Wraith2098 Posted June 6, 2013 Report Share Posted June 6, 2013 DOWNLOAD Lunar Outpost is a big team battle 12-16 player map designed around warthog and infantry combat. Infantry has multiple routes to take including a large central structure overseeing each teams base, as well as teleporters crossing green and gold side. Vehicles have multiple set paths designed for high speed hog runs, big air jumps, and escape routes. The Mantis will not spawn on objective games to help avoid base camping. Instead a second Rocket Hog will spawn in its place. Lunar Outpost has been in testing phases for over three months now and I feel it is ready for release. I would like to thank everyone who's been in testing lobbies as well as forge lobbies with me. I've received a lot of helpful feedback from several forgers and players.AlzarahnBlaq CloudVertlg0AbleSir ThomasDarkling NinjaFlying Shoe ILRMexican Torta 7MockKnizzle008MrGreenWithAGunMythicFritzOTT2OWNRobius5991SaityKoalaBearThe Psycho DuckSorry to anyone I forgot to mention. Gamertag: Wraith2098 Player Count: 12-16 Gametypes: Slayer, CTF, Extraction, KOTH, Oddball, RegicideWeapons:(1)Rocket Launcher - 180s(2)Sniper Rifle - 180s(2)Sticky Det(1)Concussion Rifle - 180s(1)Shotgun - 180sRandom:Railgun - Green side of central structureSAW - Gold side of central structureSpartan Laser - Red/Blue bridgesSticky Det - CraneSAW/Railgun/Scattershot - Red/Blue baseEnergy Sword - Bottom GoldNeedler - Red/Blue baseVehicles:Slayer(2)Chain Hogs 60s(1)Rocket Hog 90s(1)Mantis 180s(1)Ghost 60s(2)Mongoose 60sObjective(2)Chain Hogs 60s(1)Rocket Hogs 120s(2)Ghost 60s(2)Mongoose 60sBudget used: 7070Performance: 12-14 players does well, 16 players may experience frame ratePictures: Special thanks to OnlineKnights for doing a feature of their own, UPDATE I redid a large amount of the map since posting it. -Framerate has been reduced from original version. -New central structure. Less objects used and covers cross map lines of sight. Added a lower level as well. -Gold side restructured as well. New Rocket Hog platform, more cover from red base, new Ghost spawn. -Teleporters removed from green/gold side. -More cover added to green/natural side. -Replaced Rocket hog by crane with Ghost in objective games (mantis still spawn in slayer) -Cleaned up hog routes as well as jumps. -Spawn times on vehicles increased. -Less power weapons spawns. The new updates are in my fileshare and link to map has been updated. 1 Link to comment Share on other sites More sharing options...
Wraith2098 Posted June 12, 2013 Author Report Share Posted June 12, 2013 Thanks for the feedback, Psychoduck. I've been reworking the map the last few days trying to break up some of the lines of sight in hopes of reducing some frame rate issues. I scrapped the original central structure and created a more closed off building. I've also tried to clean up some of the structures, like the Rocket Hog spawn for example. Driving is still a bit awkward in some areas, but I personally like that it takes a good driver to maneuver the map. Frame rate appears to have been reduced, but I can only get rid of so much with such a large and open map design. If you're on tonight I would like to get a lobby going and see what you think of the updates. Link to comment Share on other sites More sharing options...
Wraith2098 Posted June 23, 2013 Author Report Share Posted June 23, 2013 Thread updated with new pictures/link to fileshare I redid a large amount of the map since posting it. -Framerate has been reduced from original version. -New central structure. Less objects used and covers cross map lines of sight. Added a lower level as well. -Gold side restructured as well. New Rocket Hog platform, more cover from red base, new Ghost spawn. -Teleporters removed from green/gold side. -More cover added to green/natural side. -Replaced Rocket hog by crane with Ghost in objective games (mantis still spawn in slayer) -Cleaned up hog routes as well as jumps. -Spawn times on vehicles increased. -Less power weapons spawns. Link to comment Share on other sites More sharing options...
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