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iDismaL

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Everything posted by iDismaL

  1. Map: Starbuck Gametypes: SLAYER, KOTH, CTF, ODDBALL Recommend Players: 4 Fileshare: CDT DizZzmaL VIDEO 4v4 SLAYER: I built this level in 3 days over the Remembrance Day long weekend. Made with 2v2 infinity slayer in mind. It was supposed to be small and simple with a couple of very direct paths and firing lanes. The first real play test I did was 4v4 slayer and it resulted in a bit of a killbox / meatgrinder. It held up surprisingly well in a 8 player setting. A smart team can easily lock down one side of the level with a mid-field position and keep the other pinned on respawn. None the less I think that adds a nice element of competition and strategy to the map. For the most part the majority of the spawns are wide spread and positioned behind cover in each end. Because of the level’s symmetrical / butterfly design, both teams have a equal distance and fair chance to grab the power weapons positioned in the center. Initial spawns are placed in the same positions for both teams to further enforce this. I didn’t play very well in the video above (plays so bad that he gets whooped on his own map by first timers) and am fully aware that the video quality is poor but, it is nice to see the level in action. The video and pictures are also from a semi WIP version of the level and a few things have changed since, including the weird floating orange lights. Enjoy!
  2. Make sure you get the jumps right. The last lockout remake I played made the shortcut almost impossible.
  3. world position snap still exists just like it did in reach. you can nudge xyz by single units. its in object tools.
  4. nice job! I'll be downloading this one.
  5. turn on rotation snapping, its under tools when you have an object selected.
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