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Posts posted by BeckoningZebra1
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Staff Response
Duplicate thread. News of Halo 2: Anniversary's Lockout here: http://www.343industries.org/forum/topic/37466-h2a-lockout-reveal/?view=getnewpost Topic locked.
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Excited to see these six maps being dynamically enhanced, can't wait to play the Master Chief Collection! Also, WOOT WOOT for PAX Prime this weekend, thanks for adding those times in for everyone. Front page material.
Lots of excitement on its way!
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All very good updates for TitanFall, especially expanding the player count to 8v8 (16 total) considering it's now on par with Halo's max party count. I'd like to see how more players would change the gameplay and what effect it would have on the maps... Great article N3wsnut, good stuff.
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Did you know.....
There has been two occasions when instead of a person for Mom and Bot was chosen?
There's actually been 3.
First was 343ibot for half a month to fix the MoM dates, then BCAM for Breast Cancer Awareness, and then last Vigilant Intellect to raise interest in TGFW.
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Staff Response
Thread is for submissions only. Please do not post content that would take the thread off-topic.
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So we just post our art on here? Seems pretty cool I may do some art soon maybe I don't know
Staff ResponseRemember, we have a gallery. Posts containing nothing but an image will be removed, so keep that in mind before posting.
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Excellent work on these Anime. Beautiful signatures.
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I love the idea of preloading, it's good to see more titles taking advantage of it. I expect this will become available for all the big upcoming games. *cough*Halo*cough*
Great article EK!
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No mention of Star Wars: Battlefront at E3...
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*BZ1 used Sexy Jutsu to distract Mafians*
It's true...
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I earned 20,000 grains for the 343i Community.
You can too!
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BZ don't forget the imperial squad
343rd_Corps
Fixed. I had it listed as 343i_corps by accident, it's all good now though.
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Is this available on Android?
Unfortunately, no. Star Wars: Commander is exclusively available for iOS as of right now. There's no word on if they'll be bringing it to Android.
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So since the days following release, many members have discussed with me the possibility of creating an official un-official community squad for Star Wars: Commander. So I've created: 343iCommunity
If you'd like to join simply request it, and be sure to comment your username below so that we can verify your membership. The rules for the squad will be similar to that of the Forum.
No swearing
No racial or ethnic slurs
Do not flame other members
No linking to images, videos, or websites containing nudity, discrimination, or swear words
The most important rule however is to have fun. We want you to join the squad and we'd like to keep it enjoyable for everyone which is the reason these rules will remain in effect.
Also, Arno Dorian has created an imperial squad known as the 343rd_corps. I believe his will be acting as a squad for the empire and mine will be acting as the Rebellion.
Thanks for your interest and see ya on the virtual battlefield!
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Staff Response
Please do not revive dead/old threads. Topic Locked.
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This move is great, as it will likely help Twitch to become a more professional and a more publicized medium for streaming. I'm excited to see how Amazon can help enhance Twitch's streaming experience, very good news in my opinion.
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TL;DR
I'm Zanny. Diarrhea. I forged in Halo: Reach. Diarrhea. Diarrhea. I forged in Halo 4. Diarrhea. Diarrhea. Diarrhea. I forge better than you. Diarrhea. Diarrhea. Diarrhea. Diarrhea.
(On a serious note though, I love your maps Zanny. I'm still waiting on Last Stand for Nuketown to be 100%, but I love your work and look forward to seeing even more maps from you.)
Ps. A Star Wars map would be nice...
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Couldn't agree more with this month's and last month's selections. It's good to see a lot of green in the Top 15.
Congratulations to all of you! (Especially the first timers, like 5W49UR07H and Zaguroth Prime)
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Welcome all to the 32nd 343i Weekly Community Poll!
Yes, I'm back doing the polls once again! I missed doing them over the summer, but I'm really excited to be back here serving the comunity! Special thanks to Bnus for helping me out while I was away!
