Jump to content

Raxs Slayer

Members
  • Posts

    39
  • Joined

  • Last visited

Posts posted by Raxs Slayer

  1. Yeah, But majoutity because the Novelty has worn off. Mk.VI Is awesome, but it has been in the past 3 Games. I can't love it forever :S

     

    You though Hazop was better than Mk. VI  :cry:



    Oh, definitly! Thank you very much! I tried looking for a good pic but never foudn one! :S This is really useful, cheers! I'll upload it later (:

     

    You should use graphics like this to fully give weight to your OP.

     

    halo_4_armor_by_ruthless_tanto-d5jlh56.p

     

    vote_halo_4_armor_thanks_by_redsundark-d



    Ha! :D I agree. It does look rather strange, but in a way i suppose it could be a good thing :D

    All looks cool to me except the CIO because it looks kinda wierd

  2. Halo 4 Armour Review:

     

    Hey Guys! Raxs_Slayer back here again on teh 343 forums. Today i'm goign to rant about halo 4's armour. These are my opinions, maybe yours a different, please share them respecively thanks!

     

    The Armour:

     

    Recruit:

    -

    A Really nice looking armour! It has a nice classic halo feel, sort of reminds me of ODST.

    -

    I rate this 8/10

     

    CIO:

    -

    Very unusual! But i do appreaciate the idea of spartan secret forces. Whereas i might not appreacite the looks as much, it's a great idea!

    -

    I rate this 6/10

     

    Gungir:

    -

    Very nice! An Excelent twist on the classic. I must say i do like Halo reach's gungnir much more but this one does hit the spot, heavy armour, that's what it's about.

    -

    7/10

     

    Fotus:

    -

    Well, you may not look like a spartan but you are BE-AY-UU-DIFUL! Very nice aethetics, agressive and intimidating.

    -

    10/10

     

    Hazop:

    -

    This for me is almost a perfect helmet. 343 really did manage to make this look like a heavy spartan. Looks very UNSC, and looks a much better Hazard Operative helmet than reach's!

    -

    9/10

     

    Infiltrator:

    -

    Well, well. This is very wierd for halo. But that doesn't mean i don't appreacite it. This guy looks like he can take some damage, if they body armour was bigger this guy would look perfect! But that is however quite a big flaw in this armour, too skinny.

    -

    I rate this 6/10

     

    Mk.VI:

    -

    Well! Looks who's back! Nice helmet, god ole' classics, you can't beat em!

    -

    8/10

     

    Oceanic:

    -

    Great idea, but for me, this helmet is massively lacking detail! And sadly looks a bit outdated. Looks more 1900s that 2200s.

    -

    3/10

     

    Orbital:

    -

    343! What's that skull dooing there! No, i get what you were tryign to do, but it doesn't work for me. Beutiful design, i loved the origional models without the skull. But now looks like he should have been more careful painting his house!

    -

    5/10

     

    Recon:

    -

    Well done 343! This is defintly helment that looks good as a classic! I did like the heavily armoured model you were origionaly going to introduce more but this works too! Nice one!

    -

    6/10

     

    Strider:

    -

    I just though wow! when i saw this one. Really awesome. Looks likes a deathsport spartan. Propper griffball armour. Super nice! Definitly a fave!

    -

    9/10

     

    Scout:

    -

    Cool! I like how you have gone with the risk of using the halo 3 model. Definitly matches halo 4's other helmets more. Good job!

    -

    7/10

     

    Solider:

    -

    Agressive, Intimidating, This is what you need in a helmet. Really good Job! If onyl the mouth piece was better :S

    -

    5/10

     

    Vanator:

    -

    Wow! Where did this come from? Really unusual, but you can't say it's not awesome. Big risk! But nice armour!

    -

    7/10

     

    Warrior:

    -

    Cool helmet! Looks like a blast pyro mask! Nice design, heavily armoured. but not for me.

    -

    4/10

     

    Deadeye:

    -

    This is a funny fellow. But he does look awesome. I love the narrow squinting design. Truly looks like a sniper!

    -

    8/10

     

    Locus:

    -

    Simply looks brutal! Amazing helmet! Possibly the best helmet i have seen in halo!

    -

    10/10

     

    E.O.D:

    -

    Beasty! He looks just like the reach model with a heavily armoured look! The best it's ever been! Nice one 343!

    -

    9/10

     

    Aviator:

    -

    Looks exactly like it short, shot and sweet, this helmet is epic!

