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CallMe KYRRUPT

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Everything posted by CallMe KYRRUPT

  1. imo developers should always create a game around what the community of players finds great about a game. i understand that button combos weren't meant to be in the game but the point of this thread is to get them back in, this time legitimately. i'd also like to see where they said it was a cheaptrick/cheating because i doubt bungie played their game enough to be aware of it. its possible though. also the more i talk with you guys, the more abundantly clear it is to me that button combos will never resurface in future titles. the whole community that enjoyed these features has obviously moved on, and i should too. there are just too many people that never experienced h2 and loved h3 and reach for them to implement theses features. guess halo is just gonna be a rent title for me from now on.
  2. this is what makes us different, you would take the word of a company who hardly plays their own game over the word of the community who actually spent hours of free time playing it. my street fighter comparison is spot on. just because button combos weren't meant to be in the game doesn't mean they didn't evolve into a part of the game. hadouken and bxr were both used as common techniques in a persons gameplay. the only way people would have an advantage in knowing how to do this is if the other person didnt. which is exactly the same for streetfighter.
  3. like i said, completely lost faith in this community. all theyve done since h2 was dumb down the game in hopes of targeting a wider range of players. they want people to play it for the first time and be good instead of working to find out tricks and strategies to give them the edge. which they've obviously succeeded in after reading these posts. they take out what makes halo special and conclusively this franchise will be continually beat to a pulp by other games. it's sad to see corporations sell out and stray away from what made people love the game. there's a reason people still play h2, not because of button combos in general but because the game was a work of art as a whole. button combos and the speed of the game were two of the many key components in halo 2, and without them halo will continue to be mediocre at best. Also when i think of "cheap trick" i think of cheating to win. button combos werent a cheat since they were used in mlg. it was a commonly used ability, and since everyone who played the game eventually learned them it's not really putting anyone at a distinct advantage. if anything it should be compared to streetfighter. when you get pooped on because you dont know how to hadouken or whatever. twinreaper, i dont really post on forums, in fact i made this acc just because i saw this thread.
  4. Alright, reading this thread has made me lose hope in this ******* community and hope that there'll be a playable halo again. First of all, more than half of the people posting in here have either never played halo 2, and shouldn't have an opinion, or got farmed in team trainnig all day, unable to pass rank 12, and shouldnt have an opinion. BxR was not a "cheap trick" like all you ignoramuses have previously stated. Ill try and spell it out so your lazy eye can keep up. 1) It wasn't as easy as just pressing 3 buttons. It recquired timing, speed, and maneuverability to be used. You had to time it just as you entered melee range, you couldn't do it too fast or the melee wouldn't register, you couldn't do it too slow or youd lose the bxr duel, against high end opponents who wouldn't just WALK IN A STRAIGHT LINE WAITING TO BE BXR'D, youd have to move the right joy stick while simultaniously pressing the button combo, WITH NO BUMPER JUMPER, that wasn't around then. This is why Walshy was so successful because he played with his hands claw, google the image. I remember when i first learned about the bxr and it took me a couple weeks just to become mediocre at it. 2) It contributed to the already fast paced game. Just look at montages or gameplay of H2 and compare it H3 and HReach. After halo 2 it's like watching two turtles *******. You wouldn't be stuck spamming "B" or "melee" to get close range kills, youd bxr and if it missed (which it did often) you had spammable bxb(which missed more so than bxr) coming behind it. You could get a bxr and bxb off quicker than you could 2 melees in the other games or even h2 for that matter. theres a whole bunch of bad grammar and mispelling but im not about to proof read my rage post 3) As for the skill gaps it created it was more than just "those who could bxr" and "those who couldnt". There were noobs within the ones who knew how to bxr. those were the ones who would run in a straight line eating bullets just to get a bxr. Which you would kill before they got to you or simply strafe around. For the twinreaper guy who said he could beat someone double shotting every time with a reg br should have lost all his credibility in that one sentence. Yea youd win occassionly due to a **** up in the yy or rrx in general but every time? come on now. You'd get quadded before you got 3 shots off. He goes on to say he was really good and still is good at halo 2. Anyone who actually played halo 2 would never get bxr and double shot confused, considering bxr is pretty much self explanatory: press b, x, then r. This guy is so full of **** it's rediculous. BXR made a higher degree in skill especially when "out moving or out thinkning" your opponent. For example you wouldn't follow a lit player (no shield) around a corner because they'd spin around and bxr you. It was a common strategy to actually try to lure people around corners for such a thing. He makes one good point about the comp players but honestly if theyre gonna do that whats to stop them from getting an aimbot? and its so ovious when people had modded combos. especially when you see people running around with a fully automatic br. my friend had a controller he called it his gatlin gun haha. About superbouncing, that was actually a ****** up thing to do in matchmaking, like getting the lead and bouncing out the map. However, these bounces added days worth of entertainment, exploring outsides of maps with a glitch gametype, or just ******* with people in BTB by getting a flag out of the map and (with sudden death lasting forever) making them quit hahaha. ******* with people in 2s by playing hide and seek. There's a lot more good with superbouncing than bad, only once you've experienced it could you really understand.
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