Last week's community poll question asked if you wanted more FPS Halo Spin Off games like ODST/Reach or Different Genre(s) Spin Off games like Wars/Spartan Assault? Here are the results of that poll!
FPS games! It seems the majority of us prefer that feeling of being the one to pull the trigger on the enemy. Even though FPS games won the poll, I'd like to pinpoint Maestro's brilliant post explaining a great way Halo could take advantage of another Halo Wars type of game for PC:
I'd like to see a PC spin-off of Halo Wars. Given the diversity of vehicles and races in the Halo universe, the potential for a very fun Halo RTS game is huge, especially with the Prometheans recently entering the fray. Add some gametypes from the FPS Halo games, like King of the Hill or Infection, and a forge mode to create your own maps, and PRESTO! You have a Halo Wars game to make the rest of the franchise proud.
One major problem with a lot of console RTS games would be the controls; nothing matches the precision of having a mouse to tell your units where to go, what to attack, and where to build. Instead of having to open a little sub-menu and navigating through it with the d-pad or right joystick or something even more awkward, you can just click a button on a menu off to the side of the screen to prepare units and buildings.
One aspect of Halo Wars that needs to be scrapped is the fixed base component of the game. The lack of freedom of determining where your barracks or where your research lab go limits the potential to utilize the geography to your advantage. In Command and Conquer, I loved setting up Sensor Arrays and Obelisks of Light on the high ground to obliterate those stupid AI controlled Stealth Tanks or blast those vile Disruptors to bits as soon as they attempt to enter my base. I'd build a bunch of SAM sites in the little gaps between buildings and cliffs so none of those wretched Orca Bombers could even touch me.
You can't do anything like that in Halo Wars. Each of the skirmish maps are unique in their own right and have all sorts of terrain to fight on, from Flood-infested flatland to maze-like Forerunner structures. But instead of using that terrain to your advantage, you just build stuff in your designated building spots, then set up your turrets and spam units. You can't set up a decent defense so that your base is able to defend itself while you go pillage other players' bases. To get a decent base defense, you need units. But then you can't deploy a lot of units to fight other players.
This is the second annoying aspect of Halo Wars: the population cap. It was too low to make a decent-sized army of anything aside from marines or hordes of Covenant cannon fodder. I would utilize an alternate structure for population cap, such as having x amount of infantry squads, y amount of ground vehicles, z amount of aircraft, and n number of super units. Having all types of units share the same population pool severely limited the player's forces. Why buy a Scarab when you could have six Wraiths and two population points to spare?
Finally, I'd like to see multiple campaigns. The option is there in other RTS games. You can play as GDI, Nod, or Scrin in Command and Conquer, each with their own objectives and motives. If I want to be a prophet hellbent on humanity's demise, I'd like to see a campaign sculpted around that!
The potential is there for an awesome Halo RTS game, given the lore and the different environments in the Halo universe. But, it needs a lot of work before it can be a great game.
TL;DR version: another RTS spin-off please
The Master Chief Collection is just months away, and that means Halo 2: Anniversary missions are on their way! I don't know about you, but when I think of Halo 2, I can't forget the iconic figure that shipped with it, the Arbiter. The Arbiter and Master Chief were both playable characters in Halo 2, and will be in Halo 2: Anniversary, so this week's community poll asks,
Who do you most look forward to playing as the most in Halo 2: Anniversary, Master Chief or The Arbiter?
Leave your thoughts along with your vote below.
Voting ends 9-1-2014 @ 6:00 AM EST
Thanks for taking time to partake in the Weekly Community Poll
and See y'all next week!
Have a question, complaint, or suggestion pertaining to the poll? Message BZ1.
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Welcome all to the 42nd 343i Weekly Community Poll!
Yes, I'm back doing the polls once again! I missed doing them over the summer, but I'm really excited to be back here serving the comunity! Special thanks to Bnus for helping me out while I was away!
Last week's community poll question asked if you wanted more FPS Halo Spin Off games like ODST/Reach or Different Genre(s) Spin Off games like Wars/Spartan Assault? Here are the results of that poll!