    -

    6/10

     

    Warmaster:

    -

    Does look a lot like a promethean. I don't know who thought it was a good idea to carve a skull into their visor! but hell it looks awesome!

    -

    6/10

     

    E.V.A:

    -

    Classic, yet modern. I like the more curved look!

    -

    6/10

     

    Enforcer:

    -

    Some swanky new armour! Looks cool. Heavy, agressive. I just think the visor looks a little too sunk in.

    -

    5/10

     

    Vanguard:

    -

    Incredible, just incredible. One of the best looking helmets in halo history! New, futuristic, unique.

    -

    10/10

     

    Air assault:

    -

    Very nice. I'm not sure if it's better than reach's but it's different. I wouldn't wear it though, doesn't suit me.

    -

    2/10

     

    Scanner:

    -

    Really interesting design! I would love that helmet without the scanner though. I can see somethign awesome underneath!

    -

    5/10

     

    Commando:

    -

    Massive, agressive, heavy, just plain awesome. Looks exactly how a field commander should! Flawless design!

    -

    10/10

     

    Ranger:

    -

    Oh my. Looks very wierd. Definitly a love hate helmet. But i suppose it's one that is more about the principle of unlocking rather than show. It does remind me of starwars for some reason though. but i do think it is rather awesome.

    -

    7/10

     

    Protector:

    -

    Definitly one of the best! Heavy, no visor? Who cares! When you look this good who needs a visor?

    -

    10/10

     

    Raider:

    -

    This does look rather cool. Very interesting. I don't think i'd wear it but it is a nice idea.

    -

    4/10

     

    Defender:

    -

    This really does match the name. The face seems flat and shielded just like you'd imagine. A very clever design.

    -

    6/10

     

    Engineer:

    -

    A very, very nice helmet. I love the unusual design and aesthetics. Especially the small visor. Amazing design, very out of the ordinary.

    -

    8/10

     

    Operator:

    -

    A fantastic new looking armour, very circular and mechanical design. Looks pretty damn good.

    -

    8/10

     

    Pioneer:

    -

    Looks very alien indeed. However i love the two visors and how the helmet looks as a whole. Very intriguing, love the design, but not something i'd wear.

    -

    4/10

     

    Pathfinder:

    -

    Possibly one of the most ingeniously designed helmets out there! Amazing aesthetics, angular and agressive.

    -

    9/10

     

    Wetwork:

    -

    Very nice design! I remember a halo 3 fan submitted helmet that looks just like it. Very assassin style, streaked, looks very agile. but not for me.

    -

    4/10

     

    Stalker:

    -

    I'm going to be honest. That thing looks like a damn lizard! But hey? That's awesome. It looks really interesting and very far fetched. But i love it.

    -

    8/10

     

    Rogue:

    -

    Very, very cool. Looks like a hard and heavy style Orbital helmet. Looks completely bad*ss to me.

    -

    8/10

     

    Tracker:

    -

    Love this one! Has those awesome 3 lights on top of the visor. Looks very space age and futuristic with that classic halo feel. Genius design!

    -

    9/10

     

    halo_4_armor_by_ruthless_tanto-d5jlh56.p

     

     

    Thanks for reading everyone. I hope you enjoyed my review. Let me know what you think in the comments! Over and out.

    • Like 1
  3. Raxs Slayer I wish more people would take the time to do a post like this with a well thought out direction. Instead some members post several times to attack you and yet they have not ever taken the time to put anything meaningful up. I appreciate your thought provoking ideas although I don't agree with all of them. But that is okay, I don't have to agree with all of them. The fact that you went outside the box and brought something new and interesting to discuss is admirable. One idea that stands out is the fact that your armor actually affects your Spartans gameplay. I thought this would be brought too life in H4 but it didn't. Thank you for taking the time to post something other than negative or thoughtless once sentence ideas.

     

    Thanks man (: I really appreciate it.

     

    Is it me or does that helmet look a lot like the E.O.D helmet?

     

    I don't know, does it? ;) But hey, your opinion buddy.  I see where you are coming from :)

    • Like 1
  4. I like that some items are hard to get so all pro players can show their skill and it also puts some serious challenge into the game!

