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Echo

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Posts posted by Echo

  1. Destiny will be the CoD killer. If you ask me, I prefer working for the guns i use in a game. Assuming Destiny lets you use your hard earned weapons in the competitive multiplayer, that to me is much more entertaining than just leveling up mindlessly and using weapons the game gave you.

  2. wrong, unless it was changed. most of the time i had to quit due to unbearable lag, even with the Good Connection Preference. after quitting about 4-5 matches in a row, i saw a message that basically said "you have quit too many games recently. quit again and you wont be able to rejoin matchmaking for 10 mins". after that, i quit again for one reason or another and couldnt play for 10 mins. ive done this at least 5 times throughout the reach months (btwn reach's launch and halo 4's launch) and i still got the 10 min penalty

     

    No, it's not wrong. They just weren't very aggressive about banning people. They said one thing and barely supported it. Your experience is just them not caring that much. 

  3.  I used to be a big halo guy for the competitive playlists it had in halo2,3. 

     

    I stopped reading after this. There were no "competitive playlists" in Halo 2 and 3 that aren't in Halo 4. The only "competitive" playlists from those games were Team Slayer, which we have. 

     

     

    The ONLY Halo game to have an actual competitive playlist was Halo Reach, with the Arena playlist, which basically treated it like a sport. It included seasons each week or month to see who ended up being in the top players for that month. It gave you a score after playing 3 games and it would average out your score and focus on what you did well. 

     

     

    Edit: UNLESS, you're specifically talking about not having ordnance drops and ONLY spawning with a DMR or BR... which is silly anyway lol. I understand that ordnance drops shouldnt be random, but those game types in Halo 3 were boring as hell. Who plays a game for one weapon? I get the competitive side but... really? It being the ONLY thing that you like? XD CSS is more competitive than Halo and they let you buy whatever you want.

  4. No, I've tried those. it wasn't spot on Fox XD

     

    Me and a friend have tried counting how many shots it takes to blow up a person in a ghost with a sniper, and tried with and without the mod

     

    we tried damaging the player to see if THEY'RE health would regen faster or something, or take less damage, but we debunked that.

     

    we even took the mantis and tried to see if the mod meant the SHIELD on the mantis, but still, we debunked that. 

     

    most sources say it just heals the vehicle over time, but yet again, we debunked that as our ghost never stopped smoking from damage. AND we shot it with the sniper and it still blew up with the same amount of shots (including the ones that made the ghost smoke in the first place)

     

     

    This has GOT to be the most obnoxiously misleading piece of crap armor mod I've seen in any game... there is literally no source on the internet that ACCURATELY describes what the freakin mod does other than withstand EMP charges more. 

     

    If the regen for the  mod is so small that its barely a noticeable difference, then the mod is useless anyway... lol

  5. OTHER than taking less time to get out of being paralyzed by a plasma charge.

     

     

    Other than plasma charges, It also SAYS that it increases the durability of the vehicle your in but what does that mean? Me and a friend tested this several times, and we still blow up at the same speed as any other person without the loadout.

     

    Could someone shed some light on this? What else could they possibly mean by durability?

  6. Recently I've been playing domination. Normaly Im the one starts dominating first but then i get assasinated by a camo camping

    noob from behind who had been sitting there the whole time! This has happened to me alot of times now its starting to get annoying. 

    I've used Active Camoflauge before its pretty good when your running away but it must really annoy gamers on online match made games.

     

    On online halo games youre meant to have a great experience of the game. Although this armour ability is good it may make gamers go rage.

    Once when i was using camo i killed this guy 7 times in a row then he joined my party with my friends and started swearing at me with a really 

    loud voice.

    I hope this prevents some people to use camo i dont mind if you still do but it does annoy experienced gamers alot.

     

    Being assassinated by someone who has active camo on is your own fault lol you should have seen them on your radar. Also running away with camo doesnt help because it fades when you're in motion. 

     

    I only use active camo when im trying to get specific kills with specific weapons for commendations. In my personal opinion it's ONLY good in big team battle, since you're further away from everyone and it lets you find targets to shoot without being shot at. No one scopes distant hills to try and find invisible people, so you're pretty much 99% invisible to anyone.

  7. Halo 3 had more options, but Halo 4 has the better gameplay.

     

    If Halo 4 had all the things that made Halo 3 great (old gametypes like 1 flag 1 bomb and dual wielding and interactable maps like zanzibar) then Halo 4 would be  great.

     

    Halo 2 is still my favorite though.

  8. I'm kinda alright with Exile actually. Mainly because it has about the same amount of access. The flags both spawn on ground level and most of the a-symmetrical parts are around the map. Each side gets decent vantage points, but if anyone can point out obvious flaws im open to them.

