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HALO 4 IS BAD. NO QUESTIONS Enough small talk 343, someone needs to tell it how it is. Halo 4 is a piece of crap, plain and simple... the final product of Halo 4 isn't good enough but ANY stretch of the imagination. The game is boring, generic, has a TON of glitches and bugs in EVERY aspect of the game from campaign to Forge. This game that you have the cheek to call Halo 4... is OUTCLASSED in every area by Halo 3. No Questions. A game made in 2007... How embarrassing. When I play this mess, I struggle to see how any of you guys were "long time halo fans" ... give me a break. We all gave you a chance, We trusted you and you messed up, plain and simple everything in this game is just simply bad. Not Different Not Evolution Not Change BAD..... GOOD OLD FASHIONED BAD !!! GUTTING, REMOVING AND KILLING HALO The FEEL OF HALO, WHAT FEEL... Prior to the launch of Halo 4 we told OVER and OVER AND OVER... "the feel of Halo is still there" & "it still is halo"....etc etc, Many Halo fans believed you... then you swindled them into buying your crappy game by basically straight up lying to the fans... because every aspect of what make halo, halo is GONE. GOODBYE HALO, WELCOME TO CALL OF HALO: SPARTAN OPS 4. PERKS, KILL-STREAKS, KILL-CAMS, NO REAL RANKING SYSTEM, LOAD-OUTS, BAD MAPS. FAIL NET-CODE CONNECTION, NO CUSTOMS GAMES, SPARTAN FLOPS, ACTIVE CAMPO, CAMPERS, USELESS TEAMMATES. JETPACK BREAKS MAPFLOW. NO TEAM PLAY. INSTANT RE-SPAWN DMR SPAM. PAPER VEHICLES. NO HORNET/FALCON. RANDOM ORDINANCE. FORGE MAPS. NO FILE SHARE. NO SKULLS. FAIL ARMOR. SPECIFICATIONS UNLOCK ISSUES. RANK RESETS. PUNISHED FOR WINNING THE GAME/OBJECTIVE PLAY. HOW THE HELL IS THIS ^^^^ HALO !?!?!?! - WELL DONE 343. WE NOW HAVE TWO CODS ON THE MARKET. THE NEW "HALO" FEEL Now all Halo is about is just using active Campo, sitting on a rock with a DMR and just putting you BRAIN on standby while you just Spam the DMR across the map for 20 mins EVERY GAME for POINTLESS XP that shows NOTHING apart from how long you spent playing this wretched game. No point of playing tactically you will get pooped on by DMR spammers.. Want to use Vehicles??? Nope Teammates will destroy them Want to play the objective??? Nope get owned by DMR active campo. Play to win??? Why bother?... You won't even get as much xp compared to if you kill. Want to compare skill levels??? Nope 12 year old's get butt-hurt when the ranking system calls them out. (If you can't Handle a TRUE RANKING SYSTEM aka 1-50, RETIRE from competitive games and please PLAY MARIO KART & AND KINECT.) WHAT HALO USED TO BE Halo 1-3 was a an absolute pleasure to play, It Catered to ALL TYPES OF GAMERS From Causal to Competitive... it included everyone and it gave a huge replay value to the game, It had the social and ranked split in matchmaking and it gave everyone the chance on how to play halo, if they wanted to go for the win or just mess around and chill... you had the option of choosing WHENEVER you wanted, you wasn't FORCED to do either... this gave the game an extra dimension, an extra edge, and boosted replay value greatly. The campaigns were solid, skulls kept you coming back for more. Because of these factors the custom game community was allowed to excel with tons of user content, boosting the life of the halo game beyond predictions Even on social, halo was about going for the win as a team, the game rewarded winners and only winners which encourage players to go for the objective at all times, boosting team play... players would start of on even ground whether it was your first game or 1000th game... you it was down to the player skill not down to what the unlocked or got in their kill-streaks Nearly every weapon was useful in the right hand or situation and had to be fought over to gain an upper hand by using map control. THIS MADE HALO, FAIR, FUN, COMPETITIVE AND REWARDING. WHATEVER TYPE OF PLAYER. Last words Rant over, clearly 343 has no intention of fixing the mess they created (or continued from reach) but I just want everyone to know that 343 did a bad job and it's not up to the standard of halo. Discuss.