     

    Oh of course. That's totally fair. But i looked at the database and so far. Nobody has achieved most of the things i listed and i don't think ever will. Personally. I think that the Assault stance or protector helmet should be as hard as it gets. And there should be more skill based things, like, earn 20 killtaculars. Not something stupid like winning 600 games of slayer. Anyone can win a game of slayer. to get 600 though, It just requires you to have small skill and no life if you get what i mean.

  5. I'm not so sure about these ideas. You are talking about Halo 5 being more diverse. And how can it be if you just recycle content? I Don't want old weapons we want new weapons. The idea of invasion is complected as it is, playing as all of those character models wouldn't be very good at all, it would seep into half of the games content and we would miss out on more things being added.

     

    Also, The flood aren't in Halo 4. The Spartans and flood in Wargames are Sims (Not real living things) War games is a training program where AI Duplicates of the Spartans are placed into an arena and battle it out to train.

     

    I also wouldn't be disappointed if brutes were cut out. Frankly i'd prefer it because that way the chances are that more content will be introduced will be higher. I'd much prefer a more imaginative and profound idea for an enemy class to be introduced than old brute again.

  6. I Personally think Duel wielding in previous games was underworked. I think it would be much better if there was a support package that allowed you to duel wield your side arm. Because non-rifle weapons don't even spawn on maps anymore. And even if they did. I don't want to spend the whole game looking for them.

  7. Halo 5 Armour: Suggestions

     

    Hey everyone, i'd like to take a moment to propose some ideas and concepts for some halo 5 armour.

     

    Firstly i'd like to show everyone some concepts i have designed myself. (More may be added to the post)

     

    I am hoping to one day make it in the gaming industry and a pitcher and designer, what this armour originally was was armour that i am making for my own FPS game Pitch. Seeing as i am still in collage and maybe quite far from pitching a game, i may as well see if these armour are good enough for Halo.

     

    Interceptor:

    vx26br.jpg

    I drew this helmet freehand, The fashion i was trying to project with this helmet is Brutal, Heavily Armoured, Sleek and Technical.

    The purpose of wearers of this helmet would be to intercept enemies from primary objectives. This would be done in an all risk full brutality firefight. The heavy design and lack of a visor suggests a very technical nature of this gear.

     

    Ranger (Original name)

     

    Fine Liner Free Drawing:

    sqqqmo.jpg

     

    Fully Rendered:

    2624q4i.jpg

    This helmet is by far one of my favorite concepts, sadly currently sharing the name of a current halo 4 helmet measures will have to be ensured to change this. This helmet is designed for rogue scouts that patrol of recon an area. The visor clearly shown wraps around the front and side of the helmet, giving well over 180 degrees puerperal vision.

     

    Another matter i would like to address is how th armour affects us. Halo armour has always just made our Spartans look pretty, i think it is time they got giving a use. Armour pieces should now be given designated statistics. My suggestion to these are as follows:

     

    Mobility / Weight:

    Damage Resistance:

    (Maybe more)

     

    These statistics show that armour should affect the player in terms of battle and mobility. It would create interesting ways in which players can play the game. Players should also have the ability to have a transparent visor, removed helmet, or removed armour pieces. Upon shooting places that armour was removed the player will take much more damage.

     

    Another suggestion i would like to make is to make sure that all armour is achievable. I loved the armour in Halo 4, but some armours are just too hard to get or completely unachievable. Examples:

     

    Stances: (Breach, Believe and Standoff) are all far too hard to get! They should be made much easier and should suit a play style instead of getting kills with a bunch of weapons. I have seen one person with Breach and one with believe. Standoff is just ridiculous, No gametypes have fuel rod cannons, beam rifles or gravity hammers even spawn! Sorry 343, but thats Crazy!

     

    Assault stance is achievable, but still far to hard.

     

    Armour:

     

    Vanguard, Protector (Skin), Commando, are just out of the question ridiculous. I have never seen anyone with these armours. And disappointingly there are my favorites. They would take bare months to achieve. A set of armour that requires a designated goal should only take a bare maximum of 8 Solid gameplay hours to achieve. (If i could make a suggestion, It shouldn't require the "Master" level on a commendation. I feel that the level master is very fair, but you shouldn't be required to reach it for all armours.

     

    Visors:

     

    Verdant was very hard to get and far too enduring. I feel if it was lowed by at least half it would be fair.

     

    I forget the name of it but the red visor requiring avenger medals is very hard.

     

    The message i am trying to get across here (And i definitely don't blame 343, it was their first game and they wouldn't have known how it would go down) but now they know (: so c'mon 343!