     

    Don't get me wrong though, Exile is kinda bland at times for me. i miss maps that had landmarks, like turf with the street area, urban area and scarab area. And zanzibar with the beach, the middle area with the spinning wheel and the base area. Most maps in halo 4 just have 1 theme and it persists through the map lol

  9. It's not dead, it's just a diluted version of 343i's version of Halo 4. I still give them the benefit of the doubt because this is their first game EVER, and it happened to be a Halo game lol. The only complaints I have are lack of gametypes like 1 flag and big team objective and invasion. The gameplay is solid if you ask me. It's just the non-interactable maps and the lack of creative gametypes.

     

    Once they start getting creative with gametypes like Bungie did when making invasion and 1 flag/1 bomb, I'll be back on Halo. But this probably wont happen till Halo 5. 

     

    I HONESTLY think 343i is trying to pull a Halo CE on us, cause Halo CE had few gametypes and no round based gametypes, or dual wielding. I think theyre gonna bring back the stuff that was introduced in Halo 2, into Halo 5. Such as dual wielding making a return, 1 flag/bomg, etc, making the "Halo 5" the new "Halo 2" in the new series.

    • Like 1
  10. Now before I start, I LOVE A-symmetrical maps, and even more so I love playing 1 flag ctf on maps like that. 

     

    But Halo 4 left a pretty bad taste in my mouth leaving out 1 flag and 1 bomb, the best gametypes for a-symmetrical maps (in my opinion).

     

     

    Now that Halo 4 has been out for a while, how well do you think 2 flag CTF works on a-symmetrical maps like Complex or Abandon, or even Exile? Does one side ultimately have the advantage, regardless of how small that advantage is?

     

    If so, what examples have you seen in 2 flag CTF that seems blatantly unbalanced when on an a-symmetrical map.  

     

     

     

  11.  

    Yeah I may have had a good go at 343i, but funnily enough it was banned for being non constructive... I'm sorry, how is the post non constructive, I've pointed out problems and offered solutions as well as my opinion on how 343i has managed the Halo franchise.

    Oh and in the short time it was up (about 30 mins), 5 people had thanked me so, i obviously got something right

     

     

     

    There's a difference between literally being organized, and just spouting opinions in such an ironically crude manor. If you had actually left well thought out reasons as to why you felt that way, more of it would be open for discussion. They probably took it down because of that very reason. Plus it's no surprise that some people liked your post before it was taken down. People have so many different views it's easy to find SOMEONE who is likes or doesnt like Halo 4.

     

    In MY opinion, the gameplay is solid. The only flaw I've seen is the poor choice in gametypes and playlists. They completely removed 1 flag and 1 bomb (basically all the good round-based games) and took away big team objective. They wait AGES to introduce gametypes and playlists we should have had the moment we put the disc in the console.. My other complaint is the lack of level interaction. Some of the most lively maps were interactable (Zanzibar with the spinning wheel and the glass you could break and the gate you could physically open). 

     

     

    I get why you think the armor mods dont work with halo, cause for a while i felt the same way with sprint, but the options aren't game breaking. When it comes down to it, you still have to be more skilled to kill the other player when actually shooting. The ONLY armor mod that I can think of that literally gives you the upper hand would be Stability, which basically makes you a sniping/DMRing master. 

     

     

    one other thing i hate, is not being able to pick up grenades... these are things i dont think needed to be armor mods.

  12. The gameplay for Halo 4 is solid, the only complaints I have are the lack of things to do. Some of, if not the best gametypes have been left out. My personal favorites being 1 flag, 1 bomb, invasion, and whatever else round-based game mode halo 2 introduced. They removed them ALL... including big team battle with objective game modes. I can only run around and shoot people with a DMR/BR/AR for so long. 

     

    AND NO DUAL WIELDING?! 

     

    On the bright side, the next map pack will be bringing back Big Team Objective, so I'll be back on Halo 4 once April 8th rolls around.

  13. i just miss having the CSR ranks visible while in the matchmaking menu, and not have to go to halo waypoint just to see it. It gives me something to work for while playing halo. Normally I dont bother trying cause the normal ranking system lacks enjoyment. All you have to do is play and EVENTUALLY you get what you want. I miss the old days when you actually had to be good CONSISTENTLY to earn the rank you had in each playlist. Win more often, rank up. Lose more often, rank down. What's the point in leveling up a rank that can never go down? It doesnt show anything other than how often you play.

    • Like 1
  14. Halo 3 had far better maps. Since there were no ordnance drops you had to fight to control power weapons and move strategically through the map. Example: The Pit. Most people tried to keep control of the energy sword and the building it was found in by huddling in the small room, although the sword wielder could be flushed out by tossing grenades through the window near the ceiling on either side. Now you can just spawn a scattershot and take out anyone you see on radar if they're close enough.

     

    I could keep going on about why Halo 3 is better but this argument is really all that's needed. Maps are everything.

    If you added sprint to Halo 3, the pit would play out just like it would in Halo 4. There's more to factor in than just map layouts. 

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