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Breakout feedback


HALOTHORITY

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If you break it down to bare bones all its good for is optimizing 4v4 performance dynamics such that the goal is to never die and always zero the opposing team (OT) for 5 consecutive rounds. If we can do that then Team Slayer (TS) performance should benefit.

 

Another benefit to this gametype is it exposes who plays well as a 4 man team, who doesn't as well as exposing lone wolf players who suck at teamwork and require teamwork improvements.

Too basic for veterans such as myself but good for team building and executing plays and learning plays for those that don't understand just what a play is in Halo. True pro Halo is all mental performance once you peak in mech performance.

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