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Connie Yu leaves 343 for Naughty Dog


Absolute Dog

ConnieYu_zps65a96166.png

 

It has been recently noted that Corrinne Yu's Linkedin profile that she has left 343 Idustries to join game developer Naughty Dog. Connie was the principle engine programmer at Microsoft's 343 Industries and while there she developed new lighting technology for Halo 4 using dynamic radiosity algorithms which Microsoft patented.Though unable to be currently confirmeddue to deletion, a tweet by Connie is said to have read: "I am loving PS4 graphics coding. No more Windows 8 for me. So happy!" Connie hired onto 343 Industries as Principal Engine Architect in 2008 whereYu programmed lighting, facial animation, and developed various new technologies for use in Halo 4.

 

Naughty Dog, which has developed of the popular Uncharted series, is sure to have acquired her services for working on their newest installment Uncharted 4 which was announced on Spike TV's All Access earlier this month. According to spokespeople from Naughty Dog, the installment will see "a big jump" in graphical quality.

 

Before joining Microsoft, Yu was also a lead technology programmer at 3D Realms, and a director of technology at Gearbox Software where she worked on titles Brothers in Arms and Borderlands. She was a founding member of Microsoft’s Direct 3D advisory board, and participated in CUDA and GPU simulation at Nvidia.

 

Connie Yu's Accomplishments

 

She is an experienced Studio Wide Director of Technology on Xbox 360, PS3, PC.

 

She is coding graphics on PS4. You can contact her on non PS4 business at [email protected].

 

She is one of the 10 Most Influential in Gaming in the Last Decade [source: Kotaku]

 

She is coding/coded at big and seminal companies like Microsoft, Apple, Sony, Intel, IBM, Apogee, 3D Realms, Learning Company, Sierra Oakhurst as Studio Wide Director of Technology and Lead Programmer.

 

She is SIGGRAPH Game Development Committee Member

 

She is Microsoft Graphics Advisory Board member.

 

She is Founding Member of Microsoft's First Graphics Advisory Board.

 

She is GDC WiG Best Programmer award winner.

 

She programmed Borderlands and Brothers In Arms for Xbox 360, PS3, PC.


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