Jump to content

URBAN B0BCAT

Members
  • Posts

    87
  • Joined

  • Last visited

Posts posted by URBAN B0BCAT

  1. It looks like compiling this list took quite a bit of time, so props to you Crimson!  Everyone should note though, that most of the listed suggestions are likely a bit more detailed on their original threads.  You should keep this going, always updating your top post in order to keep all decent ideas listed current, as opposed to everyone reading the body of the thread always.  It would require more work, but you could comb your thread, along with the others mentioned, in order to keep your list updated for quick reference.  It would be awesome to see them prioritized by a "Must Have" section, and a "Other Things That Would Be Great" list.  Take it or leave it, but that seems most beneficial to me for the list.  Of course, a detailed blurb about each note would be cool too, but there's only so much time in the day.

     

    Keep up the good work sir!

    • Like 3
  2. I did see it Crimson.  I haven't had the time to read through it yet though.  It seemed like your initial list touched on the points that have been discussed, but they were summarized in such a short way that some of the meat in the ideas gets lost.  I'll keep an eye on what you have going on in that thread, but I intended this one to be an exploration of ideas that weren't just pertinent to Halo 5 Forge.  In fact, many of the expressed ideas listed won't be possible yet in Halo 5.

     

    I'll still be trying to keep this discussion alive since I think it caters to the future of map creation as a whole for the series, as opposed to just the next step.

    • Like 1
  3. I like where your head's at with the no pre-existing structures comment Abraham.  I think that the Forge community was pretty upset about the inability to remove the main structure on "Impact".  The assumption is that everyone will just build in there, but it seems like most people have avoided it like the plague.

     

    To coninue on that note, if we are offered maps that don't have pre-existing structures, as it should be in most cases, then it would be nice to have a few different options for very large aesthetic structures in the palette.  These should be kept somewhat simple in order to avoid frame-rate issues, but would be really nice for solidifying the theme of a particular map, along with blocking off a large amount of space around the border.

    • Like 1
  4. Urban Bobcat,

     

    I think one way we could do rocket race could be with KOTH. I miss the race options too. I had some fun mapss in Reach I made. There might be a way to do a gametype using dominion if it is possible to set dominion sites from vehicles. Remiss me, I need to check to see if you can spawn directly into vehicles like in Reach Race. Will check when I get home if you can set vehicles as spawns. CV

     

     

    Any luck with this CV?  My assumption is that the racing community tried to impliment every possible solution already, but it would be interesting to see if they somehow missed something.

  5. I'm sad that I missed this lobby yesterday.  It sounds like you had a full set of maps to test without me though.  Regardless, you're on my calendar for next week.  Map info below:

     

    Update:  I've removed my map for testing next week because I was able to test with a couple different lobbies last night.  After receiving some pretty solid feedback, I know that I still need to work out some fairly substantial changes to the bases.  In addition, I have frame-rate issues that need to be addressed.  I'll still try to make it to the lobby in order to help you all out, but I doubt that I'll be ready for testing a new version by then.  Danke!

  6. Bacon (I can't quote from phone),

    Yes. And yes! And speaking of labeling, here's another thought to chew on:

     

    I started a thread last week no one replied to. I would like to see this same idea applied to advanced labeling of objects/spawns/weapons/etc. in Forge with custom gametypes. For example: if I create a custom slayer game type I would like to see it show up in the options. At the moment you have several gametypes categorized under, say, slayer. This is unhelpful if I have multiple slayer custom game options for a single map. As it is now you can only set to slayer or slayer spawn, but not to a specific. Slayer game type. Does that make sense?

     

    CV

     

     

    - CV

     

    So you're saying that you would like to be able to set items to show up differently for different modes of slayer.  For instance, set a particular weapon or spawn area for "Slayer - FFA" instead of just simply "Slayer".  If that's what you're asking for, then you're right, it would successfully keep you from having to save different versions of the map for various slayer gametypes.  It seems like there would be a way to accomplish that now, but since I haven't messed with it much, then I'm not sure.

     

     

    On another note, could the racing leagues please get a legit lap counter in the Forge and/or a dedicated gametype?  I really miss "Rocket Race", and it would be amazing to have a set of matchmaking playlists that were race based only!  You could hop in and play singles just for the sake of racing, or try a doubles race playlist that includes battle tracks and drag race variants.  I know that Turbtastic and Darkstar would be in love!

