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For the love of god, dont make grenades like halo reach. From halo 2/3 to halo reach, they made grenades do more damage and have a smaller radius, mix that with the sprint and grenades become totally random and based on luck. Dont make this mistake again... please... The reason why im making this thread is because I just watched a halo 4 video and grenades look exactly like halo reach. here: look at 2:02 and 2:27 (the second one is just sad, he was at like 1 feet from the explosion and barely lost 1/6 of his shield) http://www.youtube.com/watch?v=EMvtBXWlqX4&feature=g-all-lik here a small picture I made to illustrate how grenades are made in halo 2/3 compared to halo reach. (sorry for my poor ms pain skills lol) What I meant with: i'd even increase the radius because of sprint is that with sprint, you can run much faster (and everyone will have sprint in halo 4) and you can avoid grenades much easier... thats why in halo 4, they should keep the halo 2/3 grenade and even increase the radius. In halo reach, not everyone were using sprint, so it was a matter of choice and it was cool this way (still would have kept halo 2/3 grenades) until sprint was used by 95% of the entire halo reach population, it became just so easy to avoid and so frustrating to die from a totally lucky randomly thrown grenade. I always liked grenades in halo because they take skills to throw and it take a long time to masterize. but since halo reach, I only use them to block someone, by throwing grenades at my feets I force him to either explode in it or leave me run away. wich was something I used to do in halo 2/3 as well, but most of the time I was using them strategically to kill not to throw them randomly hoping I get lucky and get a kill or maybe someone run out of sprint right after I throw my grenade... or maybe turn a corner right into my random grenade. thanks for reading and sorry for my english.