     

    One last thing that isn't entirely relevant. I Don't think all specializations should be available for unlock straight away, some should be restricted until you have done more, per say, completed a number of specializations.

     

    I hope you enjoyed my ideas. Thank you for reading! (:

  8. DRIVE/MANTIS and MANTIS alternate:

     

    Vehicle loadouts are focused almost entirely on Support Upgrades and Tactical Packages because those are the only two things you benefit from whilst in a vehicle. Occasionally you include an AA that helps you defend or acquire a vehicle (Like a jet pack might help you get a to a high point faster to get a banshee on Exile or Longbow), or one that helps you kill vehicles (hardlight shields deflect tank shells), but generally you want good Support Upgrades and Tactical packages.

     

    So for most vehicles the Wheelman Tactical Package is indispensible. Any loadout that intends to use vehicles other than a mongoose should include Wheelman. EMPS are just too deadly to every vehicle on the field. That's why the DRIVE/MANTIS and MANTIS loadouts include them. That slot is non-negotiable whether you're driving a hog, piloting a banshee, operating a tank or Mantis, or just zipping around in a ghost.

     

    The Support Upgrade is where you are allowed to differentiate yourself. You have two primary optinons, Sensor which increases the range of your motion tracker or Gunner which allows you to fire chainguns for longer periods of time before overheating (about 133-150% total time). For vehicles without chainguns the choice is obvious: You want Sensor.

     

    You will only use Gunner in a vehicle with a chaingun, which includes Chaingun Warthogs and the Mantis. It is NOT the best choice without question though. Mantises in particular can benefit greatly from the improved motion tracker range which keeps them from getting flanked as easily. You probably want to use Sensor when you are running alone and can't rely on your team as much to watch your back, but when you CAN rely on your team to cover you then you want Gunner because it's the only thing that increases chaingun firepower. Remember any vehicle that gets flanked is as good as dead, so you either need your team behind your or you need a better motion tracker that will let you know when you're getting too far behind enemy lines.

     

     

    BTB

     

    In BTB you want a reliable rifle you can count on at any range, you need to be prepared for vehicular combat, and you need to be mobile because the maps are much bigger.

     

    The DMR is the obivous choice for the rifle, although if you intend to hang back behind your team consider the lightrifle instead.

     

    While a boltshot can do some serious damage to a ghost up close, if you're that close to a ghost you're probably hanging from its fender, so leave that pistol in your locker. Bring a Plasma Pistol instead into BTB, the magnum is a solid sidearm but won't stop a tank from vaporizing you.

     

    Frag and Pulse Grenades don't stick to anything that moves, and vehicles all move pretty fast, so bring Plasma Grenades to make sure you can do more than just stop vehicles with your Plasma Pistol. You may love fragging players, but in BTB you can go a whole game without any players getting within range of those frags. I bet those vehicles get close enough though, especially if you keep EMPing them with your Plasma Pistol.

     

    You need to be mobile in BTB, making Mobility a must-have Tactical Package for any soldier who does his killing on foot. Don't leave the base without it.

     

    Many of your kills in BTB happen at very long ranges, and a lot of the time you are shooting for the assist not even the kill. You can't go running across the field every time you need ammo, so pack extra with the Ammo Support upgrade!

     

    What AA you bring into BTB will depend on your preferences, play-style, and controller settings. Keep in mind that if you don't move fast where you need to go you could get instantly slaughtered by a Gauss Hog, a Scorpion Tank, 3 varieties of sniper rifle, and even a banshee! You can't afford to spend time in the open. A jet pack can save your life when you need to get into Bravo on Exile or duck off the Hill on Ragnarok. It's situational, but you'll be glad you brought it. Another problem you run into in BTB is that the "open" is just too damn dangerous! If so, you might find yourself bunkered down in one location for awhile, peaking out to DMR an enemy when you can. In these situations you'll need some staying power, and nothing like a Regen Field behind your rock of choice will let you get your rest and get back in the action as quickly as possible. Don't forget that Ammo upgrade which will keep you from running out of things to do.

     

    Other Armor Abilities may do the trick for you, in that case make sure you use them well in ways your enemies don't expect.

     

     

    Mid-Range

     

    Smaller maps mean a lot of gun combat, and a lot of opportunities to prove yourself 1v1 against each enemy on the field.

