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  1. This map was designed to be of a 'simple' arena style and was built to function with smaller parties. 2v2 Infinity Slayer stands out strongly as the main gametype for this map. Due to the rather simplistic layout, there was significant room for some aesthetic touches and the addition of a theme. The theme is that of a futuristic, urban city environment and that comes across strongly. Download New Valentina March 27th Update Initial spawns moved to under respective towers Weapons changed from ordnance drops to spawning on the map Rocket launcher added Spawn points removed from top towers Tower heights lowered Line of sight through central sky scraper added in for more balanced gameplay Colour added to second and third sky scrapers for easier map orientation and call outs. Overall aesthetic details tweaked At first glance New Valentina is a symmetrical map however technically it is inversely symmetrical due to some areas inside that differ in locations on both sides. Essentially this is an arena style map with significant verticality. Coupled with a mixture of long lines of sight and close quarters areas, this map proves it's worth in allowing for versatile gameplay and play styles. Games on New Valentina tend to be very fast paced due to the circular and close quarters nature of the map. There is no one area where combat is localized, rather combat tends to occur evenly throughout the maps different locations. Weapons and Equipment Railgun x 1 (150 Seconds) Sniper Rifle x 1 (150 Seconds) Rocket Launcher x 1 (180 Seconds) DMR x 2 (60 Seconds) BR x 2 (60 Seconds) Covenant Carbine x 2 (60 Seconds) Assault Riffle x 2 (60 Seconds) Pulse Grenade x 2 Frag Grenade x 2
  2. Map: Joust Arena http://www.halowaypoint.com/en-us/players/h2ak0n/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Gametype: Knights http://www.halowaypoint.com/en-us/players/h2ak0n/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Hey everyone this is a king of the hill minigame I came up with in Halo Reach but never got around to making it. However now I've made it in Halo 4 and it's turned out a lot better then I expected. There will be a video below but if you don't want to watch the whole thing then I'll quickly describe the game for you now. 1. It is a KOTH minigame so the objective is to be the last man standing in the hill area 2. You can be every team apart from cyan (don't ask why) 3. Players should split into pairs with one player driving the mongoose and one riding on the back 4. You then either kill oponents with your passengers sword or knock them over with your mongoose 5. Players respawn in a dead zone so the last surviving player(s) score a point 6. As always there is my tag on the map, a railgun next to something green Yes it really is that simple however it leads to some really fun gameplay as you can see here:
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