FPS games! It seems the majority of us prefer that feeling of being the one to pull the trigger on the enemy. Even though FPS games won the poll, I'd like to pinpoint Maestro's brilliant post explaining a great way Halo could take advantage of another Halo Wars type of game for PC:
I'd like to see a PC spin-off of Halo Wars. Given the diversity of vehicles and races in the Halo universe, the potential for a very fun Halo RTS game is huge, especially with the Prometheans recently entering the fray. Add some gametypes from the FPS Halo games, like King of the Hill or Infection, and a forge mode to create your own maps, and PRESTO! You have a Halo Wars game to make the rest of the franchise proud.
One major problem with a lot of console RTS games would be the controls; nothing matches the precision of having a mouse to tell your units where to go, what to attack, and where to build. Instead of having to open a little sub-menu and navigating through it with the d-pad or right joystick or something even more awkward, you can just click a button on a menu off to the side of the screen to prepare units and buildings.
One aspect of Halo Wars that needs to be scrapped is the fixed base component of the game. The lack of freedom of determining where your barracks or where your research lab go limits the potential to utilize the geography to your advantage. In Command and Conquer, I loved setting up Sensor Arrays and Obelisks of Light on the high ground to obliterate those stupid AI controlled Stealth Tanks or blast those vile Disruptors to bits as soon as they attempt to enter my base. I'd build a bunch of SAM sites in the little gaps between buildings and cliffs so none of those wretched Orca Bombers could even touch me.
You can't do anything like that in Halo Wars. Each of the skirmish maps are unique in their own right and have all sorts of terrain to fight on, from Flood-infested flatland to maze-like Forerunner structures. But instead of using that terrain to your advantage, you just build stuff in your designated building spots, then set up your turrets and spam units. You can't set up a decent defense so that your base is able to defend itself while you go pillage other players' bases. To get a decent base defense, you need units. But then you can't deploy a lot of units to fight other players.
This is the second annoying aspect of Halo Wars: the population cap. It was too low to make a decent-sized army of anything aside from marines or hordes of Covenant cannon fodder. I would utilize an alternate structure for population cap, such as having x amount of infantry squads, y amount of ground vehicles, z amount of aircraft, and n number of super units. Having all types of units share the same population pool severely limited the player's forces. Why buy a Scarab when you could have six Wraiths and two population points to spare?
Finally, I'd like to see multiple campaigns. The option is there in other RTS games. You can play as GDI, Nod, or Scrin in Command and Conquer, each with their own objectives and motives. If I want to be a prophet hellbent on humanity's demise, I'd like to see a campaign sculpted around that!
The potential is there for an awesome Halo RTS game, given the lore and the different environments in the Halo universe. But, it needs a lot of work before it can be a great game.
TL;DR version: another RTS spin-off please
The Master Chief Collection is just months away, and that means Halo 2: Anniversary missions are on their way! I don't know about you, but when I think of Halo 2, I can't forget the iconic figure that shipped with it, the Arbiter. The Arbiter and Master Chief were both playable characters in Halo 2, and will be in Halo 2: Anniversary, so this week's community poll asks,
Who do you most look forward to playing as the most in Halo 2: Anniversary, Master Chief or The Arbiter?
Leave your thoughts along with your vote below.
Voting ends 9-1-2014 @ 6:00 AM EST
Thanks for taking time to partake in the Weekly Community Poll
and See y'all next week!
Have a question, complaint, or suggestion pertaining to the poll? Message BZ1.
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I'll miss seeing you around Maestro. I remember waiting for you to shed the purple and become dedicated in the shout box, then when you finally did, the shout box burst into excitement! Great member here, hope to see you return sooner rather than later.
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And people ask me why I spend $5 a month to play on XBL when PSN is free...
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Staff Response
Topic closed due to loss of discussion value. If OP wants unlocked PM a moderator.
Games With Gold - September
in Halo & Gaming Industry News
Posted
Looks like the only good game for the 360 this month is Reach... Hooray for population restoration!