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Bungie's Mailsack: Destiny Q&A - March 22, 2013


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Want to know the answers to the community's questions straight from the creators themselves??

Hand-picked questions that are answered by Bungie.

Be brave...read on!

 

Image and content courtesy of www.Bungie.net.

 

"A Most Quotable Mail Sack"

 

Bungie's Mailsack - March 22, 2013
 
Let us begin this weekly sacrament of sharing and caring between Developers and Community by getting a piece of quick housekeeping out of the way.
 
ODST VII - Will the community have any access to Bungie's GDC 2013 panel?
 
For the less-informed, this shock trooper is talking about the Game Developers Conference. We’ve already announced Joe and Barry’s lecture, “Building a Brave New World.” You can grab the full session synopsis on the GDC website.
 
If you want to be a fly on that wall, you’re in luck. Gamespot will be streaming GDC events on their website. You may want to pay special attention to the “Intended Audience,” however. The talk is not being built as a marketing asset, but rather an examination of world building pillars and challenges we’ve faced building a new universe from scratch. If you’re expecting a trailer, do yourself a favor and don’t tune in.
 
If you love the sound of Joe Staten’s seductive voice, and can’t help but get lost in Barry’s chestnut eyes as he unfurls his beloved art pillars, stay tuned to Bungie.net and our social channels for more specific tune-in details next week.
 
With that out of the way, let’s open the Sack.
 
mailsack_banner_zps007ad92c.jpg
 
Forcewielder - For the members of the writing team: What were your majors, degrees and early experiences in your field of writing? And what things learned from that time in your life most influenced the early writing process for Destiny?

I double-majored in Cinema/TV and English Creative Writing, then graduated and wrote my *** off (unpaid) while working my way up in the Industry. I read as many scripts as I could, even the horrible ones, and tried to steal learn as much as possible along the way. As for how that experience influences my work on Destiny, I’ll just say this: Early on, I learned that writing is 99% rewriting, and you can never get too precious about an idea. Game development is no different. It’s all about iteration. Sometimes painful, but part of the process.
Dave Mongan, Senior Writer
 
 
Trentonimor - What's the best experience you've ever had while working at Bungie?
 
Working 17 hours straight, walking home at 3am, and wishing I could have stayed just a bit longer.
Leland Dantzler, Tester
 
Any day that they treat us with breakfast sandwiches ranks amongst the top days. Nothing beats a sausage patty on an English muffin to start the day.
Kurt Nellis, Technical Cinematic Lead
 
The after-work LAN parties are pretty spectacular. Never had a job where I finish working and voluntarily decide to hang around for several hours after!
Jake Lauer, Web Development Engineer
 
Crossbow. DeeJ’s Monitor.
John Stvan, Graphic Designer
 
The Pentathlon! Seriously, I really cannot wait for next year already.
David Johnson, Engineer
 
Signing someone's shoe at the Halo 2 launch party at the EMP.
Mat Noguchi, Programmer*
 
 
During the run-up to Halo 3, Jonty Barnes and I went to the Tokyo Game Show. The gaming magazine Famitsu challenged MS Japan to a live Capture the Flag match. They asked one of us to participate with three members of the MS Japan team. Jonty immediately threw me under the bus and made me go play in this very public match. I was very nervous, not aided by the fact that it was 100 degrees in Tokyo and I was in a suit coat. The controller threatened to slip right out of my hand. Famitsu was so confident they would win, they agreed ahead of time they would shave their heads if they lost. We played on High Ground, which I knew quite well. As no one knew about the hatch, I quickly scored two flag captures and we won easily. Poor Famitsu.
Jay Weinland, Senior Audio Lead
 
Meeting fans of the studio is always one of the rewarding aspects of working at Bungie.
James Tsai, Senior Designer
 
Seeing my FX in the
.
Reed Shingledecker, Artist.
 
yo momy hafu - Will Destiny be an easy pick up for new gamers?
 
Well, yeah. The average game disc weighs about a half an ounce, so no one should have too hard a time picking it up.
 
Was this a loaded question? Like “Is Destiny for noobs?” Or were you curious if our vision for this shared adventure would be too complex for a casual gamer to embrace? One thing that we’ve always strived to do at Bungie is to take rich and elaborate (and sometimes complex) experiences that we love and help bring them to a wider audience without losing what makes them great in the first place. We think we’ve done a good job of that in the past, but we’re looking forward to doing an even better job in the future.
 
yo momy hafu - How do you exercise after spending most of your time on Destiny?
 
I try to go to the gym (lifting, some cardio) in the mornings. I’m usually too exhausted to do it at the end of the day.
Kurt Nellis, Technical Cinematic Lead
 
I’m one of those goobers who still plays In the Groove and Pump It Up. For you non-rhythm-dance-game aficionados out there, these are essentially “hipster” variants of Dance Dance Revolution. Still lots of fun, and a great way to exercise. I have a couple awesome friends who own their own arcade cabinets, so I don't have to keep fishing for quarters.
Daniel Hanson, Engineer
 
Developer League Soccer.
Pat Jandro, Senior Cinematic Designer
 
Occasionally helping my wife with her horses is what passes for exercise for me usually.
Tom Gioconda, Engineer
 
I’m pretty rigorous about running 3 times a week. I go early in the morning before work, so I don’t have an excuse for later in the day. Some days are harder than others, but I’m always happy I’ve done it.
Lars Bakken, Design Lead
 
Every day at 1pm. 5 day lifting schedule. What’s up?
Nate Hawbaker, Technical Artist
 
I have a Doberman that needs a lot of exercise, so I take him out before work every morning. Unless it’s raining. Then he runs on the treadmill in the garage, and I sit next to it and play games or surf the web.
Tom Slattery, Localization Content Manager
 
Muay Thai, Cross Fit, Soccer, Math.
Drew Smith, Producer
 
EMJAYEL - Are the forums going to be incorporated into the Bungie Mobile App? That'd be nice.
 
