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Mr. Bashful Brute

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Posts posted by Mr. Bashful Brute

  1.  

    2. Preemptive defense: Going into armor lock at the first sign of an enemy (or popping a bubble shield) increases your chance of death by grenade by a ton. First instinct when you see someone go into AL? Blow 'em up.

     

    2. Defenses against grenades: Primarily the Bubble Shield and Armor Lock, both of these also had the opposite effect. When someone pops a bubble shield, you have three choices. You go in the shield to kill them, you wait for a bit and toss grenades, or you run away. The option most chosen was the grenade option, because even if your grenades don't kill them it weakens them enough for you to get a kill. When someone goes into Armor Lock, it prevents them from being immediately killed, but also prevents them from moving. Which gives you time to aim your grenade. Tossing a grenade at someone using AL also works to KEEP them in AL (for fear of blowing up) while you figure out how best to handle them.

     

    Agreed with you on everything except for encouraging the use of Armor Lock. That's the one thing I think should have never been added to Halo. Totally broke the game.

  2. I'm not new to Halo necessarily, been playing since 2007. Halo 3, where again Grenade spam was prevalent. In reach, map control can be gained, but if you haven't got sprint, or some ability that allows you to immediately rush to the nearest power weapons, there's nothing a normal DMR or assault rifle can do to counter it, other than hope the user has a god-awful aim or used up his ammo previously. 

     

    Um no, fastest doesn't necessarily always win. Take the Spire Banshee rush for example. Normally Red Team wins because they sprint to the ghost, and race over to Banshee. But if you have a good team of 8, you can all jetpack straight up and teamshot red team's ghost so they don't get Banshee. 

  3. Map control? Pretty sure that just revolves around luck actually. 

     

    Halo is all about map control. Least it used to be. In Reach, if your team uses power weapons and certain positions on the map effectively you will gain map control. And if you know how to do it right, you can "set up" on the enemy's side of the map and suppress them, quite often to the point of spawn killing. Of course, communication and callouts are key, and all of that combined wont get you anywhere without at least a small bit of skill.

     

    : There's no counter to it, so if a guy camps around the spawn point, you can't do much to get it yourself. 

     

     

    You must be new to Halo... All weapons and vehicles have a respawn timer to them. 

  4. Go play SWAT if you dont like power weapons. DMR's for daysss.

     

    But seriously, you're complaining because people take the time to memorize power weapon location/spawn times? Thats called map control. At least its not like Halo 4 where you dont even have to work for your power weapon, you just wait for it to literally fall from the sky.

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