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fishsticks01

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Everything posted by fishsticks01

  1. HALO 4 is still halo because of the weapons. High level competitve multiplayer will still be dictated by 5 shotting. BR VS DMR: Me and one of my buddies tested the fire rate. DMR completes a 5 shot half a second faster than BR. This was tested many times, we switched weapons also, and DMR always finished a set of 5 shots faster than BR. HOWEVER, with the BR you can swipe shot better. And after their shields are down, even if one of the three bullets hits the head, it is a kill. Because the matchmaking system doesn't pit you against players your skill level, the DMR supriority isns't really seen. I often win 1v1 duals with DMR users. Only a few times did I get killed before pulling off the 5th shot, those times are ANNOYING since i LOVE BR, but they are not often. In PRO games, I will be using the DMR. PRIMARY WEAPON: OP, obviously you are a low level player. The automatic primaries in this game are so good. I have to pefect 5 shot in order to get away, and if they get the jump on me or close range combat, its over; only good nades and twitch headshot afterwards would save you. PROMETHEAN VISION: the same with your radar problem. You have to accept the fact that you cater yourself to the physics of the game and not the other way around. Promethen vision does make it easier, but good players can also abuse the **** out of it. Like promethen vision and following someone's outline with the SNIPER and getting EZ headshots. I have done that to ppl and ppl have done that to me. I have learned to always keep track of how many enemies are using PV and strafe/jump accordingly. PV counters CAMO, and CAMO is so good , almost overpowered if used by a intuitive and skilled player. SHOTGUNS: easiest kill in the game, and you want it to be starting loadouts? Having SG as loadout would lower the SKILL CAP even more and will promote camping doorways and behind boxes.
  2. 45 in halo 3 gold in halo reach SR 59, 60+ gameplay on halo 4 First off, i love halo 4. I want the ranking system to be introduced already, because I know I will be Reach's version of onyx. All I do now is inflate my KD. When I play serious, i can easily be 2.0 KD or above + consistent 5 shot with DMR or BR. I don't play PRO because your loadouts are limited and the assault/support perks can't even be utililized. I am going to answer everything based on NON-PRO slayer games. OBJECTIVE AUTO PICKUP: 343explained they want players to fully commit to the experience, and thats why flag is auto pickup. INSTANT RESPAWNING: This caters to players who played a lot of COD, and I have. I have never had a problem where I get killed instantly by a respawning player. I don't know how good the OP is, but to me, instant respawn means more enemies for me to kill and less downtime between deaths so that I can spend more time getting kills and assists. Again, I was a heavy BOP player so i'm a little bias, but I have been able to utilize this new feature in halo 4 to my complete advantage. WEAPON SPAWN: I still can't get my finger around the weapon spawn. I'm not even going to talk about slayer maps, but for RAGNORAK, the sniper spawn at the tower feels random. I would always grab it at the start of the game, then sometimes a new sniper will spawn at 14:40ish or 12:30ish, and for the 12:30ish I waited since 14:45 mark expecting to pick up new sniper at 14:40. I have never experienced HARD camping, or camping that annoyed me. I can see higher level players taking advantage of the wierd weapon spawns and camp at favorable locations with ordnances, but honestly just get promethean vision or camo get a few good nades in and jump+headshot. Even without AA, dealing with campers at your skill level should be easier than a 1v1 dual. You know where they are, toss nades and get headshots. I don't want to sound like an elitest, but it just sounds like bad players complaining because they are bad. If you were top gold or above in REACH or skill lvl 50 ( even 40 or above) you would know to cater yourself to the physics of the game, and not the other way around.
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