That would be very nice, eh?
 
Aj6627 - Why is there still no news on bacon appearing in Destiny?
 
I can neither confirm nor deny if swine survived the collapse of the Golden Age. Humanity’s luxury for consuming pork is a mystery that you will have to unlock as a player of the game. Another mystery is whether or not Urk, a confirmed vegetarian, [gentlemen, scholar, mentor, and curator of one of the best beards I have ever laid eyes upon,] will let this question stand. He doesn’t like it when I get cheeky with the fiction.
 
Editor’s note: I will allow it. – Urk
 
Macharius - How difficult was it to keep Destiny secret?
 
Really difficulty, but we did it. We really pulled it off. Hard to believe. Yeah.
 
SkilPhil - Fun facts are fun. Can you give us a fun fact about the development of Destiny?
 
The entire case of Junior Mints that was added to the snack cabinets yesterday night was gone by 2pm today.
Leland Dantzler, Tester
 
Here in Cinematics Land, we often hold entire conversations with one another by only quoting lines from our scenes. We’re like an organic Destiny soundboard.
Pat Jandro, Senior Cinematic Designer
 
Current free space on my Dev Machine: 49.8GB / 698GB
Code files I’ve checked in so far today: 48
Dice on my desk: 23
Food orders for last night’s playtest: 68 Beer orders: 32
Michael Williams, Senior Engineer
 
I played our last build for 64 hours.
Mat Noguchi, Programmer*
 
ChorizoTapatio - This is for the multiplayer design team: What skills are required for your job? How did you learn what you needed to learn for your job?
 
If I had to point to a specific skill, it’s the ability to rip apart anything and analyze how it works. How do the maps, gametypes, sandbox, vehicles, spawning system interact to create the experience? Critically, can you take a top-down view and understand why things are working and why they aren’t? Even more importantly, can you describe to another human being why you passionately think something sucks and propose a solution to fix it? I learned some of that skill set in college (critical thinking skills, writing, etc.). I honed them by working at my previous job, and now at Bungie. Before coming here, I played a virtual crap-ton of Multiplayer games - and still do - which prepared me to talk about games in context to the current landscape.
Lars Bakken, Design Lead
 
In general, being a multiplayer designer requires good critical-thinking, problem-solving, and communication skills on top of a love for games. I learned my trade first by playing, thinking about, and making games (…maps, mostly) as a devoted amateur, then making the jump to a professional game design gig when the opportunity arose. The best way to learn to make games is to make games.
Derek Carroll, Senior Designer
 
I came up on the level design side, making maps and mods in my spare time. That experience helped me learn the concepts of layout design and flow, which is critical in multiplayer shooters. Get involved in making something, then finish it and make something else. Beyond that, a lot still comes down to "just" playing games, but paying extra attention to game rules, balance, systems, etc. and learning how those interact to create the player vs. player experience. Think about your favorite memories of specific multiplayer games and what came together to create them. Crack open strategy guides to study map layouts and game rules/tactics. Read or watch interviews discussing the design of these games. Be a sponge, then start thinking of ways you might expand on those experiences or create new ones.
Andrew Weldon, Designer
 
Ser Jergen - "O Brave New World" and the Making of for limited editions of Halo 3 and 2 are some of my most cherished pieces of Bungie memorabilia, not to mention the countless ViDocs. That said has/is there an internal Bungie "Historian" who chronicles all the goings on behind the scenes at Bungie?
 
In addition to the official Bungie multimedia you’ve seen, we’ve filmed around sixty hours of footage just for Destiny. Primarily, it’s used to populate our internal website, “Tiger University,” with content that chronicles our team meetings, show and tells, and internal Bungie Day presentations going all the way back to 2009ish. It’s a great resource to help new employees get up to speed quickly, and a great way to keep the entire team up to date on everything that’s happening on the project.
 
It’s all put together by an in house crew, and yes, it’s the very same crew that helps make our ViDocs and in-engine trailers. They prefer to stay behind the camera, so we’re not going to out them individually. We will say, however, that they have a hand in just about every visual element you’ll lay eyes on, aside from the game itself. In fact, if you watch Act One of Bungie Community Theater, you’ll catch sight of one of their less metaphorical hands.
 
Mr Reloadshot - Many of us are Halo fans, so what are some things being brought from Halo to Destiny?
 
Many of us are Halo fans, too! Some of us even ran Halo clans. Some of us created Halo, and pretty much lived it for years. Pretty wild stuff, eh?
 
If you fancy yourself a Halo aficionado, we hope you’ll recognize the Bungie signature, but it should go without saying that Destiny is a completely new universe. Joe will touch on this a little bit more at GDC, and of course, there’s also this from an earlier mail sack:
 
“Destiny is an action game set in an amazing and mysterious new universe. If you love first person shooters – if you enjoy Bungie action games – then you’re going to love Destiny.”
 
That’s right. We’re quoting ourselves now. But it felt relevant. The Mail Sack is now empty. With each week, the cycle repeats itself. You fill it. We spill it out all over the floor and decide which of you we want to quote with quotes all our own. See you again on Monday, and (if you’re extra studious) on Thursday.
 
You can quote us on that.
 
- Dee J
 

More to come from Bungie's Mailsack when

released with more answers to the community's questions. thumbsup.gif

 
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