheans were great. Just more variants of existing ones. Like hunters with a giant needler or one bladed energy sword would be amazing. or elites that carried two energy swords and moved faster but weren't super strong, or elites that carried big hard light shields that they fired around like jackals do. Those would make for interesting scenarios and be a nice new twist. I would also love to see new assassinations, old ones from reach and the ability to pick which assassinations you would perform depending on the situation: like if you had a pistol maybe you would execute them or press it under their head and shoot. Or with the needler, stabing the needles into them. Maybe grenade assassinations where you would stick their head then kick them in the direction of any other nearby enemies, i would love those.
  3. Firefight 3.0 and Level Creation: I believe that firefight should come back in Halo 5, however, I wouldn't want this to replace the short objective missions of Spartan ops. What I would love to see Is for Firefight in Halo 5 is a level creator of sorts. Allowing you to in a Forge like atmosphere, change environment to a degree with vehicles and structures (more things depending on how forge will work* environment editor?*). alongside the ability to change enemy, numbers, movements, placements, and deployment time. This would give you the liberty to make a survival mission like firefight of old or objective based missions. Objectives could be added in via preset objective models which you would then customize interaction traits for what they would do when you interact with them (press terminal, destroy thing, etc.) Being able to add ally units would also be good. There should of course always be presets for these games but maybe the customization tool could carry over to custom games and maybe even forge, making it all one or two things: mission creator and map creator. Being able to use this with custom games would mean the ability to spawn in bots and more diverse objectives like what we saw in Invasion. On that note being able to play created missions as elites, fighting human bots would be amazing. These are just my thoughts on it, I know I haven't addressed all areas of the topic or delved very far into others, but i believe that this concept could work very well in Halo 5, and expand the creativity we've seen in previous titles exponentially.
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