     

    At the moment the most versatile rifle in the game is the DMR. Versatility is key when you're on smaller maps, because people are closer means you get spotted and fight more often at whatever range you get spotted at. In BTB you can run for cover against long-range DMRs, but in small maps you often don't have the choice to run away. Thankfully the DMR lets you engage your enemy at any range. This may change, the important thing is to have the most versatile mid-range rifle available.

     

    When people get too close you want them to back off, so pack a boltshot for close encounters. Once people die 2-3 times to boltshot, they think twice about charging. This lets you control the range at which you fight, which is important to winning at any range.

     

    Speaking of the boltshot, don't get surprised by this pistol. Surprise is a thing of the past. Halo 4 Spartans don't get surprised, they just get mad. They can see through walls and they know what gun you're using because they use Promethean Vision.

     

    Speaking of Promethean Vision, don't let anyone use your own weapons against you, that's just embarrasing. Put on the Stealth Support Upgrade and see if you can surprise some Halo 4 Spartans. If you haven't unlocked it yet, I recommend the Explosives upgrade. Grenades are important, and you want yours to be as good as possible while denying your enemy the same advantage.

     

    While a Pro might use Plasma grenades to bounce them off of each other, I'm no Pro. Frag Grenades are very effective in a variety of encounters and most importantly they can hit someone who you can't see yet. Get good at bouncing these guys around and you'll find a lot of fights get a lot easier.

     

    Speaking of Grenades, don't run out of those things! Pack the Resupply Tactical Package so your grenade button doesn't stop working. You need to kill people to get their grenades (or loot other people's kills), and with enough grenades you are going to kill a lot of people.

     

    Enjoy playing the game with this loadout, it's versatile and all its buttons keep doing things as the game continues, which isn't true for every loadout.

     

     

    Those are really nice loadouts, if you could put them into the correct format i will be happy to put them up on the post (:

  9. keep the Assault rifle and battle rife and DMR and please bring back SMG and dual wield

     

    I hope they don't bring back duel wield, it was stupidly overpowered. There are never 2 of the same weapons on the map anymore. Duel Wield was such a game breaker :/

     

    Halo 5 Weapons Arsenal

    UNSC:

    Magnum:The Same style as the Halo 1 "super Pistol" but the look of the halo 4 Pistol

    SMG(Sub Machine Gun):The Halo 3 SMG Returning with the same rate of fire when dual wielded or by itself

    Assault Carbine:A semi automatic weapon that can penetrate Walls and vehicles

    Assault Rifle:Same as always

    DMR(designated Marksmen Rifle):same as always

    BR(Battle Rifle:Same as always

    Control Shotgun:A replacement of the Old shotgun but with more control and more accuracy

    Grenade Launcher:Same as Halo Reach but with more splash damage

    Sticky Detonator:Same as Halo 4 but longer time until explosion

    Proximity Rifle:A long Range Grenade launcher with a scope

    Sniper Rifle:Same as Always

    SAW:Same look as halo 4 but with more control burst

    Target locater:An orbital Strike like Halo Reach But tracks targets for a longer amount of time

    Target Designator:A mac Blast from Infinity that is meant for Ariel Vehicles

    Rail Gun:Same as Halo 4 but with more power on vehicles and Splash damage for infantry

    Spartan Laser:Same as Always

    Cluster Launcher:A cluster of Rockets that can lock on to Vehicles

    Rocket Launcher:same as always

    Flamethrower:same as always

    Missle pod:same as always

    Machine gun turret:same as always but the look of the halo 3 version

    Chain gun:The unmounted version of the Machine fun turret

     

    Nice layout, however i do need to point out that the target locater and designator are practically the same thing :S

     

    maan, im seeing some ridiculous weapons up there.

     

    I just want to see SMGs, Silenced SMGs and silenced pistols in multiplayer.

     

    and the Assault rifle, i love the assault rifle

     

    Not ridiculous. Just new. I couldn't bare not to have any new weapons apart from an SMG, which does less damage than most weapons in the game :L

  10. Halo 2 and 3 had the best FAIR weapon layout, i dont care if the weapon looks kool as hell or not thats where Halo 4 went wrong and i hated it, theres too many over powered weapons and weapon drops WTF!?!? Halo 5 needs to recover fairly in weapon layouts both map wise and in game wise.

