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dragonslayer011

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    dragonslayer011

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  1. This was also my answer. To me, i guess the most reasonable explanation was that Cortana was able to control the light bridge. It's still a little confusing though.
  2. Quick question, how is Cortana able to physically hold the Didact at the very end? Cortana is simply a hologram. Just light particles put together to form her shape. She has no physical body. If Chief were to ever try to touch her, his hand would just pass through her, because she is just light. So, how come, all of a sudden, she has a physical form with mass and is able to hold onto the Didact?
  3. Most of you on this thread have stated that this was an amazing game; so anyone here still playing it? No? I didn't think so. "It was a beautiful master piece and was challenging to boot." (Quote from 'Baeztoberfest') A "beautiful master piece" is something like Fable, a game with a beautifully told story that is not only inviting, but emotional. Each choice you make in Fable makes you feel even more connected to your character and the AI around you. And the combat is perfectly executed with three totally different fighting styles that you could master in. There were few, if any moments in Halo 4 that connected me with the Chief or any of my AI friends. It was sad and disturbing in Halo 3 when Miranda was ruthlessly killed and when Cortana would contact you and cry in pain. That was a "master piece." The fact that such a linear game with no choices and personal decisions involved, like a game like Fable, could have such emotion in it. Nothing in Halo 4 was emotional. Cortana's "death" was barley emotional considering that we all knew that the focus of Halo 5 is bringing her back. Also, @Fishy, if you are on PC, please do the following 1)Bring up the "find" menu in your browser. (probably control+f) 2)Type in the find search field "what if" If you are on Mac, please do the following 1)Bring up the "find" menu in your browser. (Command+f) 2)Type in the find search field "what if" 3rd step on either system: Insert foot in mouth.
  4. Ok, it did repeat 3 areas BUT when you went back to these areas for the second time, it had a whole different feel. Now you are fighting the flood. I will use the Keys example. When you go back to the Truth and Reconcillation for the second time, you are going in there with a major important task that connects directly to the main plot. When i had to go back to the ship for the second time I was all pumped up to save Keys and blow up the halo ring. And what made it more exciting was that the entire level had a different feel now that you were fighting the flood. You had to use a different fighting strategy, maybe different wepons and even the scenery looked different now that the flood had taken over. The captain's "agenda" was to go back to earth and report on the findings, i believe. If cheif would have tagged along then everybody on earth would have been turned into ash. Cheif stayed behind and was still too late to save some of the humans. It would have been catastrophic if he would have went with the Captain. The Captian has zero ground to stand on. About the trolling, I'm fairly new to fourms and I did not find it offensive. I felt that you were expressing your oponion. IF you were really trolling, then you sir, are very good at it. Yes, people on this thread are going to 'drone' on about the repetitiveness of the game becasue that is what this thread is mainly about. "He has a right to his opinion, if it bugging you just ignore these types of threads. There are other threads right?" (Quote from 'ThebigC')
  5. @ThebigC Thank you, thank you very much. My point, exactly. @Tobi This thread is about the repetitive nature of the campaign and how I felt it was littered with time wasting tasks that obviously didn't do their job. Not so much about completion time. But the 11ish hours it took to complete the game is not impressive when you go through killing 95% of the enemies. Go play GTA4 on the hardest difficulty and report back to me how long it took to complete the campaign whilst killing 95% of the enemies. It's gonna be A LOT longer than 11hrs.
  6. @Zoso65 This guy, right here, deserves an award. Someone else who feels like some of the games moments were just pointless, predictable, overused tasks.
  7. Your fourth point really ticked me off because I am a gamer that actually prefers storyline over gameplay. Im a big storyline person and that is why Heavy Rain was one of my favorite games ever. All of these meaningless tasks, like having to shoot a grunt because it somehow stops a giant Mammoth, actually makes it really hard to "really get into the storyline" because that is just more time i have to spend before my next cutscene. Killing the grunt is pointless, has nothing to do with the storyline and is just a technique used by the developers to make the game longer. This technique in no way, shape, or form helps immerse me into the story. Now to rebuttal your other points: 1) Yes that is the point I focused on because I think it was the biggest drawback of the campaign. I am allowed to express my opinion. 2)How does completing stupid, time wasting tasks build suspense? 3) There is plenty of gameplay in the game. It is just a shame that most of it has nothing to do with the story. 5) ?? 6) Umm, no, my "rant" had something to do with each and every level in this game. My "rant" was talking about how nothing went smooth for the Chief and how something extra always needed done. I bet if i went back and played each level I could give plenty examples of how Chief got screwed over and had to always fix something by himself. 7) I am no troll, once again just expressing my opinion on what i though of the campaign.
  8. This campaign annoyed me. Every time you had to go do a task something would always go wrong. Nothing was ever smooth and i feel like that was the only way they made the game longer. Im playing the campaign on Legendary; 2 player co-op. I have spent 9 hours and 21 minutes on the campaign and I don't know how long this last mission will be but I am guessing that i will beat the campaign somewhere around 10 and a half hours, ON LEGENDARY! Im not going to lie, it's not easy but if two people can beat the campaign, on legendary, in 10 and a half hours, your game is not long enough. Especially when you have to do all of these pointless side missions. Two examples are: 1)when you are riding the mammoth, every time there is an enemy on the ground you HAVE to kill it. Like really? It's a grunt, whats it going to do to this giant, invincible vehicle? Or how about when you are riding on the gondola so you can like shut down something on the other side of the room. On your drive over, enemies stop the gondola TWICE! So now you have to get off the gondola, kill 30 enemies just to reactivate the gondola. OHH but it does not stop there, no no no. After you activate the gondola, enemies appear on it, so then you have to kill all of them. Once your are done with that you fire the gondola back up and your on your nice ride over the the place you have to go to to deactivate whatever it is you have to deactivate but hang on a sec! The enemies stop the gondola AGAIN so now you are forced to redo something you just did 10 minutes ago. You have to get off the gondola, kill a butt-load of enemies, reactivate the gondola, then more enemies appear again so you kill them then you start the gondola and FINALLY get back to doing what your supposed to be doing. Don't get me wrong, i have nothing with doing objectives and/or killing things but this was just ridiculous. Chief NEVER gets it easy. Cortana is never like "ok, you have to go to this room and pull a lever" so you travel to the room, kill some baddies, then you enter the room and the switch is right there you pull it and its a done deal. It's more like, going to pull the switch then you run out of gas, so you have to go get some more, but then gas is too expensive, so you have to go get a job, work there for a week, then you can buy the gas. So now you have the gas but you don't have the right adapter to make it work for the ship so then you have to go the the supermarket but its closed so then you have to break the lock, then you have to kill the security guards but then you go to jail so you wait a year then when you get out you find an adapter on the ground and you can finally put the gas in the ship. and you finally make it to the room but the switch is on the other end and out of nowhere a meteor crashes in front of you and you have to build a light bridge to get across... get my point? Something always goes wrong and that sort of ruined the game for me. if someone else has on opinion on this then please, try to prove me wrong but it made the game frustrating for me.
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