DNasty813 Posted December 30, 2014 Report Share Posted December 30, 2014 Here are my thoughts on what works and doesn't work within Halo 5 Guardians multiplayer Pros: -The sprint/shield link is genius--several times I tried to bail after receiving damage only to be picked off by another player. -The boost is an excellent addition, it feels more powerful than Halo 4's but the limited use of it avoids it being something players would spam. -The balance between the DMR and BR is pretty perfect, I feel just as useful with either one for mid to long range. -the clamber is a great mechanic, the skill jumps are still relevant here with this mechanic and the addition of boost. Cons: -In too many cases, switching in and out of smart scope is too delayed. This is especially an issue with the sniper rifle, almost making it not worth the pick up. -At certain points on each map, I feel the color of the spartans blends in too well. -Truth is almost perfect, but the lighting in certain areas is too distracting. -Truth and Empire need a power weapon in the bottom middle. -The AR and the SMG have too much range, and I also believe the SMG is OP. I find myself going out of the way to pick it up each time and it destroys.. maybe just a range reduce is needed--not sure but something is off. -Ground pound... hmm.. just not needed. Not saying it has to be taken out, but it's just an afterthought. Overall, I'm having a great time playing.. let me know your thoughts and if you agree or disagree. 2 Link to comment Share on other sites More sharing options...
ItsWhaleyTown Posted January 1, 2015 Report Share Posted January 1, 2015 I agree with some of your points, the maps Truth and Empire do not need bottom middle weapons as Truth is a fancier version of Midship and Empire has sniper rifles on each side of the map. Also, the networking issues are so horrible I have not been able to find a game for the past hour of searching. <- thoughts from a person starting with Halo Reach. Link to comment Share on other sites More sharing options...
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