     

    (The legendary) Battle rifle, SMG, Sniper, Shotgun, Carbine, Magnum, Energy sword, Beam rifle, Rocket launcher (without the stupid tail whilst its in mid-air), Fuel rod cannon, Plasma rifle, Spiker, Assault rifle, Needler, Light rifle(with less power),Incineration cannon (A FAIR VERSION), Scattershot (This was a very fair CQ weapon in H4, well done 343), Bruteshot, and ofcourse the plasma pistol.

     

    This is my fav. from all Halo games, theres no need to ruin the games with more over powered weapons just because they look nice, i wish they stayed true to Halo and made another Halo 2 (impossible to do but i wish)

     

    I don't entirely agree with you. I think that 343 introduced amazing looking weapons, the Incineration cannon and binary rifle are very OP but they never show up in games. I've only ever seen them on some maps on dominion. However i do agree that there should be more standard primary loadout weapons in the game rather than just more and more ordinance weapons.

     

    The tail on the rocket launcher looks awesome and really helps because i'm tired of the rocket launcher being a stealthy weapon. You could fire it off and no one would know where it came from, but now i can track down everyone because the tail give you an idea on where they are hiding.

     

    And ordinance drops are much better than the weapons just spawning on the map for no reason, how stupid was that? It made no sense :L ordinance drops are great because people just used to camp next the rocket and sniper spawn, but now they can't and all of the weapons are given out fairly.

  11. DRIVER/MANTIS:

     

    Primary: DMR (Irrelevant)

    Secondary: Plasma Pistol (Irrelevant)

    Grenades: Plasma (Irrelevant)

    AA: Thruster Pack (Irrelevant)

    Tactical Package: Wheelman

    Support Upgrade: Sensor

     

     

    MANTIS (alternate)

     

    Support Upgrade: Gunner

     

     

    BTB

     

    Primary: DMR

    Secondary: Plasma Pistol

    Grenades: Plasma

    AA: Jet Pack or Regen Field, depending on the map

    Tactical Package: Mobility

    Support Upgrade: Ammo

     

     

    Mid-range (Smaller maps)

     

    Primary: DMR

    Secondary: Boltshot

    Grenades: Frag

    AA: Promethean Vision

    Tactical Package: Resupply

    Support Package: Stealth

     

    Nice :D Do you think you could include a description? If you do i'll put 'em up :D

     

    air strike:

    assault rifle

    plasma pistol

    plasma grenades

    aa efficiency

    explosives

     

    this is mostly used for taking out vehicles. the jetpack lets you get that extra height outta your jump to clear a warthog. not to mention it's importance for taking out or jacking wraiths. plasma freezes vehicles allowing for an easy stick. depending on the vehicle they get one or both plasmas. and the bigger blast radius of explosives, I find, yields better results for vehicles that can carry multiple passengers. also due to the fact that jacking the vehicle is sometimes the best option, explosives allows you to survive more grenades while your drivin

     

    Awesome, Do you think you could format it correctly? Thanks!

  12. guerrilla:

    dmr

    assault rifle

    frag

    thruster pack

    firepower

    dexterity

     

    allows for a near seamless transition between various ranges. I've found thruster to be the ability that has the most versatility. whether it be short or long range, attacking or defending, chasing or retreating, combat or just map control.

     

    doppelgänger:

    dmr

    boltshot

    plasma

    hologram

    aa efficiency

    sensor

     

    here you would rely on the hologram for both offense and defense. you see where enemies are on the radar before they see you, and you can get a general idea of their direction of travel. use the hologram as a decoy and flank around, those seconds it fools the enemy are precious in halo 4.

     

    duck around a corner and a lot of enemies will follow you. that second or 2 of time they can't see you, send a hologram out. either back toward the enemy, more often than not making them spin around to attack it and expose their back to you. or send it away from the enemy at a wider angle than you would be traveling along so they see the hologram first

     

    Nice ones :D A really well justified set of loadouts! Thanks. They are going straight on the Post.

  13. So the Support Rifle is basically an Assault Rifle? lol

     

    Not at all. The Assault rifle isn't a precision rifle, it cuts through ammunition incredibly quick and also has a very high rate of fire. The weapon i described is a Precision weapon (So you can get headshots with it) It has a low rate of fire, slightly faster than a DMR and cuts through ammo very slowly.

  14. Halo 5 Weapons: (What we want!)

     

    Introduction:

     

    Well, If it isn't already to start talking about Halo 5! Here we are going to talk about all of the awesome weapons we want in halo 5! Hope you enjoy!