    • Like 1
  7. There should be the ability to take screenshots of a map and have it displayed as the default file picture versus having the same picture for every map made.

     

     

    Totally agree. Also, would be nice to have to ability to use a kind of trait zone to label areas for call outs, as the official maps in Reach had. CV

     

     

    I agree with both of these.  I had thought of the screenshot idea as well, which seems like a necessity.  Forged matchmaking maps get looked over many times because people can't remember what the map is from the description.  This would be great for the future of Matchmaking User Content recognition. 

     

    I hadn't thought of the call out zones, but it seems legit.  It would take some serious dedication to name the sub areas of your map, but there are Forgers out there that are committed enough to do so.  This might also come in handy for one-way flood maps.  The survivors could end up at a dead end, but their zone would indicate that they should be looking for a way in or are waiting for a timed lift spawn.

     

    Does anyone know why the current loadout cameras are always fuzzy?  Was this just a glitch, or always intended?

    • Like 2
  8. if this is true there gona lose a lot of customers...

     

    ... and if i have ive always been dissapointed with it and flogged it on. games are too risky to purchase full price for some people at full especially when like with me they never reach my expectation.

     

     

    Did you read the article for comprehension?  It states that you can breathe a sigh of relief because used games WILL be allowed on the console.

  9. The addition of "Magnets" in H4 Forge was clearly a hit.  Unfortunately, they were more of a base-run than a home-run.  As these magnets are refined for better position in the next Forge, we should also consider additional tasks for the little glowing balls of goodness.  It would be nice to have two sets of magnets for each piece....  "Edge" and "Interlocked".

     

    In the same menu that you choose to activate or de-activate magnets, you should be able to choose between these two magnet sets as well.  The "Edge" magnets would line up pieces so that they are flush, never overlapping.  The "Interlocked" set of points would set pieces so that they overlap each other by a small amount, hiding any inherent visual edge that the piece has.  In other words, the pieces would be designed to have standard visual characteristics, allowing the "Interlocked" feature to cover up any seems, essentially creating what looks like one larger piece.  This would be amazing for creating more asthetically pleasing maps where one long wall looks like a solid piece and hides the work of the Forger.

    • Like 1
  10. What is this glorious prize BTW? :question:

     

     

    Right?!!!  Ugh... the anticipation!

     

    In other related news, it there some new "Pinned" thread that can be added with the winning words/phrases posted so that the community can jump on board and know what everyone is talking about?  If everyone clearly sees it, the contest will not have been in vain.

  11. Continuing down our road of "Out-of-the-Box" idea exploration, I think that it would be pretty sweet if we could add dynamic loadout cameras.  It would be nice if they were not blurry to start, as well as capable of pans/tilts/dolly moves.  The point of these cameras is to give a quick highlight of the map while loadouts are chosen anyways, so it would be great to add some drama to the opening shot(s).

     

    Another nice addition could be the ability to set waypoints in any game variant.  For instance, if the point of your map is to create progressive flood map travel for a team of survivors, adding a waypoint to focus their attention, or to offer a set of options for travel, would be great for the guided story telling aspect of their journey.  These waypoints would, of course, have to be set to react to "triggers" or player progression during the round.

     

    This isn't thinking outside of the box necessarily, but it seems like a simple enough idea that should really be offered in the next Forge set of tools.  Let us determine a set path for man cannons/lifts.  A lot of time can be spent tweaking man cannons to ensure that they are flawless from any angle of approach.  This is, often times, harder than it seems.  Squally DaBeanz, and a few others, can tell you that you end up needing to "Forge In" the players by constricting their angle of approach.  While this isn't always a problem necessarily, it does mean that you are required to Forge in pieces that you don't particularly like or need for the aesthetics of the map in order to properly control player movement.  Like the primary lift on "Epitaph" from Halo 3, there is a very specific route that each player follows in order to consistently land in the same spot on the upper platform.  Adding this tool would then eliminate the need for three different intensities of man cannons that all look the same. (Light/Normal/Heavy)

  12. That would be impossible with Forge maps. The reason it works in CoD and other games is because they are on prebuilt maps. The AI in the bots have been programmed to know the maps layout through hardcoding and creating paths for them to travel on. Unless they add a full suite of proffessional AI programming into Forge, we won't see bots.

     

    Though difficult, I think that's part of the idea.  Obviously, the bots would have to have some built in mechanics for recognizing placed Forge pieces, along with a set of tactic variants as mentioned above.  With the new tools in place, it sounds like it could be achievable over the long term.  Just like spawning and map testing, the bots interaction with your map would have to be tweaked and worked until smooth and correct.

