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Juanez Sanchez

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    UK
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    Forge. Halo.

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    Juanez Sanchez

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  1. A competitive map by Juanez Sanchez *CURRENTLY THE FEATURED MAP ON FORGEHUB* Supports CTF, KOTH, Slayer, Extraction and Oddball 2-10 players Hello all. This map has been in the works for a few months now, I have been testing it with the courageous and patient fellows of the TCOJ, who have provided me with the best help and feedback around. Shout out to those guys. W00t. Designed around the principle of holdable/set-upable and defined areas, Radiant has many routes to three distinct positions. OVERHEAD: OBJECTIVES This map supports most gametypes apart from dominion, It's standout games being KOTH and Extraction. As you can see above, there are 5 extraction sites, and 6 KOTH hills. The CTF flags spawn on opposite sides of the map as shown, however certain roof elements have been removed in the photo above to allow a clearer view of the map. THE three key positions on the map are Purple ( the area at the top nearest the Ravine coliseum), top green (map centre, a covered corridor linking red and blue sides), and top gold ( the area near the bottom of the picture). The three areas represent positions that are both powerful and vulnerable, with weapons in them that can turn the tide or control the pace of battle. TOP GOLD TOP GREEN PURPLE RED FLAG/CTF SPAWN BLUE FLAG/CTF SPAWN WEAPONS Weapons on the map are; 2x Battle Rifle 2x DMR 2 x Carbine 1x Rockets (1 reload, 180s.) 1x Sniper Rifle (1 reload, 180s.) 1x Beam Rifle (1 reload, 180s.) The Rockets at top green must be controlled carefully as it's an overwatch spot, and with such a powerful weapon one can easily alter a situation to your team's benefit. The Sniper at Purple and Beam rifle at Top Gold counter each other well, and are allowed some longer sightlines to defend those spots. Random ordnance drops several types of power weapon both at Purple and bottom Green. Random ordnance also drops grenades and a sticky det. at either red or blue slayer spawn. SPAWNING RADIANT supports static spawns for CTF, chained to either base, and Dynamic spawns for all other gametypes. For CTF, both teams spawn right next to their flag, but for all other gametypes teams spawn in the top blue and red 'corners', and work their way out to objectives from there. RED NON-CTF INITIAL SPAWN BLUE NON-CTF INITIAL SPAWN That's really all the crucial info, the map has had lots of testing so it's pretty much complete, but I am open to suggestions and/or critique. Heres a few action shots anda video of a recent game of KOTH. Apologies for the poor quality but I haven't been able to set my capture card up yet, so its recorded on a digital camera!! Thanks for reading, I hope you enjoy playing on the map as much as I enjoyed forging it.
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