     

    The Weapons:

     

    Flare Cannon: (Promethean)

    -

    This weapon is not designated as a weapon to directly inflict damage on your opposition, rather blind all enemies temporarily in its fired round's proximity, or any friendlies not careful enough to note it. I Feel the flare cannon should have the appearance of a stubby and bulky weapon with a single round magazine, spawning with about 3 rounds.

     

    Acid Hound: (Covenant)

    -

    This weapon would be a powerful close quarters weapon that sprays corrosive acid on close enemies, partially inflicting their vision whilst the acid lingers on the ground, slowing and damaging enemies, The weapons would be rare ordinance and run on charge / Fuel.

     

    SR - Support rifle (UNSC)

    -

    A fully automatic low rate of fire precision rifle with no zoom. Lots of ammunition and damage slightly lower than that of a Battle rifle's. This weapon would be great for helping you team mates by effortlessly dropping ammunition into your foes with ease to help speed up the kills in long streaks.

     

    Peirce rifle: (Covenant)

    -

    A powerful needle based sniper rifle with slightly shorter zoom than a regular sniper and a 3 shot kill, 2 to the head. With a slightly higher rate of fire than a regular sniper, but with less recoil. I feel a rifle as such with provide much more interesting game play to medium sized slayer and objective matches.

     

    Swarm Cannon: (UNSC)

    -

    This one is slightly more unusual for a halo game. A large very powerful rocket launcher that locks onto targets (Personnel / Vehciles ect.) and fires roughly 8 rockets very rapidly to seek in a obliterate targets. The introduction of this weapon would most likely subtract the rocket launcher's lock on feature.

     

    Honor Spear: (Covenant)

    -

    Referring to the large spears wielded by elite honor guards, this weapon would be a extended melee weapon, upon holding down the trigger initiates a charge feature, bringing you out to 3rd person and moving at a much faster than walking pace, upon walking into foes you would pierce and kill them. There would also be a feature for you to throw the spear at a foe instantly killing them yet leaving you without the spear and have it free for other to pick up. Normal attacks wont feature a lunge, but rather a 2 hit kill very rapid swing attack.

     

    SMG: (UNSC) [Returning]

    -

    I know that we all loved the SMG. However it was never quite cut out to be a Primary weapon, so i had the idea that it should be nerfed and designated a late unlock side arm. Which would be great for multiplayer game changing in small maps. With less damage than the AR of course.

     

    Pulse Rifle: (UNSC)

    -

    This weapon, i intend again to create interesting game changing. Upon firing this weapon a massive sonic wave would be sent out knocking over any enemies on front of you and slightly damaging their shields. Either giving you the upper hand in equal battles of give you the change to escape from large groups of enemies. This weapon would spawn with a very low ammo count.

     

    Rouge Rifle: (UNSC)

    -

    A loadout weapon unlocked either at a very high level or after a rigorous achievement, this weapon with a very small reticle yet much more powerful rounds and a low rate of fire. This weapon would be worked very well with a powerful scope, possibly with some sort or special system for seeking out enemies by outlining visible ones with a a red outline. This weapon would be very hard to use but in the hands of a skilled owner it could drop foes faster than the DMR.

     

     

     

    I will Submit more ideas soon! Thank you for reading! Please drop me a like (: and submit your responses below! Thanks again!

     

    -RAXS SLAYER

    • Like 1
  15. I go with a sorta hated load out I call it:

    THE KILL STEALER

     

    Sniper rifle

    Boltshot

    Frag

    Active camo

    Firepower

    Dexterity

    I say don't hate the player hate the game because I hang back in active camo while my team beats the **** out of the enemy then I tap in with a killshot

    I get about 60 kills per game with this so I say it's worth it :P

     

     

     

    I also do have a team player load out but it's to good to share openly I'll share in pm if you want me to

     

    I think your missing a jumper class for your forum posts to

     

    Well :/ You do realize you can't have a sniper rifle as your primary, not to mention Firepower forces you to have to primary weapons, and on what game types can you physically reach 60 kills!? I'm starting to feel that you are not being entirely realistic or truthful with me ;)

     

    Lol. I got a new one.

     

    Primary DMR

    Secondary Boltshot

    Grenade Frag

    Ability Promeathean Vision

    Perk Mobility

    Extra Dexterity

     

    Lol. Do work.