  13. Parphetic - a showing of one's skill that is deemed to be slightly less than average, while still not terrible.  The term can also refer to a pre-concieved notion or expectation of someone or something's skill.

     

         ex: "I started out the round strong, but my play quickly turned parphetic."

         ex: "I heard that he's pretty good at Forge."  "No, his stuff is pretty parphetic."

    • Like 3
  14. It's looking like there is a ton of interest for this play date!  Since these are 4v4 maps and we clearly have at least two parties of 8, let me know if you'd like sub-hosts.  I'd be happy to download the same maps that you plan to feature and host one of the parties for this event.

    • Like 2
  15. Great idea and verbal execution Squally!  I voted on this, waiting for the results thinking, "I can't imagine anyone voting for anything other than 'Yes'."  And that's what popped up, 100% support.  The idea seems simple enough and would offer a ton of variety to the Forge settings.  "Forge Islands" is going to be a great addition, which I'm really appreciative of 343's efforts over, but this could help add so much more to our pallet of options.

     

    Do we have anyone on the forums here that is active and a part of the actual 343?  I keep seeing great comments and notes towards bettering the Halo experience and I'm afraid that since we aren't Waypoint or ForgeHub, they won't be seen.

  16. What I would like to see In forge is,

     

    probably that you could add Brutes, Elites, Grunts etc(other than Spartans).

    ...

     

    and Maybe have a bigger budget so people can buy more things.

     

    ...

     

    I suspect that we'll see some budget adjustments with the new engine on H5 possibly.  I don't necessarily think that the budget is a terrible thing to work with since it can force a Forger to become more sensible with their peice count and usage.  However, I always end up being at the top of my budget with more aspirations towards placing details that I can never afford.  My biggest request here would be to not have a piece count limit that is "Invisible" because I may have budget left, but I've already used too many pieces.  I'm then forced to cut visual aspects or respawns in order to offer CTF of King of the Hill variants.

     

    Your note concerning non-Spartan interaction capability is probably the most important thing that you proposed!

     

    You're really getting into the meat of what this thread is about with that comment, which is amazing!  You're right, although the engine and factors necessary for those additions aren't currently in place, imagine the capabilities of our beloved Forge if we could define experiences outside of multi-player!!!  I wasn't a huge fan of Firefight, but there are Halo lovers out there that have expressed interest in the return of that mode.  Spartan Ops was a great replacement for Firefight, in my personal opinion, but both modes and more could be offered from Forgers if they allowed us to add incrimental Covenant/Promethian troop drops and spawns.  What 343 would ultimately end up with, is a community that is self-serving and offers a constant influx of single and multi player experiences to itself!  Additionally, the cream of the experience-creating crop would rise to the top and offer 343 possible candidates for future hire and creative input.

     

    I really like that we have now crossed into territory outside of the basic aesthetics and build tools that we would like to see offered!  Way to go Tucker!  Let's jump off of that point and see where it takes us?  What else is way outside of the box and could change our creation experience for the better on a different and larger scale?  I'll be thinking about this one and offer up some input a bit later as well.

     

     

    all the polls items are good but i just cant choose one and here's why

    ...

     

    Trifle... I appreciate your struggle, since clearly we would like to see all of them implimented, but that's the joy of the poll.  You must struggle to choose which one would benefit the Forge the MOST.  Get your vote on sir! 

  17. How is it that the discussion hasn't already begun concerning "Forge Islands"?  This is about as close to Forge World as we are going to get with H4.  I like the simplicity of their idea here, although many may disagree.  I would hope for water access, along with interior grottos inside of the island(s), but I'm not getting my hopes up.  The new pieces and multiple pallets info was a breath of fresh air though.

  18. Kevin, I can't get on board with your dissapointment.  Like Cahill said, we've been asking for flat grass for a while and here it is!  I know that we all liked the nooks and crannies of "Forge World", but we have a bunch of creative options available in the other Forge maps already.  This map will fill a nice niche for everyone.  As far as the island size is concerned, the largest would take you quite a while to run across.  I suspect that it is just as far across as the large play space in "Forge World".  Consider the map a blank canvas and there should be smiles all around.  Ultimately, there is only so much that the engine can handle, and I expect to really enjoy the creations that come out of this map.

     

    Thanks 343!  We're not all drinking the haterade!

×
×
  • Create New...