     

    Sorry buddy, you didn't fill out all the information :S

  16. All my loud outs are the same besides the Primary weapon. They all have the Plasma Pistol, Plasma Grenades, Jetpack, Dexterity, and Infinite Sprint. I do a mix of everything. Do what I feel fits the situation the best whether it be stealth, lone gunner, or driving vehicles. With having the jet pack I can get pretty much anywhere, and the Plasma nades and Pistol allow me to take out vehicles and my precision rifle either being the BR, DRM, or Carbine lets me hit people at a decent range. I'll pick up an AR when possible to stop rushers.

     

    Well if i could honestly recommend something, it would be to have a better verity in your loadouts ;) At the moment you seem like your loadouts would struggle in a lot of gametypes. Having no variation is a very dangerous move.

  17. 15eiweg.jpg

     

    Sign Up for 'The Outlanders' Today:

     

     

    Introduction:

    Greetings, everyone. This is "RAXS SLAYER" Leader of the Outlanders here to say that we are recruiting members for our faction... Anyone is welcome to enroll, any skill, any rank, you can join us today!

     

    What can the outlanders do for me?:

     

    The Outlanders are a powerful community of a verity of players. Out faction is divided into a few general areas, anyone can participate in any of these areas whenever they would like:

     

    -The Initiators - We build incredible maps, some already have achieved mastery in the arts of forge.

    -The Competitors - Attend our game nights as we play awesome games on the outlanders very own maps.

    -The Warriors - As our faction unites we march into matchmaking and reek havoc in infinity.

    -The Advancers - Groups of 4 head over to spartan ops to advance through the ranks.

     

    How do I enlist?:

     

    Very simple. once you have enrolled Your name will be put on this post to show that you are a soldier in out faction. There is a step by step guide at the bottom of the page, please follow it to enroll.

     

    What do you do?

     

    What we do is down to our players. When many of us are online we will join a party, bring along a headset, and decide what we shall do. If there are only a few of us we may play some Smaller Outlander forge maps, or head over to spartan ops to level up, do challenges or some smaller games on matchmaking. Otherwise, we will play massive custom games or infinity.

     

    What do i need?

     

    You don't need any specifications to enroll in the outlanders. We are open to the public for anyone to join and expand our faction.

     

     

    What are the standard of 'The Outlanders'?

     

    When we are online Matchmaking or just having fun, the 'Outlanders' may have some very strict regulations. It is encouraged that we all use the 'Outlander Insignia'. The Howling wolf, featured in out banner at the top of the post. It is a "Green" Primary, "Steel" Secondary and "Forest" Background. We then have the howling wolf with a simple circle background. It is also encouraged that we use "Steel" Primary and "Forest" Secondary armour colours, but not required.

     

    How to Enlist:

     

    1) If you haven't already, add me: "RAXS SLAYER" as a friend on XBOX live.

    2) Send me a Private message saying you would like to enlist! (No Voice messages please!)

    3) Your name will be put on this post.

    4) Once done, you are an official outlander, If you would like to leave the faction, please inform me.

    5) When you join a Party with me or a fellow outlander, i ask the you change your emblem to the Outlander Insignia. Instructions above in the "What are the standard of 'The Outlanders'?" Section.

     

    6) Whenever i am online or a fellow 'Outlander'. Gear up and get ready for action by joining our games / party!

     

     

     

    The Outlanders:

     

     

    Raxs Slayer

    BlackTallTee

    Jungle Troop

    BIG IS B A

  18. I personally think it is definitly worth it. The maps have a very unique and enjoyable designs, i also personally enjoy the aesthetic like the Polluted air or Shatter, the Dusty and shrouded aura of Wreckage and and standard and beutiful backgrounds of Harvest. I personally say out of experience that these maps feel completly unique and introduce the idea that you are playing a completly different style. I think if you are a Big team battle fan then these maps are definitly for you! These maps also come with Extraction wich is an amazing gametype!

    If you are more into slayer then is suppose harvest if for you. But even so, if you don't enjoy, 'Extarction', 'King of the Hill', 'CTF' or 'BTB' then there is no point getting it. But these maps are amazing for 'BTB' 'CTF' and 'KOH' :) I recommend them greatly if you enjoy those 3.

     

    In a nutshell, i'd say they are definitly worth it. The last Halo reach DLC Was incredible! Sadly it was only availible for about 2 weeks which was a massive bummer. But back the to topic, this DLC is avalible for possibly forever, so i defintly recomend it :D

×
×
  • Create New...